|
|
|
// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions are
|
|
|
|
// met:
|
|
|
|
//
|
|
|
|
// * Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
// * Redistributions in binary form must reproduce the above
|
|
|
|
// copyright notice, this list of conditions and the following
|
|
|
|
// disclaimer in the documentation and/or other materials provided
|
|
|
|
// with the distribution.
|
|
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
|
|
// contributors may be used to endorse or promote products derived
|
|
|
|
// from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
#ifndef V8_DEBUG_H_
|
|
|
|
#define V8_DEBUG_H_
|
|
|
|
|
|
|
|
#include "assembler.h"
|
|
|
|
#include "code-stubs.h"
|
|
|
|
#include "debug-agent.h"
|
|
|
|
#include "execution.h"
|
|
|
|
#include "factory.h"
|
|
|
|
#include "hashmap.h"
|
|
|
|
#include "platform.h"
|
|
|
|
#include "string-stream.h"
|
|
|
|
#include "v8threads.h"
|
|
|
|
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
|
|
#include "../include/v8-debug.h"
|
|
|
|
|
|
|
|
namespace v8 {
|
|
|
|
namespace internal {
|
|
|
|
|
|
|
|
|
|
|
|
// Forward declarations.
|
|
|
|
class EnterDebugger;
|
|
|
|
|
|
|
|
|
|
|
|
// Step actions. NOTE: These values are in macros.py as well.
|
|
|
|
enum StepAction {
|
|
|
|
StepNone = -1, // Stepping not prepared.
|
|
|
|
StepOut = 0, // Step out of the current function.
|
|
|
|
StepNext = 1, // Step to the next statement in the current function.
|
|
|
|
StepIn = 2, // Step into new functions invoked or the next statement
|
|
|
|
// in the current function.
|
|
|
|
StepMin = 3, // Perform a minimum step in the current function.
|
|
|
|
StepInMin = 4 // Step into new functions invoked or perform a minimum step
|
|
|
|
// in the current function.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Type of exception break. NOTE: These values are in macros.py as well.
|
|
|
|
enum ExceptionBreakType {
|
|
|
|
BreakException = 0,
|
|
|
|
BreakUncaughtException = 1
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Type of exception break. NOTE: These values are in macros.py as well.
|
|
|
|
enum BreakLocatorType {
|
|
|
|
ALL_BREAK_LOCATIONS = 0,
|
|
|
|
SOURCE_BREAK_LOCATIONS = 1
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Class for iterating through the break points in a function and changing
|
|
|
|
// them.
|
|
|
|
class BreakLocationIterator {
|
|
|
|
public:
|
|
|
|
explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
|
|
|
|
BreakLocatorType type);
|
|
|
|
virtual ~BreakLocationIterator();
|
|
|
|
|
|
|
|
void Next();
|
|
|
|
void Next(int count);
|
|
|
|
void FindBreakLocationFromAddress(Address pc);
|
|
|
|
void FindBreakLocationFromPosition(int position);
|
|
|
|
void Reset();
|
|
|
|
bool Done() const;
|
|
|
|
void SetBreakPoint(Handle<Object> break_point_object);
|
|
|
|
void ClearBreakPoint(Handle<Object> break_point_object);
|
|
|
|
void SetOneShot();
|
|
|
|
void ClearOneShot();
|
|
|
|
void PrepareStepIn();
|
|
|
|
bool IsExit() const;
|
|
|
|
bool HasBreakPoint();
|
|
|
|
bool IsDebugBreak();
|
|
|
|
Object* BreakPointObjects();
|
|
|
|
void ClearAllDebugBreak();
|
|
|
|
|
|
|
|
|
|
|
|
inline int code_position() { return pc() - debug_info_->code()->entry(); }
|
|
|
|
inline int break_point() { return break_point_; }
|
|
|
|
inline int position() { return position_; }
|
|
|
|
inline int statement_position() { return statement_position_; }
|
|
|
|
inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
|
|
|
|
inline Code* code() { return debug_info_->code(); }
|
|
|
|
inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
|
|
|
|
inline RelocInfo::Mode rmode() const {
|
|
|
|
return reloc_iterator_->rinfo()->rmode();
|
|
|
|
}
|
|
|
|
inline RelocInfo* original_rinfo() {
|
|
|
|
return reloc_iterator_original_->rinfo();
|
|
|
|
}
|
|
|
|
inline RelocInfo::Mode original_rmode() const {
|
|
|
|
return reloc_iterator_original_->rinfo()->rmode();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool RinfoDone() const;
|
|
|
|
void RinfoNext();
|
|
|
|
|
|
|
|
BreakLocatorType type_;
|
|
|
|
int break_point_;
|
|
|
|
int position_;
|
|
|
|
int statement_position_;
|
|
|
|
Handle<DebugInfo> debug_info_;
|
|
|
|
RelocIterator* reloc_iterator_;
|
|
|
|
RelocIterator* reloc_iterator_original_;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void SetDebugBreak();
|
|
|
|
void ClearDebugBreak();
|
|
|
|
|
|
|
|
void SetDebugBreakAtIC();
|
|
|
|
void ClearDebugBreakAtIC();
|
|
|
|
|
|
|
|
bool IsDebugBreakAtReturn();
|
|
|
|
void SetDebugBreakAtReturn();
|
|
|
|
void ClearDebugBreakAtReturn();
|
|
|
|
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Cache of all script objects in the heap. When a script is added a weak handle
|
|
|
|
// to it is created and that weak handle is stored in the cache. The weak handle
|
|
|
|
// callback takes care of removing the script from the cache. The key used in
|
|
|
|
// the cache is the script id.
