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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_HEAP_INL_H_
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#define V8_HEAP_INL_H_
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#include "log.h"
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#include "v8-counters.h"
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namespace v8 {
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namespace internal {
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int Heap::MaxObjectSizeInPagedSpace() {
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return Page::kMaxHeapObjectSize;
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}
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Object* Heap::AllocateSymbol(Vector<const char> str,
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int chars,
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uint32_t length_field) {
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unibrow::Utf8InputBuffer<> buffer(str.start(),
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static_cast<unsigned>(str.length()));
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return AllocateInternalSymbol(&buffer, chars, length_field);
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}
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Object* Heap::AllocateRaw(int size_in_bytes,
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AllocationSpace space,
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AllocationSpace retry_space) {
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ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC);
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ASSERT(space != NEW_SPACE ||
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retry_space == OLD_POINTER_SPACE ||
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retry_space == OLD_DATA_SPACE);
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#ifdef DEBUG
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if (FLAG_gc_interval >= 0 &&
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!disallow_allocation_failure_ &&
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Heap::allocation_timeout_-- <= 0) {
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return Failure::RetryAfterGC(size_in_bytes, space);
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}
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Counters::objs_since_last_full.Increment();
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Counters::objs_since_last_young.Increment();
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#endif
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Object* result;
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if (NEW_SPACE == space) {
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result = new_space_.AllocateRaw(size_in_bytes);
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if (always_allocate() && result->IsFailure()) {
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space = retry_space;
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} else {
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return result;
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}
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}
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if (OLD_POINTER_SPACE == space) {
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result = old_pointer_space_->AllocateRaw(size_in_bytes);
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} else if (OLD_DATA_SPACE == space) {
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result = old_data_space_->AllocateRaw(size_in_bytes);
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} else if (CODE_SPACE == space) {
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result = code_space_->AllocateRaw(size_in_bytes);
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} else if (LO_SPACE == space) {
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result = lo_space_->AllocateRaw(size_in_bytes);
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} else {
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ASSERT(MAP_SPACE == space);
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result = map_space_->AllocateRaw(size_in_bytes);
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}
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if (result->IsFailure()) old_gen_exhausted_ = true;
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return result;
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}
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Object* Heap::NumberFromInt32(int32_t value) {
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if (Smi::IsValid(value)) return Smi::FromInt(value);
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// Bypass NumberFromDouble to avoid various redundant checks.
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return AllocateHeapNumber(FastI2D(value));
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}
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Object* Heap::NumberFromUint32(uint32_t value) {
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if ((int32_t)value >= 0 && Smi::IsValid((int32_t)value)) {
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return Smi::FromInt((int32_t)value);
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}
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// Bypass NumberFromDouble to avoid various redundant checks.
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return AllocateHeapNumber(FastUI2D(value));
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}
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Object* Heap::AllocateRawMap(int size_in_bytes) {
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#ifdef DEBUG
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Counters::objs_since_last_full.Increment();
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Counters::objs_since_last_young.Increment();
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#endif
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Object* result = map_space_->AllocateRaw(size_in_bytes);
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if (result->IsFailure()) old_gen_exhausted_ = true;
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return result;
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}
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bool Heap::InNewSpace(Object* object) {
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return new_space_.Contains(object);
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}
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bool Heap::InFromSpace(Object* object) {
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return new_space_.FromSpaceContains(object);
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}
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bool Heap::InToSpace(Object* object) {
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return new_space_.ToSpaceContains(object);
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}
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bool Heap::ShouldBePromoted(Address old_address, int object_size) {
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// An object should be promoted if:
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// - the object has survived a scavenge operation or
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// - to space is already 25% full.
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return old_address < new_space_.age_mark()
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|| (new_space_.Size() + object_size) >= (new_space_.Capacity() >> 2);
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}
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void Heap::RecordWrite(Address address, int offset) {
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if (new_space_.Contains(address)) return;
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ASSERT(!new_space_.FromSpaceContains(address));
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SLOW_ASSERT(Contains(address + offset));
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#ifndef V8_HOST_ARCH_64_BIT
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Page::SetRSet(address, offset);
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#endif // V8_HOST_ARCH_64_BIT
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}
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OldSpace* Heap::TargetSpace(HeapObject* object) {
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InstanceType type = object->map()->instance_type();
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AllocationSpace space = TargetSpaceId(type);
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return (space == OLD_POINTER_SPACE)
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? old_pointer_space_
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: old_data_space_;
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}
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AllocationSpace Heap::TargetSpaceId(InstanceType type) {
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// Heap numbers and sequential strings are promoted to old data space, all
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// other object types are promoted to old pointer space. We do not use
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// object->IsHeapNumber() and object->IsSeqString() because we already
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// know that object has the heap object tag.
