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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "scopeinfo.h"
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#include "scopes.h"
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namespace v8 {
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namespace internal {
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static int CompareLocal(Variable* const* v, Variable* const* w) {
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Slot* s = (*v)->slot();
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Slot* t = (*w)->slot();
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// We may have rewritten parameters (that are in the arguments object)
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// and which may have a NULL slot... - find a better solution...
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int x = (s != NULL ? s->index() : 0);
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int y = (t != NULL ? t->index() : 0);
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// Consider sorting them according to type as well?
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return x - y;
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}
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template<class Allocator>
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ScopeInfo<Allocator>::ScopeInfo(Scope* scope)
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: function_name_(Factory::empty_symbol()),
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calls_eval_(scope->calls_eval()),
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parameters_(scope->num_parameters()),
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stack_slots_(scope->num_stack_slots()),
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context_slots_(scope->num_heap_slots()),
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context_modes_(scope->num_heap_slots()) {
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// Add parameters.
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for (int i = 0; i < scope->num_parameters(); i++) {
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ASSERT(parameters_.length() == i);
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parameters_.Add(scope->parameter(i)->name());
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}
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// Add stack locals and collect heap locals.
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// We are assuming that the locals' slots are allocated in
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// increasing order, so we can simply add them to the
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// ScopeInfo lists. However, due to usage analysis, this is
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// not true for context-allocated locals: Some of them
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// may be parameters which are allocated before the
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// non-parameter locals. When the non-parameter locals are
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// sorted according to usage, the allocated slot indices may
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// not be in increasing order with the variable list anymore.
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// Thus, we first collect the context-allocated locals, and then
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// sort them by context slot index before adding them to the
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// ScopeInfo list.
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List<Variable*, Allocator> locals(32); // 32 is a wild guess
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ASSERT(locals.is_empty());
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scope->CollectUsedVariables(&locals);
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locals.Sort(&CompareLocal);
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List<Variable*, Allocator> heap_locals(locals.length());
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for (int i = 0; i < locals.length(); i++) {
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Variable* var = locals[i];
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if (var->var_uses()->is_used()) {
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Slot* slot = var->slot();
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if (slot != NULL) {
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switch (slot->type()) {
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case Slot::PARAMETER:
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// explicitly added to parameters_ above - ignore
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break;
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case Slot::LOCAL:
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ASSERT(stack_slots_.length() == slot->index());
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stack_slots_.Add(var->name());
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break;
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case Slot::CONTEXT:
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heap_locals.Add(var);
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break;
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case Slot::LOOKUP:
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// This is currently not used.
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UNREACHABLE();
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break;
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}
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}
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}
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}
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// Add heap locals.
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if (scope->num_heap_slots() > 0) {
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// Add user-defined slots.
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for (int i = 0; i < heap_locals.length(); i++) {
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ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
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context_slots_.length());
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ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
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context_modes_.length());
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context_slots_.Add(heap_locals[i]->name());
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context_modes_.Add(heap_locals[i]->mode());
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}
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} else {
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ASSERT(heap_locals.length() == 0);
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}
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// Add the function context slot, if present.
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// For now, this must happen at the very end because of the
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// ordering of the scope info slots and the respective slot indices.
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if (scope->is_function_scope()) {
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Variable* var = scope->function();
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if (var != NULL &&
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var->var_uses()->is_used() &&
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var->slot()->type() == Slot::CONTEXT) {
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function_name_ = var->name();
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// Note that we must not find the function name in the context slot
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// list - instead it must be handled separately in the
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// Contexts::Lookup() function. Thus record an empty symbol here so we
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// get the correct number of context slots.
