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'use strict';
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const assert = require('assert').ok;
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const Stream = require('stream');
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const timers = require('timers');
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const util = require('util');
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const internalUtil = require('internal/util');
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const Buffer = require('buffer').Buffer;
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const common = require('_http_common');
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const CRLF = common.CRLF;
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const chunkExpression = common.chunkExpression;
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const debug = common.debug;
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const connectionExpression = /^Connection$/i;
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const transferEncodingExpression = /^Transfer-Encoding$/i;
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const closeExpression = /close/i;
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const contentLengthExpression = /^Content-Length$/i;
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const dateExpression = /^Date$/i;
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const expectExpression = /^Expect$/i;
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const trailerExpression = /^Trailer$/i;
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const automaticHeaders = {
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connection: true,
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'content-length': true,
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'transfer-encoding': true,
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date: true
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};
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var dateCache;
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function utcDate() {
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if (!dateCache) {
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var d = new Date();
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dateCache = d.toUTCString();
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timers.enroll(utcDate, 1000 - d.getMilliseconds());
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timers._unrefActive(utcDate);
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}
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return dateCache;
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}
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utcDate._onTimeout = function() {
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dateCache = undefined;
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};
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function OutgoingMessage() {
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Stream.call(this);
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this.output = [];
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this.outputEncodings = [];
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this.outputCallbacks = [];
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this.writable = true;
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this._last = false;
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this.chunkedEncoding = false;
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this.shouldKeepAlive = true;
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this.useChunkedEncodingByDefault = true;
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this.sendDate = false;
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this._removedHeader = {};
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this._contentLength = null;
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this._hasBody = true;
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this._trailer = '';
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this.finished = false;
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this._headerSent = false;
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this.socket = null;
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this.connection = null;
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this._header = null;
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this._headers = null;
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this._headerNames = {};
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}
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util.inherits(OutgoingMessage, Stream);
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exports.OutgoingMessage = OutgoingMessage;
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OutgoingMessage.prototype.setTimeout = function(msecs, callback) {
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if (callback)
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this.on('timeout', callback);
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if (!this.socket) {
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this.once('socket', function(socket) {
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socket.setTimeout(msecs);
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});
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} else {
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this.socket.setTimeout(msecs);
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}
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return this;
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};
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// It's possible that the socket will be destroyed, and removed from
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// any messages, before ever calling this. In that case, just skip
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// it, since something else is destroying this connection anyway.
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OutgoingMessage.prototype.destroy = function(error) {
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if (this.socket)
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this.socket.destroy(error);
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else
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this.once('socket', function(socket) {
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socket.destroy(error);
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});
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};
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// This abstract either writing directly to the socket or buffering it.
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OutgoingMessage.prototype._send = function(data, encoding, callback) {
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// This is a shameful hack to get the headers and first body chunk onto
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// the same packet. Future versions of Node are going to take care of
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// this at a lower level and in a more general way.
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if (!this._headerSent) {
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if (typeof data === 'string' &&
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encoding !== 'hex' &&
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encoding !== 'base64') {
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data = this._header + data;
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} else {
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this.output.unshift(this._header);
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this.outputEncodings.unshift('binary');
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this.outputCallbacks.unshift(null);
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}
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this._headerSent = true;
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}
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return this._writeRaw(data, encoding, callback);
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};
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OutgoingMessage.prototype._writeRaw = function(data, encoding, callback) {
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if (typeof encoding === 'function') {
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callback = encoding;
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encoding = null;
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}
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if (data.length === 0) {
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if (typeof callback === 'function')
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process.nextTick(callback);
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return true;
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}
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var connection = this.connection;
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if (connection &&
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connection._httpMessage === this &&
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connection.writable &&
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!connection.destroyed) {
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// There might be pending data in the this.output buffer.
