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@ -27,20 +27,41 @@ module.exports = Writable; |
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Writable.WritableState = WritableState; |
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var util = require('util'); |
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var assert = require('assert'); |
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var Stream = require('stream'); |
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util.inherits(Writable, Stream); |
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function WritableState(options) { |
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function WritableState(options, stream) { |
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options = options || {}; |
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this.highWaterMark = options.highWaterMark || 16 * 1024; |
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// the point at which write() starts returning false
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this.highWaterMark = options.hasOwnProperty('highWaterMark') ? |
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options.highWaterMark : 16 * 1024; |
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// the point that it has to get to before we call _write(chunk,cb)
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// default to pushing everything out as fast as possible.
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this.lowWaterMark = options.hasOwnProperty('lowWaterMark') ? |
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options.lowWaterMark : 1024; |
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options.lowWaterMark : 0; |
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// cast to ints.
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assert(typeof this.lowWaterMark === 'number'); |
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assert(typeof this.highWaterMark === 'number'); |
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this.lowWaterMark = ~~this.lowWaterMark; |
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this.highWaterMark = ~~this.highWaterMark; |
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assert(this.lowWaterMark >= 0); |
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assert(this.highWaterMark >= this.lowWaterMark, |
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this.highWaterMark + '>=' + this.lowWaterMark); |
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this.needDrain = false; |
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this.ended = false; |
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// at the start of calling end()
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this.ending = false; |
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// when end() has been called, and returned
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this.ended = false; |
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// when 'finish' has emitted
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this.finished = false; |
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// when 'finish' is being emitted
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this.finishing = false; |
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// should we decode strings into buffers before passing to _write?
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// this is here so that some node-core streams can optimize string
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@ -53,7 +74,22 @@ function WritableState(options) { |
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// socket or file.
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this.length = 0; |
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// a flag to see when we're in the middle of a write.
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this.writing = false; |
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// a flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick.
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this.sync = false; |
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// the callback that's passed to _write(chunk,cb)
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this.onwrite = onwrite.bind(stream); |
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// the callback that the user supplies to write(chunk,encoding,cb)
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this.writecb = null; |
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// the amount that is being written when _write is called.
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this.writelen = 0; |
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this.buffer = []; |
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} |
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@ -63,7 +99,7 @@ function Writable(options) { |
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if (!(this instanceof Writable) && !(this instanceof Stream.Duplex)) |
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return new Writable(options); |
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this._writableState = new WritableState(options); |
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this._writableState = new WritableState(options, this); |
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// legacy.
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this.writable = true; |
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@ -71,23 +107,26 @@ function Writable(options) { |
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Stream.call(this); |
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} |
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// Override this method for sync streams
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// override the _write(chunk, cb) method for async streams
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// Override this method or _write(chunk, cb)
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Writable.prototype.write = function(chunk, encoding, cb) { |
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var state = this._writableState; |
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if (state.ended) { |
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this.emit('error', new Error('write after end')); |
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return; |
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} |
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if (typeof encoding === 'function') { |
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cb = encoding; |
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encoding = null; |
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} |
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if (state.ended) { |
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var er = new Error('write after end'); |
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if (typeof cb === 'function') |
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cb(er); |
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this.emit('error', er); |
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return; |
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} |
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var l = chunk.length; |
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if (false === state.decodeStrings) |
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chunk = [chunk, encoding]; |
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chunk = [chunk, encoding || 'utf8']; |
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else if (typeof chunk === 'string' || encoding) { |
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chunk = new Buffer(chunk + '', encoding); |
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l = chunk.length; |
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@ -107,70 +146,84 @@ Writable.prototype.write = function(chunk, encoding, cb) { |
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} |
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state.writing = true; |
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var sync = true; |
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this._write(chunk, writecb.bind(this)); |
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sync = false; |
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state.sync = true; |
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state.writelen = l; |
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state.writecb = cb; |
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this._write(chunk, state.onwrite); |
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state.sync = false; |
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return ret; |
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}; |
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function writecb(er) { |
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state.writing = false; |
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if (er) { |
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if (cb) { |
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if (sync) |
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process.nextTick(cb.bind(null, er)); |
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else |
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cb(er); |
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} else |
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this.emit('error', er); |
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return; |
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} |
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state.length -= l; |
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function onwrite(er) { |
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var state = this._writableState; |
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var sync = state.sync; |
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var cb = state.writecb; |
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var l = state.writelen; |
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state.writing = false; |
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state.writelen = null; |
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state.writecb = null; |
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if (er) { |
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if (cb) { |
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// don't call the cb until the next tick if we're in sync mode.