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ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
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context_slots_.length());
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ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
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context_modes_.length());
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context_slots_.Add(Factory::empty_symbol());
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context_modes_.Add(Variable::INTERNAL);
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}
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}
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}
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// Encoding format in the Code object:
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//
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// - function name
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//
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// - number of variables in the context object (smi) (= function context
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// slot index + 1)
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// - list of pairs (name, Var mode) of context-allocated variables (starting
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// with context slot 0)
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// - NULL (sentinel)
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//
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// - number of parameters (smi)
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// - list of parameter names (starting with parameter 0 first)
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// - NULL (sentinel)
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//
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// - number of variables on the stack (smi)
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// - list of names of stack-allocated variables (starting with stack slot 0)
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// - NULL (sentinel)
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// The ScopeInfo representation could be simplified and the ScopeInfo
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// re-implemented (with almost the same interface). Here is a
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// suggestion for the new format:
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//
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// - have a single list with all variable names (parameters, stack locals,
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// context locals), followed by a list of non-Object* values containing
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// the variables information (what kind, index, attributes)
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// - searching the linear list of names is fast and yields an index into the
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// list if the variable name is found
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// - that list index is then used to find the variable information in the
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// subsequent list
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// - the list entries don't have to be in any particular order, so all the
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// current sorting business can go away
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// - the ScopeInfo lookup routines can be reduced to perhaps a single lookup
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// which returns all information at once
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// - when gathering the information from a Scope, we only need to iterate
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// through the local variables (parameters and context info is already
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// present)
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static inline Object** ReadInt(Object** p, int* x) {
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*x = (reinterpret_cast<Smi*>(*p++))->value();
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return p;
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}
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static inline Object** ReadBool(Object** p, bool* x) {
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*x = (reinterpret_cast<Smi*>(*p++))->value() != 0;
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return p;
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}
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static inline Object** ReadSymbol(Object** p, Handle<String>* s) {
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*s = Handle<String>(reinterpret_cast<String*>(*p++));
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return p;
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}
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static inline Object** ReadSentinel(Object** p) {
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ASSERT(*p == NULL);
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return p + 1;
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}
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template <class Allocator>
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static Object** ReadList(Object** p, List<Handle<String>, Allocator >* list) {
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ASSERT(list->is_empty());
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int n;
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p = ReadInt(p, &n);
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while (n-- > 0) {
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Handle<String> s;
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p = ReadSymbol(p, &s);
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list->Add(s);
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}
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return ReadSentinel(p);
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}
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template <class Allocator>
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static Object** ReadList(Object** p,
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List<Handle<String>, Allocator>* list,
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List<Variable::Mode, Allocator>* modes) {
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ASSERT(list->is_empty());
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int n;
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p = ReadInt(p, &n);
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while (n-- > 0) {
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Handle<String> s;
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int m;
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p = ReadSymbol(p, &s);
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p = ReadInt(p, &m);
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list->Add(s);
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modes->Add(static_cast<Variable::Mode>(m));
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}
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return ReadSentinel(p);
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}
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template<class Allocator>
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ScopeInfo<Allocator>::ScopeInfo(Code* code)
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: function_name_(Factory::empty_symbol()),
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parameters_(4),
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stack_slots_(8),
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context_slots_(8),
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context_modes_(8) {
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if (code == NULL || code->sinfo_size() == 0) return;
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Object** p0 = &Memory::Object_at(code->sinfo_start());
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Object** p = p0;
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p = ReadSymbol(p, &function_name_);
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p = ReadBool(p, &calls_eval_);
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p = ReadList<Allocator>(p, &context_slots_, &context_modes_);
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p = ReadList<Allocator>(p, ¶meters_);
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p = ReadList<Allocator>(p, &stack_slots_);
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ASSERT((p - p0) * kPointerSize == code->sinfo_size());
