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# Stream
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Stability: 2 - Unstable
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A stream is an abstract interface implemented by various objects in
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Node. For example a request to an HTTP server is a stream, as is
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stdout. Streams are readable, writable, or both. All streams are
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instances of [EventEmitter][]
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You can load the Stream base classes by doing `require('stream')`.
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There are base classes provided for Readable streams, Writable
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streams, Duplex streams, and Transform streams.
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## Compatibility
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In earlier versions of Node, the Readable stream interface was
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simpler, but also less powerful and less useful.
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* Rather than waiting for you to call the `read()` method, `'data'`
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events would start emitting immediately. If you needed to do some
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I/O to decide how to handle data, then you had to store the chunks
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in some kind of buffer so that they would not be lost.
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* The `pause()` method was advisory, rather than guaranteed. This
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meant that you still had to be prepared to receive `'data'` events
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even when the stream was in a paused state.
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In Node v0.10, the Readable class described below was added. For
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backwards compatibility with older Node programs, Readable streams
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switch into "old mode" when a `'data'` event handler is added, or when
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the `pause()` or `resume()` methods are called. The effect is that,
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even if you are not using the new `read()` method and `'readable'`
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event, you no longer have to worry about losing `'data'` chunks.
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Most programs will continue to function normally. However, this
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introduces an edge case in the following conditions:
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* No `'data'` event handler is added.
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* The `pause()` and `resume()` methods are never called.
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For example, consider the following code:
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```javascript
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// WARNING! BROKEN!
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net.createServer(function(socket) {
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// we add an 'end' method, but never consume the data
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socket.on('end', function() {
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// It will never get here.
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socket.end('I got your message (but didnt read it)\n');
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});
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}).listen(1337);
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```
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In versions of node prior to v0.10, the incoming message data would be
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simply discarded. However, in Node v0.10 and beyond, the socket will
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remain paused forever.
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The workaround in this situation is to call the `resume()` method to
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trigger "old mode" behavior:
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```javascript
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// Workaround
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net.createServer(function(socket) {
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socket.on('end', function() {
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socket.end('I got your message (but didnt read it)\n');
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});
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// start the flow of data, discarding it.
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socket.resume();
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}).listen(1337);
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```
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In addition to new Readable streams switching into old-mode, pre-v0.10
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style streams can be wrapped in a Readable class using the `wrap()`
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method.
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## Class: stream.Readable
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<!--type=class-->
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A `Readable Stream` has the following methods, members, and events.
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Note that `stream.Readable` is an abstract class designed to be
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extended with an underlying implementation of the `_read(size, cb)`
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method. (See below.)
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### new stream.Readable([options])
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* `options` {Object}
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* `bufferSize` {Number} The size of the chunks to consume from the
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underlying resource. Default=16kb
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* `lowWaterMark` {Number} The minimum number of bytes to store in
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the internal buffer before emitting `readable`. Default=0
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* `highWaterMark` {Number} The maximum number of bytes to store in
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the internal buffer before ceasing to read from the underlying
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resource. Default=16kb
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* `encoding` {String} If specified, then buffers will be decoded to
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strings using the specified encoding. Default=null
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In classes that extend the Readable class, make sure to call the
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constructor so that the buffering settings can be properly
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initialized.
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### readable.\_read(size, callback)
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* `size` {Number} Number of bytes to read asynchronously
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* `callback` {Function} Called with an error or with data
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All Readable stream implementations must provide a `_read` method
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to fetch data from the underlying resource.
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Note: **This function MUST NOT be called directly.** It should be
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implemented by child classes, and called by the internal Readable
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class methods only.
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Call the callback using the standard `callback(error, data)` pattern.
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When no more data can be fetched, call `callback(null, null)` to
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signal the EOF.
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This method is prefixed with an underscore because it is internal to
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the class that defines it, and should not be called directly by user
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programs. However, you **are** expected to override this method in
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your own extension classes.
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### readable.wrap(stream)
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* `stream` {Stream} An "old style" readable stream
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If you are using an older Node library that emits `'data'` events and
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has a `pause()` method that is advisory only, then you can use the
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`wrap()` method to create a Readable stream that uses the old stream
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as its data source.
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For example:
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```javascript
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var OldReader = require('./old-api-module.js').OldReader;
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var oreader = new OldReader;
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var Readable = require('stream').Readable;
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var myReader = new Readable().wrap(oreader);
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myReader.on('readable', function() {
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myReader.read(); // etc.
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});
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```
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### Event: 'readable'
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When there is data ready to be consumed, this event will fire. The
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number of bytes that are required to be considered "readable" depends
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on the `lowWaterMark` option set in the constructor.
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When this event emits, call the `read()` method to consume the data.
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### Event: 'end'
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Emitted when the stream has received an EOF (FIN in TCP terminology).
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Indicates that no more `'data'` events will happen. If the stream is
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also writable, it may be possible to continue writing.
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### Event: 'data'
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The `'data'` event emits either a `Buffer` (by default) or a string if
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`setEncoding()` was used.
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Note that adding a `'data'` event listener will switch the Readable
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stream into "old mode", where data is emitted as soon as it is
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available, rather than waiting for you to call `read()` to consume it.