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// also, defer if we're about to write some more right now.
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if (sync || state.buffer.length) |
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process.nextTick(cb); |
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else |
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cb(); |
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} |
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if (state.length === 0 && (state.ended || state.ending)) { |
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// emit 'finish' at the very end.
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this.emit('finish'); |
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return; |
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} |
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// if there's something in the buffer waiting, then do that, too.
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if (state.buffer.length) { |
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var chunkCb = state.buffer.shift(); |
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chunk = chunkCb[0]; |
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cb = chunkCb[1]; |
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if (false === state.decodeStrings) |
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l = chunk[0].length; |
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if (sync) |
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process.nextTick(cb.bind(null, er)); |
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else |
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l = chunk.length; |
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state.writing = true; |
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this._write(chunk, writecb.bind(this)); |
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} |
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if (state.length <= state.lowWaterMark && state.needDrain) { |
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// Must force callback to be called on nextTick, so that we don't
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// emit 'drain' before the write() consumer gets the 'false' return
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// value, and has a chance to attach a 'drain' listener.
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process.nextTick(function() { |
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if (!state.needDrain) |
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return; |
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state.needDrain = false; |
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this.emit('drain'); |
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}.bind(this)); |
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} |
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cb(er); |
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} else |
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this.emit('error', er); |
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return; |
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} |
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state.length -= l; |
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if (cb) { |
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// don't call the cb until the next tick if we're in sync mode.
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// also, defer if we're about to write some more right now.
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if (sync || state.buffer.length) |
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process.nextTick(cb); |
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else |
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cb(); |
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} |
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}; |
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if (state.length === 0 && (state.ended || state.ending)) { |
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// emit 'finish' at the very end.
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state.finishing = true; |
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this.emit('finish'); |
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state.finished = true; |
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return; |
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} |
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// if there's something in the buffer waiting, then do that, too.
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if (state.buffer.length) { |
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var chunkCb = state.buffer.shift(); |
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var chunk = chunkCb[0]; |
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cb = chunkCb[1]; |
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if (false === state.decodeStrings) |
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l = chunk[0].length; |
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else |
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l = chunk.length; |
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state.writelen = l; |
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state.writecb = cb; |
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state.writechunk = chunk; |
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state.writing = true; |
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this._write(chunk, state.onwrite); |
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} |
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if (state.length <= state.lowWaterMark && state.needDrain) { |
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// Must force callback to be called on nextTick, so that we don't
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// emit 'drain' before the write() consumer gets the 'false' return
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// value, and has a chance to attach a 'drain' listener.
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process.nextTick(function() { |
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if (!state.needDrain) |
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return; |
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state.needDrain = false; |
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this.emit('drain'); |
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}.bind(this)); |
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} |
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} |
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Writable.prototype._write = function(chunk, cb) { |
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process.nextTick(cb.bind(this, new Error('not implemented'))); |
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@ -178,10 +231,18 @@ Writable.prototype._write = function(chunk, cb) { |
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Writable.prototype.end = function(chunk, encoding) { |
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var state = this._writableState; |
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// ignore unnecessary end() calls.
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if (state.ending || state.ended || state.finished) |
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return; |
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state.ending = true; |
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if (chunk) |
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this.write(chunk, encoding); |
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else if (state.length === 0) |
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else if (state.length === 0) { |
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state.finishing = true; |
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this.emit('finish'); |
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state.finished = true; |
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} |
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state.ended = true; |
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}; |
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