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}
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static inline Object** WriteInt(Object** p, int x) {
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*p++ = Smi::FromInt(x);
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return p;
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}
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static inline Object** WriteBool(Object** p, bool b) {
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*p++ = Smi::FromInt(b ? 1 : 0);
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return p;
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}
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static inline Object** WriteSymbol(Object** p, Handle<String> s) {
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*p++ = *s;
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return p;
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}
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static inline Object** WriteSentinel(Object** p) {
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*p++ = NULL;
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return p;
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}
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template <class Allocator>
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static Object** WriteList(Object** p, List<Handle<String>, Allocator >* list) {
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const int n = list->length();
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p = WriteInt(p, n);
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for (int i = 0; i < n; i++) {
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p = WriteSymbol(p, list->at(i));
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}
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return WriteSentinel(p);
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}
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template <class Allocator>
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static Object** WriteList(Object** p,
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List<Handle<String>, Allocator>* list,
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List<Variable::Mode, Allocator>* modes) {
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const int n = list->length();
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p = WriteInt(p, n);
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for (int i = 0; i < n; i++) {
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p = WriteSymbol(p, list->at(i));
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p = WriteInt(p, modes->at(i));
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}
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return WriteSentinel(p);
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}
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template<class Allocator>
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int ScopeInfo<Allocator>::Serialize(Code* code) {
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// function name, calls eval, length & sentinel for 3 tables:
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const int extra_slots = 1 + 1 + 2 * 3;
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int size = (extra_slots +
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context_slots_.length() * 2 +
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parameters_.length() +
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stack_slots_.length()) * kPointerSize;
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if (code != NULL) {
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CHECK(code->sinfo_size() == size);
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Object** p0 = &Memory::Object_at(code->sinfo_start());
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Object** p = p0;
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p = WriteSymbol(p, function_name_);
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p = WriteBool(p, calls_eval_);
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p = WriteList(p, &context_slots_, &context_modes_);
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p = WriteList(p, ¶meters_);
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p = WriteList(p, &stack_slots_);
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ASSERT((p - p0) * kPointerSize == size);
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}
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return size;
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}
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template<class Allocator>
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void ScopeInfo<Allocator>::IterateScopeInfo(Code* code, ObjectVisitor* v) {
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Object** start = &Memory::Object_at(code->sinfo_start());
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Object** end = &Memory::Object_at(code->sinfo_start() + code->sinfo_size());
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v->VisitPointers(start, end);
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}
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static Object** ContextEntriesAddr(Code* code) {
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ASSERT(code->sinfo_size() > 0);
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// +2 for function name and calls eval:
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return &Memory::Object_at(code->sinfo_start()) + 2;
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}
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static Object** ParameterEntriesAddr(Code* code) {
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ASSERT(code->sinfo_size() > 0);
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Object** p = ContextEntriesAddr(code);
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int n; // number of context slots;
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p = ReadInt(p, &n);
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return p + n*2 + 1; // *2 for pairs, +1 for sentinel
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}
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static Object** StackSlotEntriesAddr(Code* code) {
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ASSERT(code->sinfo_size() > 0);
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Object** p = ParameterEntriesAddr(code);
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int n; // number of parameter slots;
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p = ReadInt(p, &n);
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return p + n + 1; // +1 for sentinel
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}
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template<class Allocator>
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bool ScopeInfo<Allocator>::CallsEval(Code* code) {
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|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
// +1 for function name:
|
|
|
|
Object** p = &Memory::Object_at(code->sinfo_start()) + 1;
|
|
|
|
bool calls_eval;
|
|
|
|
p = ReadBool(p, &calls_eval);
|
|
|
|
return calls_eval;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::NumberOfStackSlots(Code* code) {
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
Object** p = StackSlotEntriesAddr(code);
|
|
|
|
int n; // number of stack slots;
|
|
|
|
ReadInt(p, &n);
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::NumberOfContextSlots(Code* code) {
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
Object** p = ContextEntriesAddr(code);
|
|
|
|
int n; // number of context slots;
|
|
|
|
ReadInt(p, &n);
|
|
|
|
return n + Context::MIN_CONTEXT_SLOTS;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::StackSlotIndex(Code* code, String* name) {
|
|
|
|
ASSERT(name->IsSymbol());
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
// Loop below depends on the NULL sentinel after the stack slot names.
|
|
|
|
ASSERT(NumberOfStackSlots(code) > 0 ||
|
|
|
|
*(StackSlotEntriesAddr(code) + 1) == NULL);
|
|
|
|
// slots start after length entry
|
|
|
|
Object** p0 = StackSlotEntriesAddr(code) + 1;
|
|
|
|
Object** p = p0;
|
|
|
|
while (*p != NULL) {
|
|
|
|
if (*p == name) return static_cast<int>(p - p0);
|
|
|
|
p++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::ContextSlotIndex(Code* code,
|
|
|
|
String* name,
|
|
|
|
Variable::Mode* mode) {
|
|
|
|
ASSERT(name->IsSymbol());
|
|
|
|
int result = ContextSlotCache::Lookup(code, name, mode);
|
|
|
|
if (result != ContextSlotCache::kNotFound) return result;
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
// Loop below depends on the NULL sentinel after the context slot names.
