You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

62 lines
1.9 KiB

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_BASE_OBJECT_H_
#define SRC_BASE_OBJECT_H_
#include "env.h"
#include "v8.h"
namespace node {
class BaseObject {
public:
BaseObject(Environment* env, v8::Local<v8::Object> handle);
~BaseObject();
// Returns the wrapped object. Illegal to call in your destructor.
inline v8::Local<v8::Object> object();
// Parent class is responsible to Dispose.
inline v8::Persistent<v8::Object>& persistent();
inline Environment* env() const;
template <typename Type>
inline void MakeWeak(Type* ptr);
inline void ClearWeak();
private:
BaseObject();
template <typename Type>
static inline void WeakCallback(
const v8::WeakCallbackData<v8::Object, Type>& data);
v8::Persistent<v8::Object> handle_;
Environment* env_;
};
} // namespace node
#endif // SRC_BASE_OBJECT_H_