|
|
|
|
class ScriptCache : private HashMap {
|
|
|
|
public:
|
|
|
|
ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {}
|
|
|
|
virtual ~ScriptCache() { Clear(); }
|
|
|
|
|
|
|
|
// Add script to the cache.
|
|
|
|
void Add(Handle<Script> script);
|
|
|
|
|
|
|
|
// Return the scripts in the cache.
|
|
|
|
Handle<FixedArray> GetScripts();
|
|
|
|
|
|
|
|
// Generate debugger events for collected scripts.
|
|
|
|
void ProcessCollectedScripts();
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Calculate the hash value from the key (script id).
|
|
|
|
static uint32_t Hash(int key) { return ComputeIntegerHash(key); }
|
|
|
|
|
|
|
|
// Scripts match if their keys (script id) match.
|
|
|
|
static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; }
|
|
|
|
|
|
|
|
// Clear the cache releasing all the weak handles.
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
// Weak handle callback for scripts in the cache.
|
|
|
|
static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data);
|
|
|
|
|
|
|
|
// List used during GC to temporarily store id's of collected scripts.
|
|
|
|
List<int> collected_scripts_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Linked list holding debug info objects. The debug info objects are kept as
|
|
|
|
// weak handles to avoid a debug info object to keep a function alive.
|
|
|
|
class DebugInfoListNode {
|
|
|
|
public:
|
|
|
|
explicit DebugInfoListNode(DebugInfo* debug_info);
|
|
|
|
virtual ~DebugInfoListNode();
|
|
|
|
|
|
|
|
DebugInfoListNode* next() { return next_; }
|
|
|
|
void set_next(DebugInfoListNode* next) { next_ = next; }
|
|
|
|
Handle<DebugInfo> debug_info() { return debug_info_; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Global (weak) handle to the debug info object.
|
|
|
|
Handle<DebugInfo> debug_info_;
|
|
|
|
|
|
|
|
// Next pointer for linked list.
|
|
|
|
DebugInfoListNode* next_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// This class contains the debugger support. The main purpose is to handle
|
|
|
|
// setting break points in the code.
|
|
|
|
//
|
|
|
|
// This class controls the debug info for all functions which currently have
|
|
|
|
// active breakpoints in them. This debug info is held in the heap root object
|
|
|
|
// debug_info which is a FixedArray. Each entry in this list is of class
|
|
|
|
// DebugInfo.
|
|
|
|
class Debug {
|
|
|
|
public:
|
|
|
|
static void Setup(bool create_heap_objects);
|
|
|
|
static bool Load();
|
|
|
|
static void Unload();
|
|
|
|
static bool IsLoaded() { return !debug_context_.is_null(); }
|
|
|
|
static bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
|
|
|
|
static void PreemptionWhileInDebugger();
|
|
|
|
static void Iterate(ObjectVisitor* v);
|
|
|
|
|
|
|
|
static Object* Break(Arguments args);
|
|
|
|
static void SetBreakPoint(Handle<SharedFunctionInfo> shared,
|
|
|
|
int source_position,
|
|
|
|
Handle<Object> break_point_object);
|
|
|
|
static void ClearBreakPoint(Handle<Object> break_point_object);
|
|
|
|
static void ClearAllBreakPoints();
|
|
|
|
static void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
|
|
|
|
static void FloodHandlerWithOneShot();
|
|
|
|
static void ChangeBreakOnException(ExceptionBreakType type, bool enable);
|
|
|
|
static void PrepareStep(StepAction step_action, int step_count);
|
|
|
|
static void ClearStepping();
|
|
|
|
static bool StepNextContinue(BreakLocationIterator* break_location_iterator,
|
|
|
|
JavaScriptFrame* frame);
|
|
|
|
static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
|
|
|
|
static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
|
|
|
|
|
|
|
|
// Returns whether the operation succeeded.
