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494 lines
18 KiB
494 lines
18 KiB
16 years ago
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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16 years ago
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#ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_
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#define V8_IA32_VIRTUAL_FRAME_IA32_H_
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16 years ago
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#include "register-allocator.h"
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namespace v8 { namespace internal {
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// -------------------------------------------------------------------------
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// Virtual frames
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//
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// The virtual frame is an abstraction of the physical stack frame. It
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// encapsulates the parameters, frame-allocated locals, and the expression
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// stack. It supports push/pop operations on the expression stack, as well
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// as random access to the expression stack elements, locals, and
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// parameters.
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class VirtualFrame : public Malloced {
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public:
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// A utility class to introduce a scope where the virtual frame is
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// expected to remain spilled. The constructor spills the code
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// generator's current frame, but no attempt is made to require it
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// to stay spilled. It is intended as documentation while the code
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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explicit SpilledScope(CodeGenerator* cgen);
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~SpilledScope();
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private:
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CodeGenerator* cgen_;
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bool previous_state_;
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};
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// An illegal index into the virtual frame.
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static const int kIllegalIndex = -1;
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// Construct an initial virtual frame on entry to a JS function.
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explicit VirtualFrame(CodeGenerator* cgen);
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// Construct a virtual frame as a clone of an existing one.
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explicit VirtualFrame(VirtualFrame* original);
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// Create a duplicate of an existing valid frame element.
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FrameElement CopyElementAt(int index);
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// The height of the virtual expression stack.
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int height() const {
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return elements_.length() - expression_base_index();
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}
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int register_index(Register reg) {
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return register_locations_[reg.code()];
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}
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bool is_used(int reg_code) {
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return register_locations_[reg_code] != kIllegalIndex;
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}
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bool is_used(Register reg) {
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return is_used(reg.code());
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}
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// Add extra in-memory elements to the top of the frame to match an actual
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// frame (eg, the frame after an exception handler is pushed). No code is
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// emitted.
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void Adjust(int count);
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// Forget count elements from the top of the frame all in-memory
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// (including synced) and adjust the stack pointer downward, to
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// match an external frame effect (examples include a call removing
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// its arguments, and exiting a try/catch removing an exception
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// handler). No code will be emitted.
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void Forget(int count);
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// Forget count elements from the top of the frame without adjusting
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// the stack pointer downward. This is used, for example, before
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// merging frames at break, continue, and return targets.
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void ForgetElements(int count);
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// Spill all values from the frame to memory.
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void SpillAll();
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// Spill all occurrences of a specific register from the frame.
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void Spill(Register reg);
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// Spill all occurrences of an arbitrary register if possible. Return the
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// register spilled or no_reg if it was not possible to free any register
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// (ie, they all have frame-external references).
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Register SpillAnyRegister();
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// Prepare this virtual frame for merging to an expected frame by
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// performing some state changes that do not require generating
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// code. It is guaranteed that no code will be generated.
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void PrepareMergeTo(VirtualFrame* expected);
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// Make this virtual frame have a state identical to an expected virtual
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// frame. As a side effect, code may be emitted to make this frame match
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// the expected one.
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void MergeTo(VirtualFrame* expected);
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// Detach a frame from its code generator, perhaps temporarily. This
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// tells the register allocator that it is free to use frame-internal
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// registers. Used when the code generator's frame is switched from this
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// one to NULL by an unconditional jump.
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void DetachFromCodeGenerator();
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// (Re)attach a frame to its code generator. This informs the register
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// allocator that the frame-internal register references are active again.
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// Used when a code generator's frame is switched from NULL to this one by
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// binding a label.
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void AttachToCodeGenerator();
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// Emit code for the physical JS entry and exit frame sequences. After
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// calling Enter, the virtual frame is ready for use; and after calling
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// Exit it should not be used. Note that Enter does not allocate space in
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// the physical frame for storing frame-allocated locals.
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void Enter();
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void Exit();
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// Prepare for returning from the frame by spilling locals. This
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// avoids generating unnecessary merge code when jumping to the
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// shared return site. Emits code for spills.