|
|
|
|
ASSERT(NumberOfContextSlots(code) >= Context::MIN_CONTEXT_SLOTS ||
|
|
|
|
*(ContextEntriesAddr(code) + 1) == NULL);
|
|
|
|
|
|
|
|
// slots start after length entry
|
|
|
|
Object** p0 = ContextEntriesAddr(code) + 1;
|
|
|
|
Object** p = p0;
|
|
|
|
// contexts may have no variable slots (in the presence of eval()).
|
|
|
|
while (*p != NULL) {
|
|
|
|
if (*p == name) {
|
|
|
|
ASSERT(((p - p0) & 1) == 0);
|
|
|
|
int v;
|
|
|
|
ReadInt(p + 1, &v);
|
|
|
|
Variable::Mode mode_value = static_cast<Variable::Mode>(v);
|
|
|
|
if (mode != NULL) *mode = mode_value;
|
|
|
|
result = static_cast<int>((p - p0) >> 1) + Context::MIN_CONTEXT_SLOTS;
|
|
|
|
ContextSlotCache::Update(code, name, mode_value, result);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
p += 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ContextSlotCache::Update(code, name, Variable::INTERNAL, -1);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::ParameterIndex(Code* code, String* name) {
|
|
|
|
ASSERT(name->IsSymbol());
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
// We must read parameters from the end since for
|
|
|
|
// multiply declared parameters the value of the
|
|
|
|
// last declaration of that parameter is used
|
|
|
|
// inside a function (and thus we need to look
|
|
|
|
// at the last index). Was bug# 1110337.
|
|
|
|
//
|
|
|
|
// Eventually, we should only register such parameters
|
|
|
|
// once, with corresponding index. This requires a new
|
|
|
|
// implementation of the ScopeInfo code. See also other
|
|
|
|
// comments in this file regarding this.
|
|
|
|
Object** p = ParameterEntriesAddr(code);
|
|
|
|
int n; // number of parameters
|
|
|
|
Object** p0 = ReadInt(p, &n);
|
|
|
|
p = p0 + n;
|
|
|
|
while (p > p0) {
|
|
|
|
p--;
|
|
|
|
if (*p == name) return static_cast<int>(p - p0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::FunctionContextSlotIndex(Code* code, String* name) {
|
|
|
|
ASSERT(name->IsSymbol());
|
|
|
|
if (code->sinfo_size() > 0) {
|
|
|
|
Object** p = &Memory::Object_at(code->sinfo_start());
|
|
|
|
if (*p == name) {
|
|
|
|
p = ContextEntriesAddr(code);
|
|
|
|
int n; // number of context slots
|
|
|
|
ReadInt(p, &n);
|
|
|
|
ASSERT(n != 0);
|
|
|
|
// The function context slot is the last entry.
|
|
|
|
return n + Context::MIN_CONTEXT_SLOTS - 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
Handle<String> ScopeInfo<Allocator>::LocalName(int i) const {
|
|
|
|
// A local variable can be allocated either on the stack or in the context.
|
|
|
|
// For variables allocated in the context they are always preceded by the
|
|
|
|
// number Context::MIN_CONTEXT_SLOTS number of fixed allocated slots in the
|
|
|
|
// context.
|
|
|
|
if (i < number_of_stack_slots()) {
|
|
|
|
return stack_slot_name(i);
|
|
|
|
} else {
|
|
|
|
return context_slot_name(i - number_of_stack_slots() +
|
|
|
|
Context::MIN_CONTEXT_SLOTS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
int ScopeInfo<Allocator>::NumberOfLocals() const {
|
|
|
|
int number_of_locals = number_of_stack_slots();
|
|
|
|
if (number_of_context_slots() > 0) {
|
|
|
|
ASSERT(number_of_context_slots() >= Context::MIN_CONTEXT_SLOTS);
|
|
|
|
number_of_locals += number_of_context_slots() - Context::MIN_CONTEXT_SLOTS;
|
|
|
|
}
|
|
|
|
return number_of_locals;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int ContextSlotCache::Hash(Code* code, String* name) {
|
|
|
|
// Uses only lower 32 bits if pointers are larger.