|
|
|
|
static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
|
|
|
|
|
|
|
|
// Returns true if the current stub call is patched to call the debugger.
|
|
|
|
static bool IsDebugBreak(Address addr);
|
|
|
|
// Returns true if the current return statement has been patched to be
|
|
|
|
// a debugger breakpoint.
|
|
|
|
static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
|
|
|
|
|
|
|
|
// Check whether a code stub with the specified major key is a possible break
|
|
|
|
// point location.
|
|
|
|
static bool IsSourceBreakStub(Code* code);
|
|
|
|
static bool IsBreakStub(Code* code);
|
|
|
|
|
|
|
|
// Find the builtin to use for invoking the debug break
|
|
|
|
static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
|
|
|
|
|
|
|
|
static Handle<Object> GetSourceBreakLocations(
|
|
|
|
Handle<SharedFunctionInfo> shared);
|
|
|
|
|
|
|
|
// Getter for the debug_context.
|
|
|
|
inline static Handle<Context> debug_context() { return debug_context_; }
|
|
|
|
|
|
|
|
// Check whether a global object is the debug global object.
|
|
|
|
static bool IsDebugGlobal(GlobalObject* global);
|
|
|
|
|
|
|
|
// Fast check to see if any break points are active.
|
|
|
|
inline static bool has_break_points() { return has_break_points_; }
|
|
|
|
|
|
|
|
static void NewBreak(StackFrame::Id break_frame_id);
|
|
|
|
static void SetBreak(StackFrame::Id break_frame_id, int break_id);
|
|
|
|
static StackFrame::Id break_frame_id() {
|
|
|
|
return thread_local_.break_frame_id_;
|
|
|
|
}
|
|
|
|
static int break_id() { return thread_local_.break_id_; }
|
|
|
|
|
|
|
|
static bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
|
|
|
|
static void HandleStepIn(Handle<JSFunction> function,
|
|
|
|
Handle<Object> holder,
|
|
|
|
Address fp,
|
|
|
|
bool is_constructor);
|
|
|
|
static Address step_in_fp() { return thread_local_.step_into_fp_; }
|
|
|
|
static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
|
|
|
|
|
|
|
|
static EnterDebugger* debugger_entry() {
|
|
|
|
return thread_local_.debugger_entry_;
|
|
|
|
}
|
|
|
|
static void set_debugger_entry(EnterDebugger* entry) {
|
|
|
|
thread_local_.debugger_entry_ = entry;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check whether any of the specified interrupts are pending.
|
|
|
|
static bool is_interrupt_pending(InterruptFlag what) {
|
|
|
|
return (thread_local_.pending_interrupts_ & what) != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set specified interrupts as pending.
|
|
|
|
static void set_interrupts_pending(InterruptFlag what) {
|
|
|
|
thread_local_.pending_interrupts_ |= what;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear specified interrupts from pending.
|
|
|
|
static void clear_interrupt_pending(InterruptFlag what) {
|
|
|
|
thread_local_.pending_interrupts_ &= ~static_cast<int>(what);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Getter and setter for the disable break state.
|
|
|
|
static bool disable_break() { return disable_break_; }
|
|
|
|
static void set_disable_break(bool disable_break) {
|
|
|
|
disable_break_ = disable_break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Getters for the current exception break state.
|
|
|
|
static bool break_on_exception() { return break_on_exception_; }
|
|
|
|
static bool break_on_uncaught_exception() {
|
|
|
|
return break_on_uncaught_exception_;
|
|
|
|
}
|
|
|
|
|
|
|
|
enum AddressId {
|
|
|
|
k_after_break_target_address,
|
|
|
|
k_debug_break_return_address,
|
|
|
|
k_register_address
|
|
|
|
};
|
|
|
|
|
|
|
|
// Support for setting the address to jump to when returning from break point.
|
|
|
|
static Address* after_break_target_address() {
|
|
|
|
return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Support for saving/restoring registers when handling debug break calls.
|
|
|
|
static Object** register_address(int r) {
|
|
|
|
return ®isters_[r];
|
|
|
|
}
|
|
|
|
|
|
|
|
// Address of the debug break return entry code.
|
|
|
|
static Code* debug_break_return_entry() { return debug_break_return_entry_; }
|
|
|
|
|
|
|
|
// Support for getting the address of the debug break on return code.
|
|
|
|
static Code** debug_break_return_address() {
|
|
|
|
return &debug_break_return_;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const int kEstimatedNofDebugInfoEntries = 16;
|
|
|
|
static const int kEstimatedNofBreakPointsInFunction = 16;
|
|
|
|
|
|
|
|
static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data);
|
|
|
|
|
|
|
|
friend class Debugger;
|
|
|
|
friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
|
|
|
|
friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
|
|
|
|
|
|
|
|
// Threading support.