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void PrepareForReturn();
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// Allocate and initialize the frame-allocated locals.
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void AllocateStackSlots(int count);
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// An element of the expression stack as an assembly operand.
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Operand ElementAt(int index) const {
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return Operand(esp, index * kPointerSize);
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}
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// Random-access store to a frame-top relative frame element. The result
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// becomes owned by the frame and is invalidated.
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void SetElementAt(int index, Result* value);
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// Set a frame element to a constant. The index is frame-top relative.
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void SetElementAt(int index, Handle<Object> value) {
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Result temp(value, cgen_);
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SetElementAt(index, &temp);
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}
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void PushElementAt(int index) {
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PushFrameSlotAt(elements_.length() - index - 1);
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}
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void StoreToElementAt(int index) {
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StoreToFrameSlotAt(elements_.length() - index - 1);
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}
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// A frame-allocated local as an assembly operand.
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Operand LocalAt(int index) const {
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ASSERT(0 <= index);
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ASSERT(index < local_count_);
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return Operand(ebp, kLocal0Offset - index * kPointerSize);
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}
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// Push a copy of the value of a local frame slot on top of the frame.
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void PushLocalAt(int index) {
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PushFrameSlotAt(local0_index() + index);
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}
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// Push the value of a local frame slot on top of the frame and invalidate
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// the local slot. The slot should be written to before trying to read
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// from it again.
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void TakeLocalAt(int index) {
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TakeFrameSlotAt(local0_index() + index);
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}
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// Store the top value on the virtual frame into a local frame slot. The
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// value is left in place on top of the frame.
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void StoreToLocalAt(int index) {
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StoreToFrameSlotAt(local0_index() + index);
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}
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// Push the address of the receiver slot on the frame.
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void PushReceiverSlotAddress();
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// Push the function on top of the frame.
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void PushFunction() { PushFrameSlotAt(function_index()); }
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// Save the value of the esi register to the context frame slot.
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void SaveContextRegister();
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// Restore the esi register from the value of the context frame
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// slot.
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void RestoreContextRegister();
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// A parameter as an assembly operand.
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Operand ParameterAt(int index) const {
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ASSERT(-1 <= index); // -1 is the receiver.
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ASSERT(index < parameter_count_);
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return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
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}
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// Push a copy of the value of a parameter frame slot on top of the frame.
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void PushParameterAt(int index) {
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PushFrameSlotAt(param0_index() + index);
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}
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// Push the value of a paramter frame slot on top of the frame and
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// invalidate the parameter slot. The slot should be written to before
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// trying to read from it again.
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void TakeParameterAt(int index) {
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TakeFrameSlotAt(param0_index() + index);
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}
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// Store the top value on the virtual frame into a parameter frame slot.
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// The value is left in place on top of the frame.
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void StoreToParameterAt(int index) {
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StoreToFrameSlotAt(param0_index() + index);
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}
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// The receiver frame slot.
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Operand Receiver() const { return ParameterAt(-1); }
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// Push a try-catch or try-finally handler on top of the virtual frame.
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void PushTryHandler(HandlerType type);
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// Call stub given the number of arguments it expects on (and
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// removes from) the stack.
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Result CallStub(CodeStub* stub, int arg_count);
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// Call stub that takes a single argument passed in eax. The
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// argument is given as a result which does not have to be eax or
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// even a register. The argument is consumed by the call.
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Result CallStub(CodeStub* stub, Result* arg);
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// Call stub that takes a pair of arguments passed in edx (arg0) and
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// eax (arg1). The arguments are given as results which do not have
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// to be in the proper registers or even in registers. The
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// arguments are consumed by the call.
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Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
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// Call runtime given the number of arguments expected on (and
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// removed from) the stack.
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Result CallRuntime(Runtime::Function* f, int arg_count);
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Result CallRuntime(Runtime::FunctionId id, int arg_count);
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// Invoke builtin given the number of arguments it expects on (and
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// removes from) the stack.
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Result InvokeBuiltin(Builtins::JavaScript id,
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InvokeFlag flag,
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int arg_count);
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// Call load IC. Name and receiver are found on top of the frame.
