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#ifndef SRC_REQ_WRAP_INL_H_
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#define SRC_REQ_WRAP_INL_H_
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#include "req-wrap.h"
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#include "async-wrap.h"
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#include "async-wrap-inl.h"
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#include "env.h"
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#include "env-inl.h"
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#include "util.h"
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#include "util-inl.h"
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namespace node {
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template <typename T>
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ReqWrap<T>::ReqWrap(Environment* env,
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v8::Local<v8::Object> object,
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AsyncWrap::ProviderType provider)
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: AsyncWrap(env, object, provider) {
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if (env->in_domain())
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object->Set(env->domain_string(), env->domain_array()->Get(0));
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// FIXME(bnoordhuis) The fact that a reinterpret_cast is needed is
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// arguably a good indicator that there should be more than one queue.
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env->req_wrap_queue()->PushBack(reinterpret_cast<ReqWrap<uv_req_t>*>(this));
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}
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template <typename T>
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ReqWrap<T>::~ReqWrap() {
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CHECK_EQ(req_.data, this); // Assert that someone has called Dispatched().
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CHECK_EQ(false, persistent().IsEmpty());
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persistent().Reset();
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}
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template <typename T>
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void ReqWrap<T>::Dispatched() {
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req_.data = this;
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}
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} // namespace node
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#endif // SRC_REQ_WRAP_INL_H_
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