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### Event: 'error'
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Emitted if there was an error receiving data.
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### Event: 'close'
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Emitted when the underlying resource (for example, the backing file
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descriptor) has been closed. Not all streams will emit this.
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### readable.setEncoding(encoding)
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Makes the `'data'` event emit a string instead of a `Buffer`. `encoding`
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can be `'utf8'`, `'utf16le'` (`'ucs2'`), `'ascii'`, or `'hex'`.
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The encoding can also be set by specifying an `encoding` field to the
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constructor.
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### readable.read([size])
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* `size` {Number | null} Optional number of bytes to read.
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* Return: {Buffer | String | null}
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Call this method to consume data once the `'readable'` event is
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emitted.
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The `size` argument will set a minimum number of bytes that you are
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interested in. If not set, then the entire content of the internal
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buffer is returned.
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If there is no data to consume, or if there are fewer bytes in the
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internal buffer than the `size` argument, then `null` is returned, and
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a future `'readable'` event will be emitted when more is available.
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Note that calling `stream.read(0)` will always return `null`, and will
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trigger a refresh of the internal buffer, but otherwise be a no-op.
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### readable.pipe(destination, [options])
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* `destination` {Writable Stream}
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* `options` {Object} Optional
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* `end` {Boolean} Default=true
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Connects this readable stream to `destination` WriteStream. Incoming
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data on this stream gets written to `destination`. Properly manages
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back-pressure so that a slow destination will not be overwhelmed by a
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fast readable stream.
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This function returns the `destination` stream.
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For example, emulating the Unix `cat` command:
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process.stdin.pipe(process.stdout);
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By default `end()` is called on the destination when the source stream
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emits `end`, so that `destination` is no longer writable. Pass `{ end:
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false }` as `options` to keep the destination stream open.
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This keeps `writer` open so that "Goodbye" can be written at the
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end.
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reader.pipe(writer, { end: false });
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reader.on("end", function() {
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writer.end("Goodbye\n");
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});
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Note that `process.stderr` and `process.stdout` are never closed until
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the process exits, regardless of the specified options.
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### readable.unpipe([destination])
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* `destination` {Writable Stream} Optional
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Undo a previously established `pipe()`. If no destination is
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provided, then all previously established pipes are removed.
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### readable.pause()
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Switches the readable stream into "old mode", where data is emitted
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using a `'data'` event rather than being buffered for consumption via
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the `read()` method.
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Ceases the flow of data. No `'data'` events are emitted while the
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stream is in a paused state.
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### readable.resume()
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Switches the readable stream into "old mode", where data is emitted
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using a `'data'` event rather than being buffered for consumption via
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the `read()` method.
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Resumes the incoming `'data'` events after a `pause()`.
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## Class: stream.Writable
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<!--type=class-->
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A `Writable` Stream has the following methods, members, and events.
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Note that `stream.Writable` is an abstract class designed to be
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extended with an underlying implementation of the `_write(chunk, cb)`
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method. (See below.)
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### new stream.Writable([options])
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* `options` {Object}
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* `highWaterMark` {Number} Buffer level when `write()` starts
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returning false. Default=16kb
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* `lowWaterMark` {Number} The buffer level when `'drain'` is
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emitted. Default=0
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* `decodeStrings` {Boolean} Whether or not to decode strings into
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Buffers before passing them to `_write()`. Default=true
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In classes that extend the Writable class, make sure to call the
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constructor so that the buffering settings can be properly
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initialized.
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### writable.\_write(chunk, callback)
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* `chunk` {Buffer | Array} The data to be written
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* `callback` {Function} Called with an error, or null when finished
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All Writable stream implementations must provide a `_write` method to
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send data to the underlying resource.
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Note: **This function MUST NOT be called directly.** It should be
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implemented by child classes, and called by the internal Writable
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class methods only.
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Call the callback using the standard `callback(error)` pattern to
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signal that the write completed successfully or with an error.
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If the `decodeStrings` flag is set in the constructor options, then
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`chunk` will be an array rather than a Buffer. This is to support
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implementations that have an optimized handling for certain string
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data encodings.
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This method is prefixed with an underscore because it is internal to
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the class that defines it, and should not be called directly by user
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programs. However, you **are** expected to override this method in
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your own extension classes.
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### writable.write(chunk, [encoding], [callback])
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* `chunk` {Buffer | String} Data to be written
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* `encoding` {String} Optional. If `chunk` is a string, then encoding
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defaults to `'utf8'`
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* `callback` {Function} Optional. Called when this chunk is
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successfully written.
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* Returns {Boolean}
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Writes `chunk` to the stream. Returns `true` if the data has been
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flushed to the underlying resource. Returns `false` to indicate that
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the buffer is full, and the data will be sent out in the future. The
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`'drain'` event will indicate when the buffer is empty again.
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The specifics of when `write()` will return false, and when a
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subsequent `'drain'` event will be emitted, are determined by the
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`highWaterMark` and `lowWaterMark` options provided to the
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constructor.