|
|
|
|
static char* ArchiveDebug(char* to);
|
|
|
|
static char* RestoreDebug(char* from);
|
|
|
|
static int ArchiveSpacePerThread();
|
|
|
|
|
|
|
|
// Mirror cache handling.
|
|
|
|
static void ClearMirrorCache();
|
|
|
|
|
|
|
|
// Script cache handling.
|
|
|
|
static void CreateScriptCache();
|
|
|
|
static void DestroyScriptCache();
|
|
|
|
static void AddScriptToScriptCache(Handle<Script> script);
|
|
|
|
static Handle<FixedArray> GetLoadedScripts();
|
|
|
|
|
|
|
|
// Garbage collection notifications.
|
|
|
|
static void AfterGarbageCollection();
|
|
|
|
|
|
|
|
// Code generation assumptions.
|
|
|
|
static const int kIa32CallInstructionLength = 5;
|
|
|
|
static const int kIa32JSReturnSequenceLength = 6;
|
|
|
|
|
|
|
|
// The x64 JS return sequence is padded with int3 to make it large
|
|
|
|
// enough to hold a call instruction when the debugger patches it.
|
|
|
|
static const int kX64CallInstructionLength = 13;
|
|
|
|
static const int kX64JSReturnSequenceLength = 13;
|
|
|
|
|
|
|
|
// Code generator routines.
|
|
|
|
static void GenerateLoadICDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateStoreICDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateConstructCallDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateReturnDebugBreak(MacroAssembler* masm);
|
|
|
|
static void GenerateReturnDebugBreakEntry(MacroAssembler* masm);
|
|
|
|
static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm);
|
|
|
|
|
|
|
|
// Called from stub-cache.cc.
|
|
|
|
static void GenerateCallICDebugBreak(MacroAssembler* masm);
|
|
|
|
|
|
|
|
private:
|
|
|
|
static bool CompileDebuggerScript(int index);
|
|
|
|
static void ClearOneShot();
|
|
|
|
static void ActivateStepIn(StackFrame* frame);
|
|
|
|
static void ClearStepIn();
|
|
|
|
static void ClearStepNext();
|
|
|
|
// Returns whether the compile succeeded.
|
|
|
|
static bool EnsureCompiled(Handle<SharedFunctionInfo> shared);
|
|
|
|
static void RemoveDebugInfo(Handle<DebugInfo> debug_info);
|
|
|
|
static void SetAfterBreakTarget(JavaScriptFrame* frame);
|
|
|
|
static Handle<Object> CheckBreakPoints(Handle<Object> break_point);
|
|
|
|
static bool CheckBreakPoint(Handle<Object> break_point_object);
|
|
|
|
|
|
|
|
// Global handle to debug context where all the debugger JavaScript code is
|
|
|
|
// loaded.
|
|
|
|
static Handle<Context> debug_context_;
|
|
|
|
|
|
|
|
// Boolean state indicating whether any break points are set.
|
|
|
|
static bool has_break_points_;
|
|
|
|
|
|
|
|
// Cache of all scripts in the heap.
|
|
|
|
static ScriptCache* script_cache_;
|
|
|
|
|
|
|
|
// List of active debug info objects.
|
|
|
|
static DebugInfoListNode* debug_info_list_;
|
|
|
|
|
|
|
|
static bool disable_break_;
|
|
|
|
static bool break_on_exception_;
|
|
|
|
static bool break_on_uncaught_exception_;
|
|
|
|
|
|
|
|
// Per-thread data.
|
|
|
|
class ThreadLocal {
|
|
|
|
public:
|
|
|
|
// Counter for generating next break id.
|
|
|
|
int break_count_;
|
|
|
|
|
|
|
|
// Current break id.
|
|
|
|
int break_id_;
|
|
|
|
|
|
|
|
// Frame id for the frame of the current break.
|
|
|
|
StackFrame::Id break_frame_id_;
|
|
|
|
|
|
|
|
// Step action for last step performed.
|
|
|
|
StepAction last_step_action_;
|
|
|
|
|
|
|
|
// Source statement position from last step next action.
|
|
|
|
int last_statement_position_;
|
|
|
|
|
|
|
|
// Number of steps left to perform before debug event.
|
|
|
|
int step_count_;
|
|
|
|
|
|
|
|
// Frame pointer from last step next action.
|
|
|
|
Address last_fp_;
|
|
|
|
|
|
|
|
// Frame pointer for frame from which step in was performed.
|
|
|
|
Address step_into_fp_;
|
|
|
|
|
|
|
|
// Storage location for jump when exiting debug break calls.
|
|
|
|
Address after_break_target_;
|
|
|
|
|
|
|
|
// Top debugger entry.
