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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This module contains the platform-specific code. This make the rest of the
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// code less dependent on operating system, compilers and runtime libraries.
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// This module does specifically not deal with differences between different
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// processor architecture.
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// The platform classes have the same definition for all platforms. The
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// implementation for a particular platform is put in platform_<os>.cc.
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// The build system then uses the implementation for the target platform.
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//
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// This design has been chosen because it is simple and fast. Alternatively,
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// the platform dependent classes could have been implemented using abstract
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// superclasses with virtual methods and having specializations for each
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// platform. This design was rejected because it was more complicated and
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// slower. It would require factory methods for selecting the right
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// implementation and the overhead of virtual methods for performance
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// sensitive like mutex locking/unlocking.
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#ifndef V8_PLATFORM_H_
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#define V8_PLATFORM_H_
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#define V8_INFINITY INFINITY
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// Windows specific stuff.
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#ifdef WIN32
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// Microsoft Visual C++ specific stuff.
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#ifdef _MSC_VER
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enum {
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FP_NAN,
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FP_INFINITE,
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FP_ZERO,
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FP_SUBNORMAL,
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FP_NORMAL
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};
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#undef V8_INFINITY
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#define V8_INFINITY HUGE_VAL
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namespace v8 {
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namespace internal {
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int isfinite(double x);
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} }
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int isnan(double x);
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int isinf(double x);
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int isless(double x, double y);
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int isgreater(double x, double y);
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int fpclassify(double x);
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int signbit(double x);
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int strncasecmp(const char* s1, const char* s2, int n);
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#endif // _MSC_VER
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// Random is missing on both Visual Studio and MinGW.
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int random();
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#endif // WIN32
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// GCC specific stuff
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#ifdef __GNUC__
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// Needed for va_list on at least MinGW and Android.
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#include <stdarg.h>
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#define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100)
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// Unfortunately, the INFINITY macro cannot be used with the '-pedantic'
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// warning flag and certain versions of GCC due to a bug:
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// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11931
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// For now, we use the more involved template-based version from <limits>, but
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// only when compiling with GCC versions affected by the bug (2.96.x - 4.0.x)
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// __GNUC_PREREQ is not defined in GCC for Mac OS X, so we define our own macro
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#if __GNUC_VERSION__ >= 29600 && __GNUC_VERSION__ < 40100
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#include <limits>
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#undef V8_INFINITY
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#define V8_INFINITY std::numeric_limits<double>::infinity()
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#endif
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#endif // __GNUC__
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namespace v8 {
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namespace internal {
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class Semaphore;
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double ceiling(double x);
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// Forward declarations.
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class Socket;
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// ----------------------------------------------------------------------------
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// OS
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//
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// This class has static methods for the different platform specific
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// functions. Add methods here to cope with differences between the
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// supported platforms.
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class OS {
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public:
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// Initializes the platform OS support. Called once at VM startup.
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static void Setup();
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// Returns the accumulated user time for thread. This routine
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// can be used for profiling. The implementation should
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// strive for high-precision timer resolution, preferable
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// micro-second resolution.
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static int GetUserTime(uint32_t* secs, uint32_t* usecs);
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// Get a tick counter normalized to one tick per microsecond.
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// Used for calculating time intervals.
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static int64_t Ticks();
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// Returns current time as the number of milliseconds since
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// 00:00:00 UTC, January 1, 1970.
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static double TimeCurrentMillis();
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// Returns a string identifying the current time zone. The
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// timestamp is used for determining if DST is in effect.
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static char* LocalTimezone(double time);
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// Returns the local time offset in milliseconds east of UTC without
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// taking daylight savings time into account.
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static double LocalTimeOffset();
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// Returns the daylight savings offset for the given time.
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static double DaylightSavingsOffset(double time);
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static FILE* FOpen(const char* path, const char* mode);
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// Log file open mode is platform-dependent due to line ends issues.
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static const char* LogFileOpenMode;
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// Print output to console. This is mostly used for debugging output.
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// On platforms that has standard terminal output, the output
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// should go to stdout.
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static void Print(const char* format, ...);
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static void VPrint(const char* format, va_list args);
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// Print error output to console. This is mostly used for error message
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// output. On platforms that has standard terminal output, the output
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// should go to stderr.