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### writable.end([chunk], [encoding])
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* `chunk` {Buffer | String} Optional final data to be written
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* `encoding` {String} Optional. If `chunk` is a string, then encoding
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defaults to `'utf8'`
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Call this method to signal the end of the data being written to the
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stream.
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### Event: 'drain'
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Emitted when the stream's write queue empties and it's safe to write
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without buffering again. Listen for it when `stream.write()` returns
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`false`.
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### Event: 'close'
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Emitted when the underlying resource (for example, the backing file
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descriptor) has been closed. Not all streams will emit this.
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### Event: 'pipe'
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* `source` {Readable Stream}
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Emitted when the stream is passed to a readable stream's pipe method.
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### Event 'unpipe'
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* `source` {Readable Stream}
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Emitted when a previously established `pipe()` is removed using the
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source Readable stream's `unpipe()` method.
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## Class: stream.Duplex
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<!--type=class-->
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A "duplex" stream is one that is both Readable and Writable, such as a
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TCP socket connection.
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Note that `stream.Duplex` is an abstract class designed to be
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extended with an underlying implementation of the `_read(size, cb)`
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and `_write(chunk, callback)` methods as you would with a Readable or
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Writable stream class.
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Since JavaScript doesn't have multiple prototypal inheritance, this
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class prototypally inherits from Readable, and then parasitically from
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Writable. It is thus up to the user to implement both the lowlevel
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`_read(n,cb)` method as well as the lowlevel `_write(chunk,cb)` method
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on extension duplex classes.
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### new stream.Duplex(options)
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* `options` {Object} Passed to both Writable and Readable
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constructors. Also has the following fields:
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* `allowHalfOpen` {Boolean} Default=true. If set to `false`, then
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the stream will automatically end the readable side when the
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writable side ends and vice versa.
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In classes that extend the Duplex class, make sure to call the
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constructor so that the buffering settings can be properly
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initialized.
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## Class: stream.Transform
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A "transform" stream is a duplex stream where the output is causally
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connected in some way to the input, such as a zlib stream or a crypto
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stream.
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There is no requirement that the output be the same size as the input,
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the same number of chunks, or arrive at the same time. For example, a
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Hash stream will only ever have a single chunk of output which is
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provided when the input is ended. A zlib stream will either produce
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much smaller or much larger than its input.
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Rather than implement the `_read()` and `_write()` methods, Transform
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classes must implement the `_transform()` method, and may optionally
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also implement the `_flush()` method. (See below.)
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### new stream.Transform([options])
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* `options` {Object} Passed to both Writable and Readable
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constructors.
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In classes that extend the Transform class, make sure to call the
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constructor so that the buffering settings can be properly
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initialized.
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### transform.\_transform(chunk, outputFn, callback)
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* `chunk` {Buffer} The chunk to be transformed.
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* `outputFn` {Function} Call this function with any output data to be
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passed to the readable interface.
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* `callback` {Function} Call this function (optionally with an error
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argument) when you are done processing the supplied chunk.
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All Transform stream implementations must provide a `_transform`
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method to accept input and produce output.
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Note: **This function MUST NOT be called directly.** It should be
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implemented by child classes, and called by the internal Transform
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class methods only.
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`_transform` should do whatever has to be done in this specific
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Transform class, to handle the bytes being written, and pass them off
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to the readable portion of the interface. Do asynchronous I/O,
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process things, and so on.
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Call the callback function only when the current chunk is completely
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consumed. Note that this may mean that you call the `outputFn` zero
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or more times, depending on how much data you want to output as a
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result of this chunk.
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This method is prefixed with an underscore because it is internal to
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the class that defines it, and should not be called directly by user
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programs. However, you **are** expected to override this method in
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your own extension classes.
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### transform.\_flush(outputFn, callback)
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* `outputFn` {Function} Call this function with any output data to be
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passed to the readable interface.
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* `callback` {Function} Call this function (optionally with an error
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argument) when you are done flushing any remaining data.
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Note: **This function MUST NOT be called directly.** It MAY be implemented
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by child classes, and if so, will be called by the internal Transform
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class methods only.
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In some cases, your transform operation may need to emit a bit more
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data at the end of the stream. For example, a `Zlib` compression
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stream will store up some internal state so that it can optimally
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compress the output. At the end, however, it needs to do the best it
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can with what is left, so that the data will be complete.
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In those cases, you can implement a `_flush` method, which will be
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called at the very end, after all the written data is consumed, but
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before emitting `end` to signal the end of the readable side. Just
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like with `_transform`, call `outputFn` zero or more times, as
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|
appropriate, and call `callback` when the flush operation is complete.
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|
This method is prefixed with an underscore because it is internal to
|
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|
|
the class that defines it, and should not be called directly by user
|
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|
|
programs. However, you **are** expected to override this method in
|
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|
|
your own extension classes.
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|
## Class: stream.PassThrough
|
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|
This is a trivial implementation of a `Transform` stream that simply
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|
passes the input bytes across to the output. Its purpose is mainly
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|
for examples and testing, but there are occasionally use cases where
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|
it can come in handy.
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[EventEmitter]: events.html#events_class_events_eventemitter
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