|
|
|
|
EnterDebugger* debugger_entry_;
|
|
|
|
|
|
|
|
// Pending interrupts scheduled while debugging.
|
|
|
|
int pending_interrupts_;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Storage location for registers when handling debug break calls
|
|
|
|
static JSCallerSavedBuffer registers_;
|
|
|
|
static ThreadLocal thread_local_;
|
|
|
|
static void ThreadInit();
|
|
|
|
|
|
|
|
// Code object for debug break return entry code.
|
|
|
|
static Code* debug_break_return_entry_;
|
|
|
|
|
|
|
|
// Code to call for handling debug break on return.
|
|
|
|
static Code* debug_break_return_;
|
|
|
|
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Debug);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Message delivered to the message handler callback. This is either a debugger
|
|
|
|
// event or the response to a command.
|
|
|
|
class MessageImpl: public v8::Debug::Message {
|
|
|
|
public:
|
|
|
|
// Create a message object for a debug event.
|
|
|
|
static MessageImpl NewEvent(DebugEvent event,
|
|
|
|
bool running,
|
|
|
|
Handle<JSObject> exec_state,
|
|
|
|
Handle<JSObject> event_data);
|
|
|
|
|
|
|
|
// Create a message object for the response to a debug command.
|
|
|
|
static MessageImpl NewResponse(DebugEvent event,
|
|
|
|
bool running,
|
|
|
|
Handle<JSObject> exec_state,
|
|
|
|
Handle<JSObject> event_data,
|
|
|
|
Handle<String> response_json,
|
|
|
|
v8::Debug::ClientData* client_data);
|
|
|
|
|
|
|
|
// Implementation of interface v8::Debug::Message.
|
|
|
|
virtual bool IsEvent() const;
|
|
|
|
virtual bool IsResponse() const;
|
|
|
|
virtual DebugEvent GetEvent() const;
|
|
|
|
virtual bool WillStartRunning() const;
|
|
|
|
virtual v8::Handle<v8::Object> GetExecutionState() const;
|
|
|
|
virtual v8::Handle<v8::Object> GetEventData() const;
|
|
|
|
virtual v8::Handle<v8::String> GetJSON() const;
|
|
|
|
virtual v8::Handle<v8::Context> GetEventContext() const;
|
|
|
|
virtual v8::Debug::ClientData* GetClientData() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
MessageImpl(bool is_event,
|
|
|
|
DebugEvent event,
|
|
|
|
bool running,
|
|
|
|
Handle<JSObject> exec_state,
|
|
|
|
Handle<JSObject> event_data,
|
|
|
|
Handle<String> response_json,
|
|
|
|
v8::Debug::ClientData* client_data);
|
|
|
|
|
|
|
|
bool is_event_; // Does this message represent a debug event?
|
|
|
|
DebugEvent event_; // Debug event causing the break.
|
|
|
|
bool running_; // Will the VM start running after this event?
|
|
|
|
Handle<JSObject> exec_state_; // Current execution state.
|
|
|
|
Handle<JSObject> event_data_; // Data associated with the event.
|
|
|
|
Handle<String> response_json_; // Response JSON if message holds a response.
|
|
|
|
v8::Debug::ClientData* client_data_; // Client data passed with the request.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Message send by user to v8 debugger or debugger output message.
|
|
|
|
// In addition to command text it may contain a pointer to some user data
|
|
|
|
// which are expected to be passed along with the command reponse to message
|
|
|
|
// handler.
|
|
|
|
class CommandMessage {
|
|
|
|
public:
|
|
|
|
static CommandMessage New(const Vector<uint16_t>& command,
|
|
|
|
v8::Debug::ClientData* data);
|
|
|
|
CommandMessage();
|
|
|
|
~CommandMessage();
|
|
|
|
|
|
|
|
// Deletes user data and disposes of the text.
|
|
|
|
void Dispose();
|
|
|
|
Vector<uint16_t> text() const { return text_; }
|
|
|
|
v8::Debug::ClientData* client_data() const { return client_data_; }
|
|
|
|
private:
|
|
|
|
CommandMessage(const Vector<uint16_t>& text,
|
|
|
|
v8::Debug::ClientData* data);
|
|
|
|
|
|
|
|
Vector<uint16_t> text_;
|
|
|
|
v8::Debug::ClientData* client_data_;
|
|
|
|
};
|
|
|
|
|
|
|
|
// A Queue of CommandMessage objects. A thread-safe version is
|
|
|
|
// LockingCommandMessageQueue, based on this class.
|
|
|
|
class CommandMessageQueue BASE_EMBEDDED {
|
|
|
|
public:
|
|
|
|
explicit CommandMessageQueue(int size);
|
|
|
|
~CommandMessageQueue();
|
|
|
|
bool IsEmpty() const { return start_ == end_; }
|
|
|
|
CommandMessage Get();
|
|
|
|
void Put(const CommandMessage& message);
|
|
|
|
void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
|
|
|
|
private:
|
|
|
|
// Doubles the size of the message queue, and copies the messages.