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// Receiver is not dropped.
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Result CallLoadIC(RelocInfo::Mode mode);
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// Call keyed load IC. Key and receiver are found on top of the
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// frame. They are not dropped.
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Result CallKeyedLoadIC(RelocInfo::Mode mode);
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// Call store IC. Name, value, and receiver are found on top of the
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// frame. Receiver is not dropped.
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Result CallStoreIC();
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// Call keyed store IC. Value, key, and receiver are found on top
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// of the frame. Key and receiver are not dropped.
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Result CallKeyedStoreIC();
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// Call call IC. Arguments, reciever, and function name are found
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// on top of the frame. Function name slot is not dropped. The
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// argument count does not include the receiver.
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Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
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// Allocate and call JS function as constructor. Arguments,
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// receiver (global object), and function are found on top of the
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// frame. Function is not dropped. The argument count does not
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// include the receiver.
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Result CallConstructor(int arg_count);
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// Drop a number of elements from the top of the expression stack. May
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// emit code to affect the physical frame. Does not clobber any registers
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// excepting possibly the stack pointer.
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void Drop(int count);
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// Drop one element.
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void Drop() { Drop(1); }
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// Duplicate the top element of the frame.
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void Dup() { PushFrameSlotAt(elements_.length() - 1); }
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// Pop an element from the top of the expression stack. Returns a
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// Result, which may be a constant or a register.
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Result Pop();
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// Pop and save an element from the top of the expression stack and
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// emit a corresponding pop instruction.
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void EmitPop(Register reg);
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void EmitPop(Operand operand);
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// Push an element on top of the expression stack and emit a
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// corresponding push instruction.
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void EmitPush(Register reg);
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void EmitPush(Operand operand);
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void EmitPush(Immediate immediate);
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// Push an element on the virtual frame.
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void Push(Register reg, StaticType static_type = StaticType());
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void Push(Handle<Object> value);
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void Push(Smi* value) { Push(Handle<Object>(value)); }
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// Pushing a result invalidates it (its contents become owned by the
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// frame).
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void Push(Result* result);
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// Nip removes zero or more elements from immediately below the top
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// of the frame, leaving the previous top-of-frame value on top of
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// the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
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void Nip(int num_dropped);
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private:
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static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
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static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
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static const int kContextOffset = StandardFrameConstants::kContextOffset;
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static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
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static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
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CodeGenerator* cgen_;
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MacroAssembler* masm_;
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List<FrameElement> elements_;
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// The number of frame-allocated locals and parameters respectively.
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int parameter_count_;
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int local_count_;
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// The index of the element that is at the processor's stack pointer
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// (the esp register).
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int stack_pointer_;
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// The index of the element that is at the processor's frame pointer
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// (the ebp register).
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int frame_pointer_;
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// The index of the register frame element using each register, or
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// kIllegalIndex if a register is not on the frame.
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int register_locations_[kNumRegisters];
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// The index of the first parameter. The receiver lies below the first
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// parameter.
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int param0_index() const { return 1; }
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// The index of the context slot in the frame.
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int context_index() const {
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ASSERT(frame_pointer_ != kIllegalIndex);
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return frame_pointer_ + 1;
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}
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// The index of the function slot in the frame. It lies above the context
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// slot.
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int function_index() const {
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ASSERT(frame_pointer_ != kIllegalIndex);
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return frame_pointer_ + 2;
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}
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// The index of the first local. Between the parameters and the locals
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// lie the return address, the saved frame pointer, the context, and the
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// function.
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int local0_index() const {
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ASSERT(frame_pointer_ != kIllegalIndex);
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return frame_pointer_ + 3;
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}
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// The index of the base of the expression stack.
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int expression_base_index() const { return local0_index() + local_count_; }
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// Convert a frame index into a frame pointer relative offset into the
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// actual stack.
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int fp_relative(int index) const {
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return (frame_pointer_ - index) * kPointerSize;
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}
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// Record an occurrence of a register in the virtual frame. This has the
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// effect of incrementing the register's external reference count and
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// of updating the index of the register's location in the frame.
