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## Buffers
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Pure Javascript is Unicode friendly but not nice to binary data. When
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dealing with TCP streams or the file system, it's necessary to handle octet
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streams. Node has several strategies for manipulating, creating, and
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consuming octet streams.
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Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar
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to an array of integers but corresponds to a raw memory allocation outside
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the V8 heap. A `Buffer` cannot be resized.
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The `Buffer` object is global.
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Converting between Buffers and JavaScript string objects requires an explicit encoding
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method. Here are the different string encodings;
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* `'ascii'` - for 7 bit ASCII data only. This encoding method is very fast, and will
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strip the high bit if set.
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* `'utf8'` - Unicode characters. Many web pages and other document formats use UTF-8.
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* `'base64'` - Base64 string encoding.
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* `'binary'` - A way of encoding raw binary data into strings by using only
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the first 8 bits of each character. This encoding method is depreciated and
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should be avoided in favor of `Buffer` objects where possible. This encoding
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will be removed in future versions of Node.
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### new Buffer(size)
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Allocates a new buffer of `size` octets.
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### new Buffer(array)
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Allocates a new buffer using an `array` of octets.
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### new Buffer(str, encoding='utf8')
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Allocates a new buffer containing the given `str`.
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### buffer.write(string, offset=0, encoding='utf8')
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Writes `string` to the buffer at `offset` using the given encoding. Returns
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number of octets written. If `buffer` did not contain enough space to fit
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the entire string, it will write a partial amount of the string. In the case
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of `'utf8'` encoding, the method will not write partial characters.
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Example: write a utf8 string into a buffer, then print it
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buf = new Buffer(256);
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len = buf.write('\u00bd + \u00bc = \u00be', 0);
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console.log(len + " bytes: " + buf.toString('utf8', 0, len));
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// 12 bytes: ½ + ¼ = ¾
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### buffer.toString(encoding, start=0, end=buffer.length)
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Decodes and returns a string from buffer data encoded with `encoding`
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beginning at `start` and ending at `end`.
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See `buffer.write()` example, above.
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### buffer[index]
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Get and set the octet at `index`. The values refer to individual bytes,
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so the legal range is between `0x00` and `0xFF` hex or `0` and `255`.
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Example: copy an ASCII string into a buffer, one byte at a time:
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str = "node.js";
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buf = new Buffer(str.length);
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for (var i = 0; i < str.length ; i++) {
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buf[i] = str.charCodeAt(i);
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}
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console.log(buf);
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// node.js
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### Buffer.isBuffer(obj)
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Tests if `obj` is a `Buffer`.
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### Buffer.byteLength(string, encoding='utf8')
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Gives the actual byte length of a string. This is not the same as
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`String.prototype.length` since that returns the number of *characters* in a
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string.
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Example:
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str = '\u00bd + \u00bc = \u00be';
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console.log(str + ": " + str.length + " characters, " +
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Buffer.byteLength(str, 'utf8') + " bytes");
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// ½ + ¼ = ¾: 9 characters, 12 bytes
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### buffer.length
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The size of the buffer in bytes. Note that this is not necessarily the size
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of the contents. `length` refers to the amount of memory allocated for the
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buffer object. It does not change when the contents of the buffer are changed.
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buf = new Buffer(1234);
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console.log(buf.length);
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buf.write("some string", "ascii", 0);
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console.log(buf.length);
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// 1234
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// 1234
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### buffer.copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
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Does a memcpy() between buffers.
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Example: build two Buffers, then copy `buf1` from byte 16 through byte 19
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into `buf2`, starting at the 8th byte in `buf2`.
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buf1 = new Buffer(26);
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buf2 = new Buffer(26);
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for (var i = 0 ; i < 26 ; i++) {
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buf1[i] = i + 97; // 97 is ASCII a
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buf2[i] = 33; // ASCII !
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}
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buf1.copy(buf2, 8, 16, 20);
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console.log(buf2.toString('ascii', 0, 25));
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// !!!!!!!!qrst!!!!!!!!!!!!!
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### buffer.slice(start, end=buffer.length)
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Returns a new buffer which references the
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same memory as the old, but offset and cropped by the `start` and `end`
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indexes.
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**Modifying the new buffer slice will modify memory in the original buffer!**
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Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte
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from the original Buffer.
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var buf1 = new Buffer(26);
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for (var i = 0 ; i < 26 ; i++) {
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buf1[i] = i + 97; // 97 is ASCII a
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}
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var buf2 = buf1.slice(0, 3);
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console.log(buf2.toString('ascii', 0, buf2.length));
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buf1[0] = 33;
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console.log(buf2.toString('ascii', 0, buf2.length));
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// abc
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// !bc
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