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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_GLOBAL_HANDLES_H_
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#define V8_GLOBAL_HANDLES_H_
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#include "../include/v8-profiler.h"
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#include "list.h"
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namespace v8 {
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namespace internal {
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// Structure for tracking global handles.
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// A single list keeps all the allocated global handles.
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// Destroyed handles stay in the list but is added to the free list.
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// At GC the destroyed global handles are removed from the free list
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// and deallocated.
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// An object group is treated like a single JS object: if one of object in
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// the group is alive, all objects in the same group are considered alive.
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// An object group is used to simulate object relationship in a DOM tree.
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class ObjectGroup {
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public:
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static ObjectGroup* New(Object*** handles,
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size_t length,
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v8::RetainedObjectInfo* info) {
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ASSERT(length > 0);
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ObjectGroup* group = reinterpret_cast<ObjectGroup*>(
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malloc(OFFSET_OF(ObjectGroup, objects_[length])));
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group->length_ = length;
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group->info_ = info;
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CopyWords(group->objects_, handles, static_cast<int>(length));
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return group;
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}
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void Dispose() {
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if (info_ != NULL) info_->Dispose();
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free(this);
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}
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size_t length_;
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v8::RetainedObjectInfo* info_;
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Object** objects_[1]; // Variable sized array.
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private:
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void* operator new(size_t size);
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void operator delete(void* p);
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~ObjectGroup();
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DISALLOW_IMPLICIT_CONSTRUCTORS(ObjectGroup);
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};
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// An implicit references group consists of two parts: a parent object and
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// a list of children objects. If the parent is alive, all the children
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// are alive too.
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class ImplicitRefGroup {
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public:
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static ImplicitRefGroup* New(HeapObject** parent,
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Object*** children,
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size_t length) {
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ASSERT(length > 0);
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ImplicitRefGroup* group = reinterpret_cast<ImplicitRefGroup*>(
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malloc(OFFSET_OF(ImplicitRefGroup, children_[length])));
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group->parent_ = parent;
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group->length_ = length;
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CopyWords(group->children_, children, static_cast<int>(length));
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return group;
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}
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void Dispose() {
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free(this);
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}
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HeapObject** parent_;
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size_t length_;
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Object** children_[1]; // Variable sized array.
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private:
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void* operator new(size_t size);
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void operator delete(void* p);
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~ImplicitRefGroup();
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DISALLOW_IMPLICIT_CONSTRUCTORS(ImplicitRefGroup);
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};
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typedef void (*WeakReferenceGuest)(Object* object, void* parameter);
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class GlobalHandles {
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public:
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~GlobalHandles();
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// Creates a new global handle that is alive until Destroy is called.
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Handle<Object> Create(Object* value);
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// Destroy a global handle.
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void Destroy(Object** location);
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// Make the global handle weak and set the callback parameter for the
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// handle. When the garbage collector recognizes that only weak global
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// handles point to an object the handles are cleared and the callback
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// function is invoked (for each handle) with the handle and corresponding
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// parameter as arguments. Note: cleared means set to Smi::FromInt(0). The
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// reason is that Smi::FromInt(0) does not change during garage collection.
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void MakeWeak(Object** location,
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void* parameter,
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WeakReferenceCallback callback);
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static void SetWrapperClassId(Object** location, uint16_t class_id);
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// Returns the current number of weak handles.
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int NumberOfWeakHandles() { return number_of_weak_handles_; }
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void RecordStats(HeapStats* stats);
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// Returns the current number of weak handles to global objects.
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// These handles are also included in NumberOfWeakHandles().
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int NumberOfGlobalObjectWeakHandles() {
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return number_of_global_object_weak_handles_;
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}
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// Clear the weakness of a global handle.
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void ClearWeakness(Object** location);
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// Clear the weakness of a global handle.
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void MarkIndependent(Object** location);
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// Tells whether global handle is near death.
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static bool IsNearDeath(Object** location);
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// Tells whether global handle is weak.
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static bool IsWeak(Object** location);
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// Process pending weak handles.
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// Returns true if next major GC is likely to collect more garbage.
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bool PostGarbageCollectionProcessing(GarbageCollector collector);
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// Iterates over all strong handles.
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void IterateStrongRoots(ObjectVisitor* v);
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// Iterates over all handles.
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void IterateAllRoots(ObjectVisitor* v);
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// Iterates over all handles that have embedder-assigned class ID.
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void IterateAllRootsWithClassIds(ObjectVisitor* v);
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// Iterates over all weak roots in heap.
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void IterateWeakRoots(ObjectVisitor* v);
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// Iterates over weak roots that are bound to a given callback.
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void IterateWeakRoots(WeakReferenceGuest f,
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WeakReferenceCallback callback);
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// Find all weak handles satisfying the callback predicate, mark
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// them as pending.
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void IdentifyWeakHandles(WeakSlotCallback f);
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// NOTE: Three ...NewSpace... functions below are used during
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// scavenge collections and iterate over sets of handles that are
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// guaranteed to contain all handles holding new space objects (but
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// may also include old space objects).
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// Iterates over strong and dependent handles. See the node above.
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void IterateNewSpaceStrongAndDependentRoots(ObjectVisitor* v);
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// Finds weak independent handles satisfying the callback predicate
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// and marks them as pending. See the note above.
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void IdentifyNewSpaceWeakIndependentHandles(WeakSlotCallbackWithHeap f);
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// Iterates over weak independent handles. See the note above.
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void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v);
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// Add an object group.
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// Should be only used in GC callback function before a collection.
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// All groups are destroyed after a mark-compact collection.
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void AddObjectGroup(Object*** handles,
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size_t length,
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v8::RetainedObjectInfo* info);
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// Add an implicit references' group.
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// Should be only used in GC callback function before a collection.
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// All groups are destroyed after a mark-compact collection.
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void AddImplicitReferences(HeapObject** parent,
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Object*** children,
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size_t length);
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// Returns the object groups.
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List<ObjectGroup*>* object_groups() { return &object_groups_; }
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// Returns the implicit references' groups.
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List<ImplicitRefGroup*>* implicit_ref_groups() {
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return &implicit_ref_groups_;
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}
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// Remove bags, this should only happen after GC.
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void RemoveObjectGroups();
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void RemoveImplicitRefGroups();
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// Tear down the global handle structure.
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void TearDown();
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Isolate* isolate() { return isolate_; }
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#ifdef DEBUG
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void PrintStats();
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void Print();
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#endif
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private:
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explicit GlobalHandles(Isolate* isolate);
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// Internal node structures.
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class Node;
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class NodeBlock;
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class NodeIterator;
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Isolate* isolate_;
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// Field always containing the number of weak and near-death handles.
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int number_of_weak_handles_;
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// Field always containing the number of weak and near-death handles
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// to global objects. These objects are also included in
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// number_of_weak_handles_.
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int number_of_global_object_weak_handles_;
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// List of all allocated node blocks.
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NodeBlock* first_block_;
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// List of node blocks with used nodes.
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NodeBlock* first_used_block_;
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// Free list of nodes.
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Node* first_free_;
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// Contains all nodes holding new space objects. Note: when the list
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// is accessed, some of the objects may have been promoted already.
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List<Node*> new_space_nodes_;
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int post_gc_processing_count_;
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List<ObjectGroup*> object_groups_;
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List<ImplicitRefGroup*> implicit_ref_groups_;
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friend class Isolate;
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DISALLOW_COPY_AND_ASSIGN(GlobalHandles);
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};
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} } // namespace v8::internal
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#endif // V8_GLOBAL_HANDLES_H_
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