|
|
|
|
void Expand();
|
|
|
|
|
|
|
|
CommandMessage* messages_;
|
|
|
|
int start_;
|
|
|
|
int end_;
|
|
|
|
int size_; // The size of the queue buffer. Queue can hold size-1 messages.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
|
|
|
|
// messages. The message data is not managed by LockingCommandMessageQueue.
|
|
|
|
// Pointers to the data are passed in and out. Implemented by adding a
|
|
|
|
// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
|
|
|
|
class LockingCommandMessageQueue BASE_EMBEDDED {
|
|
|
|
public:
|
|
|
|
explicit LockingCommandMessageQueue(int size);
|
|
|
|
~LockingCommandMessageQueue();
|
|
|
|
bool IsEmpty() const;
|
|
|
|
CommandMessage Get();
|
|
|
|
void Put(const CommandMessage& message);
|
|
|
|
void Clear();
|
|
|
|
private:
|
|
|
|
CommandMessageQueue queue_;
|
|
|
|
Mutex* lock_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class Debugger {
|
|
|
|
public:
|
|
|
|
static void DebugRequest(const uint16_t* json_request, int length);
|
|
|
|
|
|
|
|
static Handle<Object> MakeJSObject(Vector<const char> constructor_name,
|
|
|
|
int argc, Object*** argv,
|
|
|
|
bool* caught_exception);
|
|
|
|
static Handle<Object> MakeExecutionState(bool* caught_exception);
|
|
|
|
static Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
|
|
|
|
Handle<Object> break_points_hit,
|
|
|
|
bool* caught_exception);
|
|
|
|
static Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
|
|
|
|
Handle<Object> exception,
|
|
|
|
bool uncaught,
|
|
|
|
bool* caught_exception);
|
|
|
|
static Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
|
|
|
|
bool* caught_exception);
|
|
|
|
static Handle<Object> MakeCompileEvent(Handle<Script> script,
|
|
|
|
bool before,
|
|
|
|
bool* caught_exception);
|
|
|
|
static Handle<Object> MakeScriptCollectedEvent(int id,
|
|
|
|
bool* caught_exception);
|
|
|
|
static void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
|
|
|
|
static void OnException(Handle<Object> exception, bool uncaught);
|
|
|
|
static void OnBeforeCompile(Handle<Script> script);
|
|
|
|
static void OnAfterCompile(Handle<Script> script,
|
|
|
|
Handle<JSFunction> fun);
|
|
|
|
static void OnNewFunction(Handle<JSFunction> fun);
|
|
|
|
static void OnScriptCollected(int id);
|
|
|
|
static void ProcessDebugEvent(v8::DebugEvent event,
|
|
|
|
Handle<JSObject> event_data,
|
|
|
|
bool auto_continue);
|
|
|
|
static void NotifyMessageHandler(v8::DebugEvent event,
|
|
|
|
Handle<JSObject> exec_state,
|
|
|
|
Handle<JSObject> event_data,
|
|
|
|
bool auto_continue);
|
|
|
|
static void SetEventListener(Handle<Object> callback, Handle<Object> data);
|
|
|
|
static void SetMessageHandler(v8::Debug::MessageHandler2 handler);
|
|
|
|
static void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
|
|
|
|
int period);
|
|
|
|
|
|
|
|
// Invoke the message handler function.
|
|
|
|
static void InvokeMessageHandler(MessageImpl message);
|
|
|
|
|
|
|
|
// Add a debugger command to the command queue.
|
|
|
|
static void ProcessCommand(Vector<const uint16_t> command,
|
|
|
|
v8::Debug::ClientData* client_data = NULL);
|
|
|
|
|
|
|
|
// Check whether there are commands in the command queue.
|
|
|
|
static bool HasCommands();
|
|
|
|
|
|
|
|
static Handle<Object> Call(Handle<JSFunction> fun,
|
|
|
|
Handle<Object> data,
|
|
|
|
bool* pending_exception);
|
|
|
|
|
|
|
|
// Start the debugger agent listening on the provided port.
|
|
|
|
static bool StartAgent(const char* name, int port);
|
|
|
|
|
|
|
|
// Stop the debugger agent.
|
|
|
|
static void StopAgent();
|
|
|
|
|
|
|
|
// Unload the debugger if possible. Only called when no debugger is currently
|
|
|
|
// active.
|
|
|
|
static void UnloadDebugger();
|
|
|
|
|
|
|
|
inline static bool EventActive(v8::DebugEvent event) {
|
|
|
|
ScopedLock with(debugger_access_);
|
|
|
|
|
|
|
|
// Check whether the message handler was been cleared.
