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'use strict';
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const common = require('../common');
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const NUM_WORKERS = 4;
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const PACKETS_PER_WORKER = 10;
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const cluster = require('cluster');
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const dgram = require('dgram');
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if (common.isWindows) {
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common.skip('dgram clustering is currently not supported ' +
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'on windows.');
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return;
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}
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if (cluster.isMaster)
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master();
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else
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worker();
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function master() {
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var received = 0;
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// Start listening on a socket.
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var socket = dgram.createSocket('udp4');
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socket.bind(common.PORT);
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// Disconnect workers when the expected number of messages have been
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// received.
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socket.on('message', common.mustCall((data, info) => {
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received++;
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if (received === PACKETS_PER_WORKER * NUM_WORKERS) {
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// Close the socket.
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socket.close();
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// Disconnect all workers.
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cluster.disconnect();
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}
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}, NUM_WORKERS * PACKETS_PER_WORKER));
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// Fork workers.
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for (var i = 0; i < NUM_WORKERS; i++)
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cluster.fork();
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}
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function worker() {
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// Create udp socket and send packets to master.
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const socket = dgram.createSocket('udp4');
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const buf = Buffer.from('hello world');
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dgram: implicit binds should be exclusive
Server sockets should be shared by default, and client sockets should be
exclusive by default. For net/TCP, this is how it is, for dgram/UDP, its
a little less clear what a client socket is, but a socket that is
auto-bound during a dgram.send() is not usefully shared among cluster
workers, any more than an outgoing TCP connection would be usefully
shared.
Since implicit binds become exclusive, implicit/client dgram sockets can
now be used with cluster on Windows. Before, neither explicit nor
implicitly bound sockets could be used, causing dgram to be completely
unsupported with cluster on Windows. After this change, they become half
supported.
PR: https://github.com/iojs/io.js/pull/325
PR: https://github.com/joyent/node/pull/8643
Reviewed-by: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-by: Bert Belder <bertbelder@gmail.com>
10 years ago
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// This test is intended to exercise the cluster binding of udp sockets, but
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// since sockets aren't clustered when implicitly bound by at first call of
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// send(), explicitly bind them to an ephemeral port.
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socket.bind(0);
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for (var i = 0; i < PACKETS_PER_WORKER; i++)
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socket.send(buf, 0, buf.length, common.PORT, '127.0.0.1');
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}
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