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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "pipe_wrap.h"
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#include "async-wrap.h"
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#include "connection_wrap.h"
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#include "env.h"
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#include "env-inl.h"
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#include "handle_wrap.h"
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#include "node.h"
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#include "node_buffer.h"
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#include "node_wrap.h"
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#include "connect_wrap.h"
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#include "stream_wrap.h"
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#include "util-inl.h"
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#include "util.h"
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namespace node {
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::External;
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::HandleScope;
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using v8::Local;
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using v8::Object;
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using v8::Value;
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Local<Object> PipeWrap::Instantiate(Environment* env, AsyncWrap* parent) {
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EscapableHandleScope handle_scope(env->isolate());
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CHECK_EQ(false, env->pipe_constructor_template().IsEmpty());
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Local<Function> constructor = env->pipe_constructor_template()->GetFunction();
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CHECK_EQ(false, constructor.IsEmpty());
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Local<Value> ptr = External::New(env->isolate(), parent);
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Local<Object> instance =
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constructor->NewInstance(env->context(), 1, &ptr).ToLocalChecked();
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return handle_scope.Escape(instance);
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}
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void PipeWrap::Initialize(Local<Object> target,
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Local<Value> unused,
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Local<Context> context) {
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Environment* env = Environment::GetCurrent(context);
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Local<FunctionTemplate> t = env->NewFunctionTemplate(New);
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t->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Pipe"));
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t->InstanceTemplate()->SetInternalFieldCount(1);
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async_wrap,src: add GetAsyncId() method
Allow handles to retrieve their own uid's by adding a new method on the
FunctionTemplates. Implementation of these into all other classes will
come in a future commit.
Add the method AsyncWrap::GetAsyncId() to all inheriting class objects
so the uid of the handle can be retrieved from JS.
In all applicable locations, run ClearWrap() on the object holding the
pointer so that it never points to invalid memory and make sure Wrap()
is always run so the class pointer is correctly attached to the object
and can be retrieved so GetAsyncId() can be run.
In many places a class instance was not removing its own pointer from
object() in the destructor. This left an invalid pointer in the JS
object that could cause the application to segfault under certain
conditions.
Remove ClearWrap() from ReqWrap for continuity. The ReqWrap constructor
was not the one to call Wrap(), so it shouldn't be the one to call
ClearWrap().
Wrap() has been added to all constructors that inherit from AsyncWrap.
Normally it's the child most class. Except in the case of HandleWrap.
Which must be the constructor that runs Wrap() because the class pointer
is retrieved for certain calls and because other child classes have
multiple inheritance to pointer to the HandleWrap needs to be stored.
ClearWrap() has been placed in all FunctionTemplate constructors so that
no random values are returned when running getAsyncId(). ClearWrap() has
also been placed in all class destructors, except in those that use
MakeWeak() because the destructor will run during GC. Making the
object() inaccessible.
It could be simplified to where AsyncWrap sets the internal pointer,
then if an inheriting class needs one of it's own it could set it again.
But the inverse would need to be true also, where AsyncWrap then also
runs ClearWeak. Unforunately because some of the handles are cleaned up
during GC that's impossible. Also in the case of ReqWrap it runs Reset()
in the destructor, making the object() inaccessible. Meaning,
ClearWrap() must be run by the class that runs Wrap(). There's currently
no generalized way of taking care of this across all instances of
AsyncWrap.
I'd prefer that there be checks in there for these things, but haven't
found a way to place them that wouldn't be just as unreliable.
Add test that checks all resources that can run getAsyncId(). Would like
a way to enforce that any new classes that can also run getAsyncId() are
tested, but don't have one.
PR-URL: https://github.com/nodejs/node/pull/12892
Ref: https://github.com/nodejs/node/pull/11883
Ref: https://github.com/nodejs/node/pull/8531
Reviewed-By: Andreas Madsen <amwebdk@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Sam Roberts <vieuxtech@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
8 years ago
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env->SetProtoMethod(t, "getAsyncId", AsyncWrap::GetAsyncId);
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env->SetProtoMethod(t, "close", HandleWrap::Close);
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env->SetProtoMethod(t, "unref", HandleWrap::Unref);
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env->SetProtoMethod(t, "ref", HandleWrap::Ref);
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env->SetProtoMethod(t, "hasRef", HandleWrap::HasRef);
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#ifdef _WIN32
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stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
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StreamWrap::AddMethods(env, t);
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#else
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StreamWrap::AddMethods(env, t, StreamBase::kFlagHasWritev);
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#endif
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env->SetProtoMethod(t, "bind", Bind);
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env->SetProtoMethod(t, "listen", Listen);
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env->SetProtoMethod(t, "connect", Connect);
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env->SetProtoMethod(t, "open", Open);
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#ifdef _WIN32
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env->SetProtoMethod(t, "setPendingInstances", SetPendingInstances);
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#endif
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "Pipe"), t->GetFunction());
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env->set_pipe_constructor_template(t);
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// Create FunctionTemplate for PipeConnectWrap.
