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Initial binding to uv_tcp_t

v0.7.4-release
Ryan Dahl 14 years ago
parent
commit
062759194b
  1. 4
      src/node_extensions.h
  2. 142
      src/tcp_wrap.cc
  3. 18
      test/simple/test-tcp-wrap.js
  4. 1
      wscript

4
src/node_extensions.h

@ -40,6 +40,10 @@ NODE_EXT_LIST_ITEM(node_signal_watcher)
#endif
NODE_EXT_LIST_ITEM(node_stdio)
NODE_EXT_LIST_ITEM(node_os)
// libuv rewrite
NODE_EXT_LIST_ITEM(node_timer_wrap)
NODE_EXT_LIST_ITEM(node_tcp_wrap)
NODE_EXT_LIST_END

142
src/tcp_wrap.cc

@ -0,0 +1,142 @@
#include <v8.h>
#include <uv.h>
#include <node.h>
// Rules:
//
// - Do not throw from handle methods. Set errno.
//
// - MakeCallback may only be made directly off the event loop.
// That is there can be no JavaScript stack frames underneith it.
// (Is there anyway to assert that?)
//
// - No use of v8::WeakReferenceCallback. The close callback signifies that
// we're done with a handle - external resources can be freed.
//
// - Reusable?
//
// - The uv_close_cb is used to free the c++ object. The close callback
// is not made into javascript land.
//
// - uv_ref, uv_unref counts are managed at this layer to avoid needless
// js/c++ boundary crossing. At the javascript layer that should all be
// taken care of.
#define UNWRAP \
assert(!args.Holder().IsEmpty()); \
assert(args.Holder()->InternalFieldCount() > 0); \
TCPWrap* wrap = \
static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
if (!wrap) { \
SetErrno(UV_EBADF); \
return scope.Close(Integer::New(-1)); \
}
namespace node {
using v8::Object;
using v8::Handle;
using v8::Local;
using v8::Persistent;
using v8::Value;
using v8::HandleScope;
using v8::FunctionTemplate;
using v8::String;
using v8::Function;
using v8::TryCatch;
using v8::Context;
using v8::Arguments;
using v8::Integer;
class TCPWrap {
public:
static void Initialize(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> constructor = FunctionTemplate::New(New);
constructor->InstanceTemplate()->SetInternalFieldCount(1);
constructor->SetClassName(String::NewSymbol("TCP"));
NODE_SET_PROTOTYPE_METHOD(constructor, "bind", Bind);
NODE_SET_PROTOTYPE_METHOD(constructor, "close", Close);
target->Set(String::NewSymbol("TCP"), constructor->GetFunction());
}
private:
static Handle<Value> New(const Arguments& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
HandleScope scope;
TCPWrap *wrap = new TCPWrap(args.This());
assert(wrap);
return scope.Close(args.This());
}
TCPWrap(Handle<Object> object) {
int r = uv_tcp_init(&handle_);
handle_.data = this;
assert(r == 0); // How do we proxy this error up to javascript?
// Suggestion: uv_tcp_init() returns void.
assert(object_.IsEmpty());
assert(object->InternalFieldCount() > 0);
object_ = v8::Persistent<v8::Object>::New(object);
object_->SetPointerInInternalField(0, this);
}
~TCPWrap() {
assert(!object_.IsEmpty());
object_->SetPointerInInternalField(0, NULL);
object_.Dispose();
}
// Free the C++ object on the close callback.
static void OnClose(uv_handle_t* handle) {
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
delete wrap;
}
static Handle<Value> Bind(const Arguments& args) {
HandleScope scope;
UNWRAP
String::AsciiValue ip_address(args[0]->ToString());
int port = args[1]->Int32Value();
struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
int r = uv_bind(&wrap->handle_, address);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
// TODO: share me?
static Handle<Value> Close(const Arguments& args) {
HandleScope scope;
UNWRAP
int r = uv_close((uv_handle_t*) &wrap->handle_, OnClose);
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
uv_tcp_t handle_;
Persistent<Object> object_;
};
} // namespace node
NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);

18
test/simple/test-tcp-wrap.js

@ -0,0 +1,18 @@
var common = require('../common');
var assert = require('assert');
var TCP = process.binding('tcp_wrap').TCP;
var handle = new TCP();
// Cannot bind to port 80 because of access rights.
var r = handle.bind("0.0.0.0", 80);
assert.equal(-1, r);
console.log(errno);
assert.equal(errno, "EACCESS");
// Should be able to bind to the common.PORT
var r = handle.bind("0.0.0.0", common.PORT);
assert.equal(0, r);
handle.close();

1
wscript

@ -844,6 +844,7 @@ def build(bld):
src/node_dtrace.cc
src/node_string.cc
src/timer_wrap.cc
src/tcp_wrap.cc
"""
if sys.platform.startswith("win32"):

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