|
|
|
|
if (debugger_unload_pending_) {
|
|
|
|
UnloadDebugger();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Currently argument event is not used.
|
|
|
|
return !compiling_natives_ && Debugger::IsDebuggerActive();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void set_compiling_natives(bool compiling_natives) {
|
|
|
|
Debugger::compiling_natives_ = compiling_natives;
|
|
|
|
}
|
|
|
|
static bool compiling_natives() { return Debugger::compiling_natives_; }
|
|
|
|
static void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
|
|
|
|
static bool is_loading_debugger() { return Debugger::is_loading_debugger_; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
static bool IsDebuggerActive();
|
|
|
|
static void ListenersChanged();
|
|
|
|
|
|
|
|
static Mutex* debugger_access_; // Mutex guarding debugger variables.
|
|
|
|
static Handle<Object> event_listener_; // Global handle to listener.
|
|
|
|
static Handle<Object> event_listener_data_;
|
|
|
|
static bool compiling_natives_; // Are we compiling natives?
|
|
|
|
static bool is_loading_debugger_; // Are we loading the debugger?
|
|
|
|
static bool never_unload_debugger_; // Can we unload the debugger?
|
|
|
|
static v8::Debug::MessageHandler2 message_handler_;
|
|
|
|
static bool debugger_unload_pending_; // Was message handler cleared?
|
|
|
|
static v8::Debug::HostDispatchHandler host_dispatch_handler_;
|
|
|
|
static int host_dispatch_micros_;
|
|
|
|
|
|
|
|
static DebuggerAgent* agent_;
|
|
|
|
|
|
|
|
static const int kQueueInitialSize = 4;
|
|
|
|
static LockingCommandMessageQueue command_queue_;
|
|
|
|
static Semaphore* command_received_; // Signaled for each command received.
|
|
|
|
|
|
|
|
friend class EnterDebugger;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// This class is used for entering the debugger. Create an instance in the stack
|
|
|
|
// to enter the debugger. This will set the current break state, make sure the
|
|
|
|
// debugger is loaded and switch to the debugger context. If the debugger for
|
|
|
|
// some reason could not be entered FailedToEnter will return true.
|
|
|
|
class EnterDebugger BASE_EMBEDDED {
|
|
|
|
public:
|
|
|
|
EnterDebugger()
|
|
|
|
: prev_(Debug::debugger_entry()),
|
|
|
|
has_js_frames_(!it_.done()) {
|
|
|
|
ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(PREEMPT));
|
|
|
|
ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(DEBUGBREAK));
|
|
|
|
|
|
|
|
// Link recursive debugger entry.
|
|
|
|
Debug::set_debugger_entry(this);
|
|
|
|
|
|
|
|
// Store the previous break id and frame id.
|
|
|
|
break_id_ = Debug::break_id();
|
|
|
|
break_frame_id_ = Debug::break_frame_id();
|
|
|
|
|
|
|
|
// Create the new break info. If there is no JavaScript frames there is no
|
|
|
|
// break frame id.
|
|
|
|
if (has_js_frames_) {
|
|
|
|
Debug::NewBreak(it_.frame()->id());
|
|
|
|
} else {
|
|
|
|
Debug::NewBreak(StackFrame::NO_ID);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure that debugger is loaded and enter the debugger context.
|
|
|
|
load_failed_ = !Debug::Load();
|
|
|
|
if (!load_failed_) {
|
|
|
|
// NOTE the member variable save which saves the previous context before
|
|
|
|
// this change.
|
|
|
|
Top::set_context(*Debug::debug_context());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
~EnterDebugger() {
|
|
|
|
// Restore to the previous break state.
|
|
|
|
Debug::SetBreak(break_frame_id_, break_id_);
|
|
|
|
|
|
|
|
// Check for leaving the debugger.
|
|
|
|
if (prev_ == NULL) {
|
|
|
|
// Clear mirror cache when leaving the debugger. Skip this if there is a
|
|
|
|
// pending exception as clearing the mirror cache calls back into
|
|
|
|
// JavaScript. This can happen if the v8::Debug::Call is used in which
|
|
|
|
// case the exception should end up in the calling code.
|
|
|
|
if (!Top::has_pending_exception()) {
|
|
|
|
// Try to avoid any pending debug break breaking in the clear mirror
|
|
|
|
// cache JavaScript code.
|
|
|
|
if (StackGuard::IsDebugBreak()) {
|
|
|
|
Debug::set_interrupts_pending(DEBUGBREAK);
|
|
|
|
StackGuard::Continue(DEBUGBREAK);
|
|
|
|
}
|
|
|
|
Debug::ClearMirrorCache();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Request preemption and debug break when leaving the last debugger entry
|
|
|
|
// if any of these where recorded while debugging.
