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# Child Process
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Stability: 3 - Stable
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Node provides a tri-directional `popen(3)` facility through the
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`child_process` module.
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It is possible to stream data through a child's `stdin`, `stdout`, and
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`stderr` in a fully non-blocking way.
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To create a child process use `require('child_process').spawn()` or
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`require('child_process').fork()`. The semantics of each are slightly
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different, and explained below.
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## Class: ChildProcess
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`ChildProcess` is an `EventEmitter`.
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Child processes always have three streams associated with them. `child.stdin`,
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`child.stdout`, and `child.stderr`. These may be shared with the stdio
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streams of the parent process, or they may be separate stream objects
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which can be piped to and from.
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The ChildProcess class is not intended to be used directly. Use the
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`spawn()` or `fork()` methods to create a Child Process instance.
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### Event: 'exit'
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* `code` {Number} the exit code, if it exited normally.
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* `signal` {String} the signal passed to kill the child process, if it
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was killed by the parent.
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This event is emitted after the child process ends. If the process terminated
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normally, `code` is the final exit code of the process, otherwise `null`. If
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the process terminated due to receipt of a signal, `signal` is the string name
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of the signal, otherwise `null`.
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See `waitpid(2)`.
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### child.stdin
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* {Stream object}
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A `Writable Stream` that represents the child process's `stdin`.
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Closing this stream via `end()` often causes the child process to terminate.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.stdout
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* {Stream object}
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A `Readable Stream` that represents the child process's `stdout`.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.stderr
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* {Stream object}
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A `Readable Stream` that represents the child process's `stderr`.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.pid
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* {Integer}
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The PID of the child process.
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Example:
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var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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console.log('Spawned child pid: ' + grep.pid);
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grep.stdin.end();
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### child.kill([signal])
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* `signal` {String}
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Send a signal to the child process. If no argument is given, the process will
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be sent `'SIGTERM'`. See `signal(7)` for a list of available signals.
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var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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grep.on('exit', function (code, signal) {
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console.log('child process terminated due to receipt of signal '+signal);
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});
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// send SIGHUP to process
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grep.kill('SIGHUP');
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Note that while the function is called `kill`, the signal delivered to the child
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process may not actually kill it. `kill` really just sends a signal to a process.
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See `kill(2)`
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### child.send(message, [sendHandle])
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* `message` {Object}
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* `sendHandle` {Handle object}
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Send a message (and, optionally, a handle object) to a child process.
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See `child_process.fork()` for details.
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## child_process.spawn(command, [args], [options])
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* `command` {String} The command to run
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* `args` {Array} List of string arguments
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* `options` {Object}
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* `cwd` {String} Current working directory of the child process
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* `customFds` {Array} **Deprecated** File descriptors for the child to use
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for stdio. (See below)
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* `env` {Object} Environment key-value pairs
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* `setsid` {Boolean}
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* return: {ChildProcess object}
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Launches a new process with the given `command`, with command line arguments in `args`.
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If omitted, `args` defaults to an empty Array.
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The third argument is used to specify additional options, which defaults to:
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{ cwd: undefined,
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env: process.env
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}
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`cwd` allows you to specify the working directory from which the process is spawned.
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Use `env` to specify environment variables that will be visible to the new process.
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Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code:
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var util = require('util'),
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spawn = require('child_process').spawn,
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ls = spawn('ls', ['-lh', '/usr']);
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ls.stdout.on('data', function (data) {
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console.log('stdout: ' + data);
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});
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ls.stderr.on('data', function (data) {
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console.log('stderr: ' + data);
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});
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ls.on('exit', function (code) {
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console.log('child process exited with code ' + code);
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});
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Example: A very elaborate way to run 'ps ax | grep ssh'
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var util = require('util'),
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spawn = require('child_process').spawn,
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ps = spawn('ps', ['ax']),
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grep = spawn('grep', ['ssh']);
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ps.stdout.on('data', function (data) {
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grep.stdin.write(data);
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});
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ps.stderr.on('data', function (data) {
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console.log('ps stderr: ' + data);
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});
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ps.on('exit', function (code) {
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if (code !== 0) {
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console.log('ps process exited with code ' + code);
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}
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grep.stdin.end();
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});
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grep.stdout.on('data', function (data) {
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console.log(data);
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});
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grep.stderr.on('data', function (data) {
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console.log('grep stderr: ' + data);
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});
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grep.on('exit', function (code) {
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if (code !== 0) {
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console.log('grep process exited with code ' + code);
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}
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});
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Example of checking for failed exec:
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var spawn = require('child_process').spawn,
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child = spawn('bad_command');
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child.stderr.setEncoding('utf8');
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child.stderr.on('data', function (data) {
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if (/^execvp\(\)/.test(data)) {
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console.log('Failed to start child process.');
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}
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});
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Note that if spawn receives an empty options object, it will result in
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spawning the process with an empty environment rather than using
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`process.env`. This due to backwards compatibility issues with a deprecated
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API.
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There is a deprecated option called `customFds` which allows one to specify
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specific file descriptors for the stdio of the child process. This API was
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not portable to all platforms and therefore removed.
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With `customFds` it was possible to hook up the new process' `[stdin, stdout,
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stderr]` to existing streams; `-1` meant that a new stream should be created.