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var outputLength = this.output.length;
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if (outputLength > 0) {
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var output = this.output;
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var outputEncodings = this.outputEncodings;
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var outputCallbacks = this.outputCallbacks;
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for (var i = 0; i < outputLength; i++) {
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connection.write(output[i], outputEncodings[i],
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outputCallbacks[i]);
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}
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this.output = [];
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this.outputEncodings = [];
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this.outputCallbacks = [];
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}
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// Directly write to socket.
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return connection.write(data, encoding, callback);
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} else if (connection && connection.destroyed) {
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// The socket was destroyed. If we're still trying to write to it,
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// then we haven't gotten the 'close' event yet.
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return false;
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} else {
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// buffer, as long as we're not destroyed.
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return this._buffer(data, encoding, callback);
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}
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};
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OutgoingMessage.prototype._buffer = function(data, encoding, callback) {
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this.output.push(data);
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this.outputEncodings.push(encoding);
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this.outputCallbacks.push(callback);
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return false;
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};
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OutgoingMessage.prototype._storeHeader = function(firstLine, headers) {
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// firstLine in the case of request is: 'GET /index.html HTTP/1.1\r\n'
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// in the case of response it is: 'HTTP/1.1 200 OK\r\n'
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var state = {
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sentConnectionHeader: false,
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sentContentLengthHeader: false,
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sentTransferEncodingHeader: false,
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sentDateHeader: false,
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sentExpect: false,
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sentTrailer: false,
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messageHeader: firstLine
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};
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if (headers) {
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var keys = Object.keys(headers);
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var isArray = Array.isArray(headers);
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var field, value;
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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if (isArray) {
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field = headers[key][0];
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value = headers[key][1];
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} else {
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field = key;
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value = headers[key];
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}
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if (Array.isArray(value)) {
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for (var j = 0; j < value.length; j++) {
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storeHeader(this, state, field, value[j]);
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}
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} else {
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storeHeader(this, state, field, value);
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}
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}
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}
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// Date header
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if (this.sendDate === true && state.sentDateHeader === false) {
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state.messageHeader += 'Date: ' + utcDate() + CRLF;
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}
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// Force the connection to close when the response is a 204 No Content or
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// a 304 Not Modified and the user has set a "Transfer-Encoding: chunked"
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// header.
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//
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// RFC 2616 mandates that 204 and 304 responses MUST NOT have a body but
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// node.js used to send out a zero chunk anyway to accommodate clients
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// that don't have special handling for those responses.
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//
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// It was pointed out that this might confuse reverse proxies to the point
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// of creating security liabilities, so suppress the zero chunk and force
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// the connection to close.
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var statusCode = this.statusCode;
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if ((statusCode === 204 || statusCode === 304) &&
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this.chunkedEncoding === true) {
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debug(statusCode + ' response should not use chunked encoding,' +
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' closing connection.');
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this.chunkedEncoding = false;
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this.shouldKeepAlive = false;
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}
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// keep-alive logic
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if (this._removedHeader.connection) {
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this._last = true;
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this.shouldKeepAlive = false;
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} else if (state.sentConnectionHeader === false) {
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var shouldSendKeepAlive = this.shouldKeepAlive &&
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(state.sentContentLengthHeader ||
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this.useChunkedEncodingByDefault ||
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this.agent);
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if (shouldSendKeepAlive) {
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state.messageHeader += 'Connection: keep-alive\r\n';
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} else {
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this._last = true;
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state.messageHeader += 'Connection: close\r\n';
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}
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}
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if (state.sentContentLengthHeader === false &&
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state.sentTransferEncodingHeader === false) {
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if (!this._hasBody) {
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// Make sure we don't end the 0\r\n\r\n at the end of the message.
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this.chunkedEncoding = false;
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} else if (!this.useChunkedEncodingByDefault) {
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this._last = true;
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} else {
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if (!state.sentTrailer &&
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!this._removedHeader['content-length'] &&
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typeof this._contentLength === 'number') {
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state.messageHeader += 'Content-Length: ' + this._contentLength +
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'\r\n';
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} else if (!this._removedHeader['transfer-encoding']) {
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state.messageHeader += 'Transfer-Encoding: chunked\r\n';
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this.chunkedEncoding = true;
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} else {
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// We should only be able to get here if both Content-Length and
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// Transfer-Encoding are removed by the user.