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static void PrintError(const char* format, ...);
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static void VPrintError(const char* format, va_list args);
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// Allocate/Free memory used by JS heap. Pages are readable/writable, but
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// they are not guaranteed to be executable unless 'executable' is true.
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// Returns the address of allocated memory, or NULL if failed.
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static void* Allocate(const size_t requested,
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size_t* allocated,
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bool is_executable);
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static void Free(void* address, const size_t size);
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// Get the Alignment guaranteed by Allocate().
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static size_t AllocateAlignment();
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#ifdef ENABLE_HEAP_PROTECTION
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// Protect/unprotect a block of memory by marking it read-only/writable.
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static void Protect(void* address, size_t size);
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static void Unprotect(void* address, size_t size, bool is_executable);
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#endif
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// Returns an indication of whether a pointer is in a space that
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// has been allocated by Allocate(). This method may conservatively
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// always return false, but giving more accurate information may
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// improve the robustness of the stack dump code in the presence of
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// heap corruption.
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static bool IsOutsideAllocatedSpace(void* pointer);
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// Sleep for a number of milliseconds.
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static void Sleep(const int milliseconds);
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// Abort the current process.
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static void Abort();
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// Debug break.
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static void DebugBreak();
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// Walk the stack.
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static const int kStackWalkError = -1;
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static const int kStackWalkMaxNameLen = 256;
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static const int kStackWalkMaxTextLen = 256;
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struct StackFrame {
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void* address;
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char text[kStackWalkMaxTextLen];
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};
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static int StackWalk(Vector<StackFrame> frames);
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// Factory method for creating platform dependent Mutex.
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// Please use delete to reclaim the storage for the returned Mutex.
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static Mutex* CreateMutex();
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// Factory method for creating platform dependent Semaphore.
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// Please use delete to reclaim the storage for the returned Semaphore.
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static Semaphore* CreateSemaphore(int count);
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// Factory method for creating platform dependent Socket.
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// Please use delete to reclaim the storage for the returned Socket.
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static Socket* CreateSocket();
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class MemoryMappedFile {
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public:
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static MemoryMappedFile* create(const char* name, int size, void* initial);
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virtual ~MemoryMappedFile() { }
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virtual void* memory() = 0;
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};
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// Safe formatting print. Ensures that str is always null-terminated.
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// Returns the number of chars written, or -1 if output was truncated.
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static int SNPrintF(Vector<char> str, const char* format, ...);
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static int VSNPrintF(Vector<char> str,
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const char* format,
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va_list args);
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static char* StrChr(char* str, int c);
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static void StrNCpy(Vector<char> dest, const char* src, size_t n);
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// Support for profiler. Can do nothing, in which case ticks
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// occuring in shared libraries will not be properly accounted
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// for.
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static void LogSharedLibraryAddresses();
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// Returns the double constant NAN
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static double nan_value();
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// Returns the activation frame alignment constraint or zero if
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// the platform doesn't care. Guaranteed to be a power of two.
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static int ActivationFrameAlignment();
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private:
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static const int msPerSecond = 1000;
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DISALLOW_IMPLICIT_CONSTRUCTORS(OS);
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};
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class VirtualMemory {
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public:
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// Reserves virtual memory with size.
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explicit VirtualMemory(size_t size);
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~VirtualMemory();
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// Returns whether the memory has been reserved.
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bool IsReserved();
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// Returns the start address of the reserved memory.
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void* address() {
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ASSERT(IsReserved());
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return address_;
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};
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// Returns the size of the reserved memory.
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size_t size() { return size_; }
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// Commits real memory. Returns whether the operation succeeded.
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bool Commit(void* address, size_t size, bool is_executable);
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// Uncommit real memory. Returns whether the operation succeeded.
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bool Uncommit(void* address, size_t size);
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private:
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void* address_; // Start address of the virtual memory.
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size_t size_; // Size of the virtual memory.
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};
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// ----------------------------------------------------------------------------
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// ThreadHandle
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//
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// A ThreadHandle represents a thread identifier for a thread. The ThreadHandle
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// does not own the underlying os handle. Thread handles can be used for
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// refering to threads and testing equality.
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class ThreadHandle {
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public:
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enum Kind { SELF, INVALID };
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explicit ThreadHandle(Kind kind);
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// Destructor.
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~ThreadHandle();
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// Test for thread running.