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Use at your own risk.
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There are several internal options. In particular `stdinStream`,
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`stdoutStream`, `stderrStream`. They are for INTERNAL USE ONLY. As with all
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undocumented APIs in Node, they should not be used.
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See also: `child_process.exec()` and `child_process.fork()`
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## child_process.exec(command, [options], callback)
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* `command` {String} The command to run, with space-separated arguments
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* `options` {Object}
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* `cwd` {String} Current working directory of the child process
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* `customFds` {Array} **Deprecated** File descriptors for the child to use
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for stdio. (See below)
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* `env` {Object} Environment key-value pairs
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* `setsid` {Boolean}
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* `encoding` {String} (Default: 'utf8')
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* `timeout` {Number} (Default: 0)
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* `maxBuffer` {Number} (Default: 200*1024)
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* `killSignal` {String} (Default: 'SIGTERM')
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* `callback` {Function} called with the output when process terminates
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* `code` {Integer} Exit code
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* `stdout` {Buffer}
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* `stderr` {Buffer}
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* Return: ChildProcess object
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Runs a command in a shell and buffers the output.
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var util = require('util'),
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exec = require('child_process').exec,
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child;
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child = exec('cat *.js bad_file | wc -l',
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function (error, stdout, stderr) {
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console.log('stdout: ' + stdout);
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console.log('stderr: ' + stderr);
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if (error !== null) {
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console.log('exec error: ' + error);
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}
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});
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The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
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will be `null`. On error, `error` will be an instance of `Error` and `err.code`
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will be the exit code of the child process, and `err.signal` will be set to the
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signal that terminated the process.
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There is a second optional argument to specify several options. The
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default options are
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{ encoding: 'utf8',
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timeout: 0,
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maxBuffer: 200*1024,
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killSignal: 'SIGTERM',
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cwd: null,
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env: null }
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If `timeout` is greater than 0, then it will kill the child process
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if it runs longer than `timeout` milliseconds. The child process is killed with
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`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
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amount of data allowed on stdout or stderr - if this value is exceeded then
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the child process is killed.
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## child_process.execFile(file, args, options, callback)
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* `file` {String} The filename of the program to run
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* `args` {Array} List of string arguments
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* `options` {Object}
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* `cwd` {String} Current working directory of the child process
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* `customFds` {Array} **Deprecated** File descriptors for the child to use
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for stdio. (See below)
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* `env` {Object} Environment key-value pairs
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* `setsid` {Boolean}
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* `encoding` {String} (Default: 'utf8')
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* `timeout` {Number} (Default: 0)
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* `maxBuffer` {Number} (Default: 200*1024)
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* `killSignal` {String} (Default: 'SIGTERM')
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* `callback` {Function} called with the output when process terminates
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* `code` {Integer} Exit code
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* `stdout` {Buffer}
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* `stderr` {Buffer}
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* Return: ChildProcess object
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This is similar to `child_process.exec()` except it does not execute a
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subshell but rather the specified file directly. This makes it slightly
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leaner than `child_process.exec`. It has the same options.
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## child_process.fork(modulePath, [args], [options])
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* `modulePath` {String} The module to run in the child
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* `args` {Array} List of string arguments
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* `options` {Object}
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* `cwd` {String} Current working directory of the child process
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* `customFds` {Array} **Deprecated** File descriptors for the child to use
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for stdio. (See below)
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* `env` {Object} Environment key-value pairs
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* `setsid` {Boolean}
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* `encoding` {String} (Default: 'utf8')
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* `timeout` {Number} (Default: 0)
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* Return: ChildProcess object
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This is a special case of the `spawn()` functionality for spawning Node
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processes. In addition to having all the methods in a normal ChildProcess
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instance, the returned object has a communication channel built-in. The
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channel is written to with `child.send(message, [sendHandle])` and messages
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are received by a `'message'` event on the child.
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For example:
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var cp = require('child_process');
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var n = cp.fork(__dirname + '/sub.js');
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n.on('message', function(m) {
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console.log('PARENT got message:', m);
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});
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n.send({ hello: 'world' });
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And then the child script, `'sub.js'` might look like this:
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process.on('message', function(m) {
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console.log('CHILD got message:', m);
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});
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process.send({ foo: 'bar' });
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In the child the `process` object will have a `send()` method, and `process`
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will emit objects each time it receives a message on its channel.
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By default the spawned Node process will have the stdin, stdout, stderr
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associated with the parent's.
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These child Nodes are still whole new instances of V8. Assume at least 30ms
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startup and 10mb memory for each new Node. That is, you cannot create many
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thousands of them.
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The `sendHandle` option to `child.send()` is for sending a handle object to
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another process. Child will receive the handle as as second argument to the
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`message` event. Here is an example of sending a handle:
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var server = require('net').createServer();
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var child = require('child_process').fork(__dirname + '/child.js');
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// Open up the server object and send the handle.
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server.listen(1337, function() {
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child.send({ server: true }, server._handle);
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});
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Here is an example of receiving the server handle and sharing it between
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processes:
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process.on('message', function(m, serverHandle) {
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if (serverHandle) {
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var server = require('net').createServer();
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server.listen(serverHandle);
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}
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});
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