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// See: test/parallel/test-http-remove-header-stays-removed.js
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debug('Both Content-Length and Transfer-Encoding are removed');
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}
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}
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}
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this._header = state.messageHeader + CRLF;
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this._headerSent = false;
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// wait until the first body chunk, or close(), is sent to flush,
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// UNLESS we're sending Expect: 100-continue.
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if (state.sentExpect) this._send('');
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};
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function storeHeader(self, state, field, value) {
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// Protect against response splitting. The if statement is there to
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// minimize the performance impact in the common case.
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if (/[\r\n]/.test(value))
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value = value.replace(/[\r\n]+[ \t]*/g, '');
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state.messageHeader += field + ': ' + value + CRLF;
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if (connectionExpression.test(field)) {
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state.sentConnectionHeader = true;
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if (closeExpression.test(value)) {
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self._last = true;
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} else {
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self.shouldKeepAlive = true;
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}
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} else if (transferEncodingExpression.test(field)) {
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state.sentTransferEncodingHeader = true;
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if (chunkExpression.test(value)) self.chunkedEncoding = true;
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} else if (contentLengthExpression.test(field)) {
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state.sentContentLengthHeader = true;
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} else if (dateExpression.test(field)) {
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state.sentDateHeader = true;
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} else if (expectExpression.test(field)) {
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state.sentExpect = true;
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} else if (trailerExpression.test(field)) {
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state.sentTrailer = true;
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}
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}
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OutgoingMessage.prototype.setHeader = function(name, value) {
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if (typeof name !== 'string')
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throw new TypeError('`name` should be a string in setHeader(name, value).');
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if (value === undefined)
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throw new Error('`value` required in setHeader("' + name + '", value).');
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if (this._header)
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throw new Error('Can\'t set headers after they are sent.');
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if (this._headers === null)
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this._headers = {};
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var key = name.toLowerCase();
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this._headers[key] = value;
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this._headerNames[key] = name;
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if (automaticHeaders[key])
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this._removedHeader[key] = false;
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};
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OutgoingMessage.prototype.getHeader = function(name) {
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if (arguments.length < 1) {
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throw new Error('`name` is required for getHeader(name).');
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}
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if (!this._headers) return;
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var key = name.toLowerCase();
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return this._headers[key];
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};
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OutgoingMessage.prototype.removeHeader = function(name) {
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if (arguments.length < 1) {
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throw new Error('`name` is required for removeHeader(name).');
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}
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if (this._header) {
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throw new Error('Can\'t remove headers after they are sent.');
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}
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var key = name.toLowerCase();
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if (key === 'date')
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this.sendDate = false;
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else if (automaticHeaders[key])
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this._removedHeader[key] = true;
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if (this._headers) {
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delete this._headers[key];
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delete this._headerNames[key];
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}
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};
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OutgoingMessage.prototype._renderHeaders = function() {
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if (this._header) {
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throw new Error('Can\'t render headers after they are sent to the client.');
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}
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var headersMap = this._headers;
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if (!headersMap) return {};
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var headers = {};
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var keys = Object.keys(headersMap);
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var headerNames = this._headerNames;
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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|
|
|
headers[headerNames[key]] = headersMap[key];
|
|
|
|
}
|
|
|
|
return headers;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Object.defineProperty(OutgoingMessage.prototype, 'headersSent', {
|
|
|
|
configurable: true,
|
|
|
|
enumerable: true,
|
|
|
|
get: function() { return !!this._header; }
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
OutgoingMessage.prototype.write = function(chunk, encoding, callback) {
|
|
|
|
if (this.finished) {
|
|
|
|
var err = new Error('write after end');
|
|
|
|
process.nextTick(writeAfterEndNT, this, err, callback);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this._header) {
|
|
|
|
this._implicitHeader();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this._hasBody) {
|
|
|
|
debug('This type of response MUST NOT have a body. ' +
|
|
|
|
'Ignoring write() calls.');
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof chunk !== 'string' && !(chunk instanceof Buffer)) {
|
|
|
|
throw new TypeError('first argument must be a string or Buffer');
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If we get an empty string or buffer, then just do nothing, and
|
|
|
|
// signal the user to keep writing.