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bool IsSelf() const;
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// Test for valid thread handle.
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bool IsValid() const;
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// Get platform-specific data.
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class PlatformData;
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PlatformData* thread_handle_data() { return data_; }
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// Initialize the handle to kind
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void Initialize(Kind kind);
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private:
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PlatformData* data_; // Captures platform dependent data.
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};
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// ----------------------------------------------------------------------------
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// Thread
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//
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// Thread objects are used for creating and running threads. When the start()
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// method is called the new thread starts running the run() method in the new
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// thread. The Thread object should not be deallocated before the thread has
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// terminated.
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class Thread: public ThreadHandle {
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public:
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// Opaque data type for thread-local storage keys.
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enum LocalStorageKey {};
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// Create new thread.
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Thread();
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virtual ~Thread();
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// Start new thread by calling the Run() method in the new thread.
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void Start();
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// Wait until thread terminates.
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void Join();
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// Abstract method for run handler.
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virtual void Run() = 0;
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// Thread-local storage.
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static LocalStorageKey CreateThreadLocalKey();
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static void DeleteThreadLocalKey(LocalStorageKey key);
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static void* GetThreadLocal(LocalStorageKey key);
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static int GetThreadLocalInt(LocalStorageKey key) {
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return static_cast<int>(reinterpret_cast<intptr_t>(GetThreadLocal(key)));
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}
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static void SetThreadLocal(LocalStorageKey key, void* value);
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static void SetThreadLocalInt(LocalStorageKey key, int value) {
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SetThreadLocal(key, reinterpret_cast<void*>(static_cast<intptr_t>(value)));
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}
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static bool HasThreadLocal(LocalStorageKey key) {
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return GetThreadLocal(key) != NULL;
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}
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// A hint to the scheduler to let another thread run.
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static void YieldCPU();
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private:
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class PlatformData;
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PlatformData* data_;
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DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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// ----------------------------------------------------------------------------
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// Mutex
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//
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|
|
// Mutexes are used for serializing access to non-reentrant sections of code.
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|
|
// The implementations of mutex should allow for nested/recursive locking.
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class Mutex {
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public:
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virtual ~Mutex() {}
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// Locks the given mutex. If the mutex is currently unlocked, it becomes
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|
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// locked and owned by the calling thread, and immediately. If the mutex
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|
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// is already locked by another thread, suspends the calling thread until
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|
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// the mutex is unlocked.
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virtual int Lock() = 0;
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// Unlocks the given mutex. The mutex is assumed to be locked and owned by
|
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// the calling thread on entrance.
|
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|
virtual int Unlock() = 0;
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|
};
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|
// ----------------------------------------------------------------------------
|
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|
// ScopedLock
|
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|
//
|
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|
|
// Stack-allocated ScopedLocks provide block-scoped locking and unlocking
|
|
|
|
// of a mutex.
|
|
|
|
class ScopedLock {
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|
public:
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|
explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
|
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|
|
mutex_->Lock();
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|
|
|
}
|
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|
|
~ScopedLock() {
|
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|
|
mutex_->Unlock();
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|
|
}
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|
|
|
private:
|
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|
|
Mutex* mutex_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(ScopedLock);
|
|
|
|
};
|
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|
|
|
|
|
|
|
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|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Semaphore
|
|
|
|
//
|
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|
|
// A semaphore object is a synchronization object that maintains a count. The
|
|
|
|
// count is decremented each time a thread completes a wait for the semaphore
|
|
|
|
// object and incremented each time a thread signals the semaphore. When the
|
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|
|
// count reaches zero, threads waiting for the semaphore blocks until the
|
|
|
|
// count becomes non-zero.
|
|
|
|
|
|
|
|
class Semaphore {
|
|
|
|
public:
|
|
|
|
virtual ~Semaphore() {}
|
|
|
|
|
|
|
|
// Suspends the calling thread until the semaphore counter is non zero
|
|
|
|
// and then decrements the semaphore counter.
|
|
|
|
virtual void Wait() = 0;
|
|
|
|
|
|
|
|
// Suspends the calling thread until the counter is non zero or the timeout
|
|
|
|
// time has passsed. If timeout happens the return value is false and the
|
|
|
|
// counter is unchanged. Otherwise the semaphore counter is decremented and
|
|
|
|
// true is returned. The timeout value is specified in microseconds.