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ASSERT((type != CODE_TYPE) && (type != MAP_TYPE));
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bool has_pointers =
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type != HEAP_NUMBER_TYPE &&
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(type >= FIRST_NONSTRING_TYPE ||
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(type & kStringRepresentationMask) != kSeqStringTag);
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return has_pointers ? OLD_POINTER_SPACE : OLD_DATA_SPACE;
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}
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void Heap::CopyBlock(Object** dst, Object** src, int byte_size) {
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ASSERT(IsAligned(byte_size, kPointerSize));
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// Use block copying memcpy if the segment we're copying is
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// enough to justify the extra call/setup overhead.
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static const int kBlockCopyLimit = 16 * kPointerSize;
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if (byte_size >= kBlockCopyLimit) {
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memcpy(dst, src, byte_size);
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} else {
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int remaining = byte_size / kPointerSize;
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do {
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remaining--;
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*dst++ = *src++;
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} while (remaining > 0);
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}
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}
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void Heap::ScavengeObject(HeapObject** p, HeapObject* object) {
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ASSERT(InFromSpace(object));
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// We use the first word (where the map pointer usually is) of a heap
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// object to record the forwarding pointer. A forwarding pointer can
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// point to an old space, the code space, or the to space of the new
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// generation.
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MapWord first_word = object->map_word();
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// If the first word is a forwarding address, the object has already been
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// copied.
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if (first_word.IsForwardingAddress()) {
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*p = first_word.ToForwardingAddress();
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return;
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}
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// Call the slow part of scavenge object.
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return ScavengeObjectSlow(p, object);
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}
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void Heap::SetLastScriptId(Object* last_script_id) {
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last_script_id_ = last_script_id;
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}
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#define GC_GREEDY_CHECK() \
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ASSERT(!FLAG_gc_greedy || v8::internal::Heap::GarbageCollectionGreedyCheck())
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// Calls the FUNCTION_CALL function and retries it up to three times
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// to guarantee that any allocations performed during the call will
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// succeed if there's enough memory.
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// Warning: Do not use the identifiers __object__ or __scope__ in a
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// call to this macro.
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#define CALL_AND_RETRY(FUNCTION_CALL, RETURN_VALUE, RETURN_EMPTY) \
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do { \
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GC_GREEDY_CHECK(); \
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Object* __object__ = FUNCTION_CALL; \
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if (!__object__->IsFailure()) RETURN_VALUE; \
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if (__object__->IsOutOfMemoryFailure()) { \
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v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_0"); \
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} \
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if (!__object__->IsRetryAfterGC()) RETURN_EMPTY; \
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Heap::CollectGarbage(Failure::cast(__object__)->requested(), \
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Failure::cast(__object__)->allocation_space()); \
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__object__ = FUNCTION_CALL; \
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if (!__object__->IsFailure()) RETURN_VALUE; \
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if (__object__->IsOutOfMemoryFailure()) { \
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v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_1"); \
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} \
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if (!__object__->IsRetryAfterGC()) RETURN_EMPTY; \
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Counters::gc_last_resort_from_handles.Increment(); \
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Heap::CollectAllGarbage(); \
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{ \
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AlwaysAllocateScope __scope__; \
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__object__ = FUNCTION_CALL; \
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} \
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if (!__object__->IsFailure()) RETURN_VALUE; \
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if (__object__->IsOutOfMemoryFailure() || \
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__object__->IsRetryAfterGC()) { \
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/* TODO(1181417): Fix this. */ \
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v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_2"); \
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} \
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RETURN_EMPTY; \
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} while (false)
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#define CALL_HEAP_FUNCTION(FUNCTION_CALL, TYPE) \
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CALL_AND_RETRY(FUNCTION_CALL, \
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return Handle<TYPE>(TYPE::cast(__object__)), \
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return Handle<TYPE>())
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#define CALL_HEAP_FUNCTION_VOID(FUNCTION_CALL) \
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CALL_AND_RETRY(FUNCTION_CALL, return, return)
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#ifdef DEBUG
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inline bool Heap::allow_allocation(bool new_state) {
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bool old = allocation_allowed_;
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allocation_allowed_ = new_state;
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return old;
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}
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#endif
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} } // namespace v8::internal
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#endif // V8_HEAP_INL_H_
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