|
|
|
|
if (chunk.length === 0) return true;
|
|
|
|
|
|
|
|
var len, ret;
|
|
|
|
if (this.chunkedEncoding) {
|
|
|
|
if (typeof chunk === 'string' &&
|
|
|
|
encoding !== 'hex' &&
|
|
|
|
encoding !== 'base64' &&
|
|
|
|
encoding !== 'binary') {
|
|
|
|
len = Buffer.byteLength(chunk, encoding);
|
|
|
|
chunk = len.toString(16) + CRLF + chunk + CRLF;
|
|
|
|
ret = this._send(chunk, encoding, callback);
|
|
|
|
} else {
|
|
|
|
// buffer, or a non-toString-friendly encoding
|
|
|
|
if (typeof chunk === 'string')
|
|
|
|
len = Buffer.byteLength(chunk, encoding);
|
|
|
|
else
|
|
|
|
len = chunk.length;
|
|
|
|
|
|
|
|
if (this.connection && !this.connection.corked) {
|
|
|
|
this.connection.cork();
|
|
|
|
process.nextTick(connectionCorkNT, this.connection);
|
|
|
|
}
|
|
|
|
this._send(len.toString(16), 'binary', null);
|
|
|
|
this._send(crlf_buf, null, null);
|
|
|
|
this._send(chunk, encoding, null);
|
|
|
|
ret = this._send(crlf_buf, null, callback);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ret = this._send(chunk, encoding, callback);
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('write ret = ' + ret);
|
|
|
|
return ret;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function writeAfterEndNT(self, err, callback) {
|
|
|
|
self.emit('error', err);
|
|
|
|
if (callback) callback(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function connectionCorkNT(conn) {
|
|
|
|
if (conn)
|
|
|
|
conn.uncork();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OutgoingMessage.prototype.addTrailers = function(headers) {
|
|
|
|
this._trailer = '';
|
|
|
|
var keys = Object.keys(headers);
|
|
|
|
var isArray = Array.isArray(headers);
|
|
|
|
var field, value;
|
|
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
|
|
var key = keys[i];
|
|
|
|
if (isArray) {
|
|
|
|
field = headers[key][0];
|
|
|
|
value = headers[key][1];
|
|
|
|
} else {
|
|
|
|
field = key;
|
|
|
|
value = headers[key];
|
|
|
|
}
|
|
|
|
|
|
|
|
this._trailer += field + ': ' + value + CRLF;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
const crlf_buf = new Buffer('\r\n');
|
|
|
|
|
|
|
|
|
|
|
|
OutgoingMessage.prototype.end = function(data, encoding, callback) {
|
|
|
|
if (typeof data === 'function') {
|
|
|
|
callback = data;
|
|
|
|
data = null;
|
|
|
|
} else if (typeof encoding === 'function') {
|
|
|
|
callback = encoding;
|
|
|
|
encoding = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data && typeof data !== 'string' && !(data instanceof Buffer)) {
|
|
|
|
throw new TypeError('first argument must be a string or Buffer');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.finished) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
function finish() {
|
|
|
|
self.emit('finish');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof callback === 'function')
|
|
|
|
this.once('finish', callback);
|
|
|
|
|
|
|
|
if (!this._header) {
|
|
|
|
if (data) {
|
|
|
|
if (typeof data === 'string')
|
|
|
|
this._contentLength = Buffer.byteLength(data, encoding);
|
|
|
|
else
|
|
|
|
this._contentLength = data.length;
|
|
|
|
} else {
|
|
|
|
this._contentLength = 0;
|
|
|
|
}
|
|
|
|
this._implicitHeader();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data && !this._hasBody) {
|
|
|
|
debug('This type of response MUST NOT have a body. ' +
|
|
|
|
'Ignoring data passed to end().');
|
|
|
|
data = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.connection && data)
|
|
|
|
this.connection.cork();
|
|
|
|
|
|
|
|
var ret;
|
|
|
|
if (data) {
|
|
|
|
// Normal body write.