|
|
|
|
uintptr_t addr_hash =
|
|
|
|
static_cast<uint32_t>(reinterpret_cast<uintptr_t>(code)) >> 2;
|
|
|
|
return (addr_hash ^ name->Hash()) % kLength;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int ContextSlotCache::Lookup(Code* code,
|
|
|
|
String* name,
|
|
|
|
Variable::Mode* mode) {
|
|
|
|
int index = Hash(code, name);
|
|
|
|
Key& key = keys_[index];
|
|
|
|
if ((key.code == code) && key.name->Equals(name)) {
|
|
|
|
Value result(values_[index]);
|
|
|
|
if (mode != NULL) *mode = result.mode();
|
|
|
|
return result.index() + kNotFound;
|
|
|
|
}
|
|
|
|
return kNotFound;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ContextSlotCache::Update(Code* code,
|
|
|
|
String* name,
|
|
|
|
Variable::Mode mode,
|
|
|
|
int slot_index) {
|
|
|
|
String* symbol;
|
|
|
|
ASSERT(slot_index > kNotFound);
|
|
|
|
if (Heap::LookupSymbolIfExists(name, &symbol)) {
|
|
|
|
int index = Hash(code, symbol);
|
|
|
|
Key& key = keys_[index];
|
|
|
|
key.code = code;
|
|
|
|
key.name = symbol;
|
|
|
|
// Please note value only takes a uint as index.
|
|
|
|
values_[index] = Value(mode, slot_index - kNotFound).raw();
|
|
|
|
#ifdef DEBUG
|
|
|
|
ValidateEntry(code, name, mode, slot_index);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ContextSlotCache::Clear() {
|
|
|
|
for (int index = 0; index < kLength; index++) keys_[index].code = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ContextSlotCache::Key ContextSlotCache::keys_[ContextSlotCache::kLength];
|
|
|
|
|
|
|
|
|
|
|
|
uint32_t ContextSlotCache::values_[ContextSlotCache::kLength];
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
|
|
|
void ContextSlotCache::ValidateEntry(Code* code,
|
|
|
|
String* name,
|
|
|
|
Variable::Mode mode,
|
|
|
|
int slot_index) {
|
|
|
|
String* symbol;
|
|
|
|
if (Heap::LookupSymbolIfExists(name, &symbol)) {
|
|
|
|
int index = Hash(code, name);
|
|
|
|
Key& key = keys_[index];
|
|
|
|
ASSERT(key.code == code);
|
|
|
|
ASSERT(key.name->Equals(name));
|
|
|
|
Value result(values_[index]);
|
|
|
|
ASSERT(result.mode() == mode);
|
|
|
|
ASSERT(result.index() + kNotFound == slot_index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class Allocator>
|
|
|
|
static void PrintList(const char* list_name,
|
|
|
|
int nof_internal_slots,
|
|
|
|
List<Handle<String>, Allocator>& list) {
|
|
|
|
if (list.length() > 0) {
|
|
|
|
PrintF("\n // %s\n", list_name);
|
|
|
|
if (nof_internal_slots > 0) {
|
|
|
|
PrintF(" %2d - %2d [internal slots]\n", 0 , nof_internal_slots - 1);
|
|
|
|
}
|
|
|
|
for (int i = 0; i < list.length(); i++) {
|
|
|
|
PrintF(" %2d ", i + nof_internal_slots);
|
|
|
|
list[i]->ShortPrint();
|
|
|
|
PrintF("\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template<class Allocator>
|
|
|
|
void ScopeInfo<Allocator>::Print() {
|
|
|
|
PrintF("ScopeInfo ");
|
|
|
|
if (function_name_->length() > 0)
|
|
|
|
function_name_->ShortPrint();
|
|
|
|
else
|
|
|
|
PrintF("/* no function name */");
|
|
|
|
PrintF("{");
|
|
|
|
|
|
|
|
PrintList<Allocator>("parameters", 0, parameters_);
|
|
|
|
PrintList<Allocator>("stack slots", 0, stack_slots_);
|
|
|
|
PrintList<Allocator>("context slots", Context::MIN_CONTEXT_SLOTS,
|
|
|
|
context_slots_);
|
|
|
|
|
|
|
|
PrintF("}\n");
|
|
|
|
}
|
|
|
|
#endif // DEBUG
|
|
|
|
|
|
|
|
|
|
|
|
// Make sure the classes get instantiated by the template system.
|
|
|
|
template class ScopeInfo<FreeStoreAllocationPolicy>;
|
|
|
|
template class ScopeInfo<PreallocatedStorage>;
|
|
|
|
template class ScopeInfo<ZoneListAllocationPolicy>;
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|