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auto constructor = [](const FunctionCallbackInfo<Value>& args) {
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CHECK(args.IsConstructCall());
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async_wrap,src: add GetAsyncId() method
Allow handles to retrieve their own uid's by adding a new method on the
FunctionTemplates. Implementation of these into all other classes will
come in a future commit.
Add the method AsyncWrap::GetAsyncId() to all inheriting class objects
so the uid of the handle can be retrieved from JS.
In all applicable locations, run ClearWrap() on the object holding the
pointer so that it never points to invalid memory and make sure Wrap()
is always run so the class pointer is correctly attached to the object
and can be retrieved so GetAsyncId() can be run.
In many places a class instance was not removing its own pointer from
object() in the destructor. This left an invalid pointer in the JS
object that could cause the application to segfault under certain
conditions.
Remove ClearWrap() from ReqWrap for continuity. The ReqWrap constructor
was not the one to call Wrap(), so it shouldn't be the one to call
ClearWrap().
Wrap() has been added to all constructors that inherit from AsyncWrap.
Normally it's the child most class. Except in the case of HandleWrap.
Which must be the constructor that runs Wrap() because the class pointer
is retrieved for certain calls and because other child classes have
multiple inheritance to pointer to the HandleWrap needs to be stored.
ClearWrap() has been placed in all FunctionTemplate constructors so that
no random values are returned when running getAsyncId(). ClearWrap() has
also been placed in all class destructors, except in those that use
MakeWeak() because the destructor will run during GC. Making the
object() inaccessible.
It could be simplified to where AsyncWrap sets the internal pointer,
then if an inheriting class needs one of it's own it could set it again.
But the inverse would need to be true also, where AsyncWrap then also
runs ClearWeak. Unforunately because some of the handles are cleaned up
during GC that's impossible. Also in the case of ReqWrap it runs Reset()
in the destructor, making the object() inaccessible. Meaning,
ClearWrap() must be run by the class that runs Wrap(). There's currently
no generalized way of taking care of this across all instances of
AsyncWrap.
I'd prefer that there be checks in there for these things, but haven't
found a way to place them that wouldn't be just as unreliable.
Add test that checks all resources that can run getAsyncId(). Would like
a way to enforce that any new classes that can also run getAsyncId() are
tested, but don't have one.
PR-URL: https://github.com/nodejs/node/pull/12892
Ref: https://github.com/nodejs/node/pull/11883
Ref: https://github.com/nodejs/node/pull/8531
Reviewed-By: Andreas Madsen <amwebdk@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Sam Roberts <vieuxtech@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
8 years ago
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ClearWrap(args.This());
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};
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auto cwt = FunctionTemplate::New(env->isolate(), constructor);
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cwt->InstanceTemplate()->SetInternalFieldCount(1);
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async_wrap,src: add GetAsyncId() method
Allow handles to retrieve their own uid's by adding a new method on the
FunctionTemplates. Implementation of these into all other classes will
come in a future commit.
Add the method AsyncWrap::GetAsyncId() to all inheriting class objects
so the uid of the handle can be retrieved from JS.
In all applicable locations, run ClearWrap() on the object holding the
pointer so that it never points to invalid memory and make sure Wrap()
is always run so the class pointer is correctly attached to the object
and can be retrieved so GetAsyncId() can be run.
In many places a class instance was not removing its own pointer from
object() in the destructor. This left an invalid pointer in the JS
object that could cause the application to segfault under certain
conditions.
Remove ClearWrap() from ReqWrap for continuity. The ReqWrap constructor
was not the one to call Wrap(), so it shouldn't be the one to call
ClearWrap().
Wrap() has been added to all constructors that inherit from AsyncWrap.
Normally it's the child most class. Except in the case of HandleWrap.
Which must be the constructor that runs Wrap() because the class pointer
is retrieved for certain calls and because other child classes have
multiple inheritance to pointer to the HandleWrap needs to be stored.