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void Use(Register reg, int index);
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// Record that a register reference has been dropped from the frame. This
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// decrements the register's external reference count and invalidates the
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// index of the register's location in the frame.
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void Unuse(Register reg);
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// Spill the element at a particular index---write it to memory if
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// necessary, free any associated register, and forget its value if
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// constant.
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void SpillElementAt(int index);
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// Sync the element at a particular index. If it is a register or
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// constant that disagrees with the value on the stack, write it to memory.
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// Keep the element type as register or constant, and clear the dirty bit.
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void SyncElementAt(int index);
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// Sync the range of elements in [begin, end).
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void SyncRange(int begin, int end);
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|
// Sync a single unsynced element that lies beneath or at the stack pointer.
|
||
|
void SyncElementBelowStackPointer(int index);
|
||
|
|
||
|
// Sync a single unsynced element that lies just above the stack pointer.
|
||
|
void SyncElementByPushing(int index);
|
||
|
|
||
|
// Push a copy of a frame slot (typically a local or parameter) on top of
|
||
|
// the frame.
|
||
|
void PushFrameSlotAt(int index);
|
||
|
|
||
|
// Push a the value of a frame slot (typically a local or parameter) on
|
||
|
// top of the frame and invalidate the slot.
|
||
|
void TakeFrameSlotAt(int index);
|
||
|
|
||
|
// Store the value on top of the frame to a frame slot (typically a local
|
||
|
// or parameter).
|
||
|
void StoreToFrameSlotAt(int index);
|
||
|
|
||
|
// Spill all elements in registers. Spill the top spilled_args elements
|
||
|
// on the frame. Sync all other frame elements.
|
||
|
// Then drop dropped_args elements from the virtual frame, to match
|
||
|
// the effect of an upcoming call that will drop them from the stack.
|
||
|
void PrepareForCall(int spilled_args, int dropped_args);
|
||
|
|
||
|
// Move frame elements currently in registers or constants, that
|
||
|
// should be in memory in the expected frame, to memory.
|
||
|
void MergeMoveRegistersToMemory(VirtualFrame* expected);
|
||
|
|
||
|
// Make the register-to-register moves necessary to
|
||
|
// merge this frame with the expected frame.
|
||
|
// Register to memory moves must already have been made,
|
||
|
// and memory to register moves must follow this call.
|
||
|
// This is because some new memory-to-register moves are
|
||
|
// created in order to break cycles of register moves.
|
||
|
// Used in the implementation of MergeTo().
|
||
|
void MergeMoveRegistersToRegisters(VirtualFrame* expected);
|
||
|
|
||
|
// Make the memory-to-register and constant-to-register moves
|
||
|
// needed to make this frame equal the expected frame.
|
||
|
// Called after all register-to-memory and register-to-register
|
||
|
// moves have been made. After this function returns, the frames
|
||
|
// should be equal.
|
||
|
void MergeMoveMemoryToRegisters(VirtualFrame* expected);
|
||
|
|
||
|
// Invalidates a frame slot (puts an invalid frame element in it).
|
||
|
// Copies on the frame are correctly handled, and if this slot was
|
||
|
// the backing store of copies, the index of the new backing store
|
||
|
// is returned. Otherwise, returns kIllegalIndex.
|
||
|
// Register counts are correctly updated.
|
||
|
int InvalidateFrameSlotAt(int index);
|
||
|
|
||
|
// Call a code stub that has already been prepared for calling (via
|
||
|
// PrepareForCall).
|
||
|
Result RawCallStub(CodeStub* stub);
|
||
|
|
||
|
// Calls a code object which has already been prepared for calling
|
||
|
// (via PrepareForCall).
|
||
|
Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
||
|
|
||
|
bool Equals(VirtualFrame* other);
|
||
|
|
||
|
friend class JumpTarget;
|
||
|
};
|
||
|
|
||
|
} } // namespace v8::internal
|
||
|
|
||
16 years ago
|
#endif // V8_IA32_VIRTUAL_FRAME_IA32_H_
|