|
|
|
|
virtual bool Wait(int timeout) = 0;
|
|
|
|
|
|
|
|
// Increments the semaphore counter.
|
|
|
|
virtual void Signal() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Socket
|
|
|
|
//
|
|
|
|
|
|
|
|
class Socket {
|
|
|
|
public:
|
|
|
|
virtual ~Socket() {}
|
|
|
|
|
|
|
|
// Server initialization.
|
|
|
|
virtual bool Bind(const int port) = 0;
|
|
|
|
virtual bool Listen(int backlog) const = 0;
|
|
|
|
virtual Socket* Accept() const = 0;
|
|
|
|
|
|
|
|
// Client initialization.
|
|
|
|
virtual bool Connect(const char* host, const char* port) = 0;
|
|
|
|
|
|
|
|
// Shutdown socket for both read and write. This causes blocking Send and
|
|
|
|
// Receive calls to exit. After Shutdown the Socket object cannot be used for
|
|
|
|
// any communication.
|
|
|
|
virtual bool Shutdown() = 0;
|
|
|
|
|
|
|
|
// Data Transimission
|
|
|
|
virtual int Send(const char* data, int len) const = 0;
|
|
|
|
virtual int Receive(char* data, int len) const = 0;
|
|
|
|
|
|
|
|
// Set the value of the SO_REUSEADDR socket option.
|
|
|
|
virtual bool SetReuseAddress(bool reuse_address) = 0;
|
|
|
|
|
|
|
|
virtual bool IsValid() const = 0;
|
|
|
|
|
|
|
|
static bool Setup();
|
|
|
|
static int LastError();
|
|
|
|
static uint16_t HToN(uint16_t value);
|
|
|
|
static uint16_t NToH(uint16_t value);
|
|
|
|
static uint32_t HToN(uint32_t value);
|
|
|
|
static uint32_t NToH(uint32_t value);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef ENABLE_LOGGING_AND_PROFILING
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Sampler
|
|
|
|
//
|
|
|
|
// A sampler periodically samples the state of the VM and optionally
|
|
|
|
// (if used for profiling) the program counter and stack pointer for
|
|
|
|
// the thread that created it.
|
|
|
|
|
|
|
|
// TickSample captures the information collected for each sample.
|
|
|
|
class TickSample {
|
|
|
|
public:
|
|
|
|
TickSample() : pc(0), sp(0), fp(0), state(OTHER), frames_count(0) {}
|
|
|
|
uintptr_t pc; // Instruction pointer.
|
|
|
|
uintptr_t sp; // Stack pointer.
|
|
|
|
uintptr_t fp; // Frame pointer.
|
|
|
|
StateTag state; // The state of the VM.
|
|
|
|
static const int kMaxFramesCount = 100;
|
|
|
|
EmbeddedVector<Address, kMaxFramesCount> stack; // Call stack.
|
|
|
|
int frames_count; // Number of captured frames.
|
|
|
|
};
|
|
|
|
|
|
|
|
class Sampler {
|
|
|
|
public:
|
|
|
|
// Initialize sampler.
|
|
|
|
explicit Sampler(int interval, bool profiling);
|
|
|
|
virtual ~Sampler();
|
|
|
|
|
|
|
|
// This method is called for each sampling period with the current
|
|
|
|
// program counter.
|
|
|
|
virtual void Tick(TickSample* sample) = 0;
|
|
|
|
|
|
|
|
// Start and stop sampler.
|
|
|
|
void Start();
|
|
|
|
void Stop();
|
|
|
|
|
|
|
|
// Is the sampler used for profiling.
|
|
|
|
inline bool IsProfiling() { return profiling_; }
|
|
|
|
|
|
|
|
// Whether the sampler is running (that is, consumes resources).
|
|
|
|
inline bool IsActive() { return active_; }
|
|
|
|
|
|
|
|
class PlatformData;
|
|
|
|
|
|
|
|
private:
|
|
|
|
int interval_;
|
|
|
|
bool profiling_;
|
|
|
|
bool active_;
|
|
|
|
PlatformData* data_; // Platform specific data.
|
|
|
|
DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // ENABLE_LOGGING_AND_PROFILING
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
|
|
|
|
#endif // V8_PLATFORM_H_
|