ClearWrap() has been placed in all FunctionTemplate constructors so that
no random values are returned when running getAsyncId(). ClearWrap() has
also been placed in all class destructors, except in those that use
MakeWeak() because the destructor will run during GC. Making the
object() inaccessible.
It could be simplified to where AsyncWrap sets the internal pointer,
then if an inheriting class needs one of it's own it could set it again.
But the inverse would need to be true also, where AsyncWrap then also
runs ClearWeak. Unforunately because some of the handles are cleaned up
during GC that's impossible. Also in the case of ReqWrap it runs Reset()
in the destructor, making the object() inaccessible. Meaning,
ClearWrap() must be run by the class that runs Wrap(). There's currently
no generalized way of taking care of this across all instances of
AsyncWrap.
I'd prefer that there be checks in there for these things, but haven't
found a way to place them that wouldn't be just as unreliable.
Add test that checks all resources that can run getAsyncId(). Would like
a way to enforce that any new classes that can also run getAsyncId() are
tested, but don't have one.
PR-URL: https://github.com/nodejs/node/pull/12892
Ref: https://github.com/nodejs/node/pull/11883
Ref: https://github.com/nodejs/node/pull/8531
Reviewed-By: Andreas Madsen <amwebdk@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Sam Roberts <vieuxtech@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
8 years ago
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env->SetProtoMethod(cwt, "getAsyncId", AsyncWrap::GetAsyncId);
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cwt->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "PipeConnectWrap"));
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "PipeConnectWrap"),
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cwt->GetFunction());
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}
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void PipeWrap::New(const FunctionCallbackInfo<Value>& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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CHECK(args.IsConstructCall());
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Environment* env = Environment::GetCurrent(args);
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if (args[0]->IsExternal()) {
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void* ptr = args[0].As<External>()->Value();
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new PipeWrap(env, args.This(), false, static_cast<AsyncWrap*>(ptr));
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} else {
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new PipeWrap(env, args.This(), args[0]->IsTrue(), nullptr);
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}
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}
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PipeWrap::PipeWrap(Environment* env,
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Local<Object> object,
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bool ipc,
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AsyncWrap* parent)
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: ConnectionWrap(env,
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object,
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AsyncWrap::PROVIDER_PIPEWRAP,
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parent) {
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int r = uv_pipe_init(env->event_loop(), &handle_, ipc);
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CHECK_EQ(r, 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_pipe_init() returns void.
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UpdateWriteQueueSize();
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}
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void PipeWrap::Bind(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap;
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ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
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node::Utf8Value name(args.GetIsolate(), args[0]);
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int err = uv_pipe_bind(&wrap->handle_, *name);
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args.GetReturnValue().Set(err);
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}
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#ifdef _WIN32
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void PipeWrap::SetPendingInstances(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap;
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ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
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int instances = args[0]->Int32Value();
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uv_pipe_pending_instances(&wrap->handle_, instances);
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}
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#endif
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void PipeWrap::Listen(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap;
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ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
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int backlog = args[0]->Int32Value();
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int err = uv_listen(reinterpret_cast<uv_stream_t*>(&wrap->handle_),
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backlog,
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OnConnection);
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args.GetReturnValue().Set(err);
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}
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void PipeWrap::Open(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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PipeWrap* wrap;
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ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
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int fd = args[0]->Int32Value();
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int err = uv_pipe_open(&wrap->handle_, fd);
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if (err != 0)
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env->isolate()->ThrowException(UVException(err, "uv_pipe_open"));
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}
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void PipeWrap::Connect(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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PipeWrap* wrap;
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ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
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CHECK(args[0]->IsObject());
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CHECK(args[1]->IsString());
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Local<Object> req_wrap_obj = args[0].As<Object>();
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node::Utf8Value name(env->isolate(), args[1]);
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ConnectWrap* req_wrap =
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new ConnectWrap(env, req_wrap_obj, AsyncWrap::PROVIDER_PIPECONNECTWRAP);
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uv_pipe_connect(req_wrap->req(),
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&wrap->handle_,
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*name,
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AfterConnect);
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req_wrap->Dispatched();
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args.GetReturnValue().Set(0); // uv_pipe_connect() doesn't return errors.
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}
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} // namespace node
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NODE_MODULE_CONTEXT_AWARE_BUILTIN(pipe_wrap, node::PipeWrap::Initialize)
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