|
|
|
|
ret = this.write(data, encoding);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._hasBody && this.chunkedEncoding) {
|
|
|
|
ret = this._send('0\r\n' + this._trailer + '\r\n', 'binary', finish);
|
|
|
|
} else {
|
|
|
|
// Force a flush, HACK.
|
|
|
|
ret = this._send('', 'binary', finish);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.connection && data)
|
|
|
|
this.connection.uncork();
|
|
|
|
|
|
|
|
this.finished = true;
|
|
|
|
|
|
|
|
// There is the first message on the outgoing queue, and we've sent
|
|
|
|
// everything to the socket.
|
|
|
|
debug('outgoing message end.');
|
|
|
|
if (this.output.length === 0 &&
|
|
|
|
this.connection &&
|
|
|
|
this.connection._httpMessage === this) {
|
|
|
|
this._finish();
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
OutgoingMessage.prototype._finish = function() {
|
|
|
|
assert(this.connection);
|
|
|
|
this.emit('prefinish');
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// This logic is probably a bit confusing. Let me explain a bit:
|
|
|
|
//
|
|
|
|
// In both HTTP servers and clients it is possible to queue up several
|
|
|
|
// outgoing messages. This is easiest to imagine in the case of a client.
|
|
|
|
// Take the following situation:
|
|
|
|
//
|
|
|
|
// req1 = client.request('GET', '/');
|
|
|
|
// req2 = client.request('POST', '/');
|
|
|
|
//
|
|
|
|
// When the user does
|
|
|
|
//
|
|
|
|
// req2.write('hello world\n');
|
|
|
|
//
|
|
|
|
// it's possible that the first request has not been completely flushed to
|
|
|
|
// the socket yet. Thus the outgoing messages need to be prepared to queue
|
|
|
|
// up data internally before sending it on further to the socket's queue.
|
|
|
|
//
|
|
|
|
// This function, outgoingFlush(), is called by both the Server and Client
|
|
|
|
// to attempt to flush any pending messages out to the socket.
|
|
|
|
OutgoingMessage.prototype._flush = function() {
|
|
|
|
var socket = this.socket;
|
|
|
|
var outputLength, ret;
|
|
|
|
|
|
|
|
if (socket && socket.writable) {
|
|
|
|
// There might be remaining data in this.output; write it out
|
|
|
|
outputLength = this.output.length;
|
|
|
|
if (outputLength > 0) {
|
|
|
|
var output = this.output;
|
|
|
|
var outputEncodings = this.outputEncodings;
|
|
|
|
var outputCallbacks = this.outputCallbacks;
|
|
|
|
for (var i = 0; i < outputLength; i++) {
|
|
|
|
ret = socket.write(output[i], outputEncodings[i],
|
|
|
|
outputCallbacks[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
this.output = [];
|
|
|
|
this.outputEncodings = [];
|
|
|
|
this.outputCallbacks = [];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.finished) {
|
|
|
|
// This is a queue to the server or client to bring in the next this.
|
|
|
|
this._finish();
|
|
|
|
} else if (ret) {
|
|
|
|
// This is necessary to prevent https from breaking
|
|
|
|
this.emit('drain');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
OutgoingMessage.prototype.flushHeaders = function() {
|
|
|
|
if (!this._header) {
|
|
|
|
this._implicitHeader();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Force-flush the headers.
|
|
|
|
this._send('');
|
|
|
|
};
|
|
|
|
|
|
|
|
OutgoingMessage.prototype.flush = internalUtil.deprecate(function() {
|
|
|
|
this.flushHeaders();
|
|
|
|
}, 'OutgoingMessage.flush is deprecated. Use flushHeaders instead.');
|