|
|
|
|
if (Debug::is_interrupt_pending(PREEMPT)) {
|
|
|
|
// This re-scheduling of preemption is to avoid starvation in some
|
|
|
|
// debugging scenarios.
|
|
|
|
Debug::clear_interrupt_pending(PREEMPT);
|
|
|
|
StackGuard::Preempt();
|
|
|
|
}
|
|
|
|
if (Debug::is_interrupt_pending(DEBUGBREAK)) {
|
|
|
|
Debug::clear_interrupt_pending(DEBUGBREAK);
|
|
|
|
StackGuard::DebugBreak();
|
|
|
|
}
|
|
|
|
|
|
|
|
// If there are commands in the queue when leaving the debugger request
|
|
|
|
// that these commands are processed.
|
|
|
|
if (Debugger::HasCommands()) {
|
|
|
|
StackGuard::DebugCommand();
|
|
|
|
}
|
|
|
|
|
|
|
|
// If leaving the debugger with the debugger no longer active unload it.
|
|
|
|
if (!Debugger::IsDebuggerActive()) {
|
|
|
|
Debugger::UnloadDebugger();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Leaving this debugger entry.
|
|
|
|
Debug::set_debugger_entry(prev_);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check whether the debugger could be entered.
|
|
|
|
inline bool FailedToEnter() { return load_failed_; }
|
|
|
|
|
|
|
|
// Check whether there are any JavaScript frames on the stack.
|
|
|
|
inline bool HasJavaScriptFrames() { return has_js_frames_; }
|
|
|
|
|
|
|
|
// Get the active context from before entering the debugger.
|
|
|
|
inline Handle<Context> GetContext() { return save_.context(); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
EnterDebugger* prev_; // Previous debugger entry if entered recursively.
|
|
|
|
JavaScriptFrameIterator it_;
|
|
|
|
const bool has_js_frames_; // Were there any JavaScript frames?
|
|
|
|
StackFrame::Id break_frame_id_; // Previous break frame id.
|
|
|
|
int break_id_; // Previous break id.
|
|
|
|
bool load_failed_; // Did the debugger fail to load?
|
|
|
|
SaveContext save_; // Saves previous context.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Stack allocated class for disabling break.
|
|
|
|
class DisableBreak BASE_EMBEDDED {
|
|
|
|
public:
|
|
|
|
// Enter the debugger by storing the previous top context and setting the
|
|
|
|
// current top context to the debugger context.
|
|
|
|
explicit DisableBreak(bool disable_break) {
|
|
|
|
prev_disable_break_ = Debug::disable_break();
|
|
|
|
Debug::set_disable_break(disable_break);
|
|
|
|
}
|
|
|
|
~DisableBreak() {
|
|
|
|
Debug::set_disable_break(prev_disable_break_);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
// The previous state of the disable break used to restore the value when this
|
|
|
|
// object is destructed.
|
|
|
|
bool prev_disable_break_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Debug_Address encapsulates the Address pointers used in generating debug
|
|
|
|
// code.
|
|
|
|
class Debug_Address {
|
|
|
|
public:
|
|
|
|
Debug_Address(Debug::AddressId id, int reg = 0)
|
|
|
|
: id_(id), reg_(reg) {
|
|
|
|
ASSERT(reg == 0 || id == Debug::k_register_address);
|
|
|
|
}
|
|
|
|
|
|
|
|
static Debug_Address AfterBreakTarget() {
|
|
|
|
return Debug_Address(Debug::k_after_break_target_address);
|
|
|
|
}
|
|
|
|
|
|
|
|
static Debug_Address DebugBreakReturn() {
|
|
|
|
return Debug_Address(Debug::k_debug_break_return_address);
|
|
|
|
}
|
|
|
|
|
|
|
|
static Debug_Address Register(int reg) {
|
|
|
|
return Debug_Address(Debug::k_register_address, reg);
|
|
|
|
}
|
|
|
|
|
|
|
|
Address address() const {
|
|
|
|
switch (id_) {
|
|
|
|
case Debug::k_after_break_target_address:
|
|
|
|
return reinterpret_cast<Address>(Debug::after_break_target_address());
|
|
|
|
case Debug::k_debug_break_return_address:
|
|
|
|
return reinterpret_cast<Address>(Debug::debug_break_return_address());
|
|
|
|
case Debug::k_register_address:
|
|
|
|
return reinterpret_cast<Address>(Debug::register_address(reg_));
|
|
|
|
default:
|
|
|
|
UNREACHABLE();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
Debug::AddressId id_;
|
|
|
|
int reg_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
|
|
|
|
#endif // ENABLE_DEBUGGER_SUPPORT
|
|
|
|
|
|
|
|
#endif // V8_DEBUG_H_
|