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Added ability to dgram.send to send multiple buffers, _writev style. The offset and length parameters in dgram.send are now optional. Refactored the dgram benchmarks, and seperated them from net. Added docs for the new signature. Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com> Fixes: https://github.com/nodejs/node/issues/4302 PR-URL: https://github.com/nodejs/node/pull/4374process-exit-stdio-flushing
Matteo Collina
9 years ago
12 changed files with 455 additions and 117 deletions
@ -0,0 +1,80 @@ |
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// test UDP send throughput with the multi buffer API against Buffer.concat
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'use strict'; |
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const common = require('../common.js'); |
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const PORT = common.PORT; |
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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// event loop cycles more than anything else.
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var bench = common.createBenchmark(main, { |
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len: [64, 256, 512, 1024], |
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num: [100], |
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chunks: [1, 2, 4, 8], |
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type: ['concat', 'multi'], |
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dur: [5] |
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}); |
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var dur; |
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var len; |
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var num; |
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var type; |
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var chunk; |
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var chunks; |
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var encoding; |
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function main(conf) { |
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dur = +conf.dur; |
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len = +conf.len; |
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num = +conf.num; |
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type = conf.type; |
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chunks = +conf.chunks; |
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chunk = [] |
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for (var i = 0; i < chunks; i++) { |
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chunk.push(new Buffer(Math.round(len / chunks))); |
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} |
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server(); |
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} |
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var dgram = require('dgram'); |
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function server() { |
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var sent = 0; |
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var received = 0; |
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var socket = dgram.createSocket('udp4'); |
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var onsend = type === 'concat' ? onsendConcat : onsendMulti; |
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function onsendConcat() { |
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if (sent++ % num == 0) |
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for (var i = 0; i < num; i++) { |
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socket.send(Buffer.concat(chunk), PORT, '127.0.0.1', onsend); |
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} |
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} |
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function onsendMulti() { |
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if (sent++ % num == 0) |
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for (var i = 0; i < num; i++) { |
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socket.send(chunk, PORT, '127.0.0.1', onsend); |
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} |
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} |
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socket.on('listening', function() { |
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bench.start(); |
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onsend(); |
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setTimeout(function() { |
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var bytes = sent * len; |
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var gbits = (bytes * 8) / (1024 * 1024 * 1024); |
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bench.end(gbits); |
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}, dur * 1000); |
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}); |
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socket.on('message', function(buf, rinfo) { |
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received++; |
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}); |
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socket.bind(PORT); |
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} |
@ -0,0 +1,70 @@ |
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// test UDP send/recv throughput with the multi buffer API
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'use strict'; |
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const common = require('../common.js'); |
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const PORT = common.PORT; |
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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// event loop cycles more than anything else.
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var bench = common.createBenchmark(main, { |
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len: [64, 256, 1024], |
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num: [100], |
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chunks: [1, 2, 4, 8], |
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type: ['send', 'recv'], |
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dur: [5] |
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}); |
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var dur; |
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var len; |
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var num; |
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var type; |
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var chunk; |
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var chunks; |
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var encoding; |
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function main(conf) { |
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dur = +conf.dur; |
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len = +conf.len; |
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num = +conf.num; |
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type = conf.type; |
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chunks = +conf.chunks; |
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chunk = [] |
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for (var i = 0; i < chunks; i++) { |
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chunk.push(new Buffer(Math.round(len / chunks))); |
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} |
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server(); |
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} |
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var dgram = require('dgram'); |
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function server() { |
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var sent = 0; |
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var received = 0; |
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var socket = dgram.createSocket('udp4'); |
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function onsend() { |
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if (sent++ % num == 0) |
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for (var i = 0; i < num; i++) |
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socket.send(chunk, PORT, '127.0.0.1', onsend); |
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} |
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socket.on('listening', function() { |
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bench.start(); |
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onsend(); |
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setTimeout(function() { |
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var bytes = (type === 'send' ? sent : received) * len; |
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var gbits = (bytes * 8) / (1024 * 1024 * 1024); |
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bench.end(gbits); |
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}, dur * 1000); |
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}); |
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socket.on('message', function(buf, rinfo) { |
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received++; |
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}); |
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socket.bind(PORT); |
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} |
@ -1,7 +1,8 @@ |
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// test UDP send/recv throughput
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// test UDP send/recv throughput with the "old" offset/length API
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'use strict'; |
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var common = require('../common.js'); |
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var PORT = common.PORT; |
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const common = require('../common.js'); |
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const PORT = common.PORT; |
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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@ -0,0 +1,62 @@ |
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// test UDP send/recv throughput with the new single Buffer API
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'use strict'; |
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const common = require('../common.js'); |
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const PORT = common.PORT; |
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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// event loop cycles more than anything else.
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var bench = common.createBenchmark(main, { |
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len: [1, 64, 256, 1024], |
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num: [100], |
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type: ['send', 'recv'], |
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dur: [5] |
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}); |
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var dur; |
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var len; |
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var num; |
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var type; |
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var chunk; |
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var encoding; |
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function main(conf) { |
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dur = +conf.dur; |
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len = +conf.len; |
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num = +conf.num; |
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type = conf.type; |
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chunk = new Buffer(len); |
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server(); |
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} |
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var dgram = require('dgram'); |
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function server() { |
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var sent = 0; |
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var received = 0; |
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var socket = dgram.createSocket('udp4'); |
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function onsend() { |
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if (sent++ % num == 0) |
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for (var i = 0; i < num; i++) |
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socket.send(chunk, PORT, '127.0.0.1', onsend); |
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} |
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socket.on('listening', function() { |
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bench.start(); |
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onsend(); |
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setTimeout(function() { |
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var bytes = (type === 'send' ? sent : received) * chunk.length; |
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var gbits = (bytes * 8) / (1024 * 1024 * 1024); |
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bench.end(gbits); |
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}, dur * 1000); |
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}); |
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socket.on('message', function(buf, rinfo) { |
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received++; |
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}); |
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socket.bind(PORT); |
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} |
@ -0,0 +1,21 @@ |
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'use strict'; |
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const common = require('../common'); |
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const assert = require('assert'); |
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const dgram = require('dgram'); |
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const client = dgram.createSocket('udp4'); |
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const buf = new Buffer(256); |
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const onMessage = common.mustCall(function(err, bytes) { |
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assert.equal(bytes, buf.length); |
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clearTimeout(timer); |
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client.close(); |
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}); |
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const timer = setTimeout(function() { |
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throw new Error('Timeout'); |
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}, common.platformTimeout(200)); |
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client.send(buf, common.PORT, common.localhostIPv4, onMessage); |
@ -0,0 +1,36 @@ |
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'use strict'; |
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const common = require('../common'); |
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const assert = require('assert'); |
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const dgram = require('dgram'); |
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const client = dgram.createSocket('udp4'); |
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const timer = setTimeout(function() { |
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throw new Error('Timeout'); |
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}, common.platformTimeout(200)); |
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const onMessage = common.mustCall(function(err, bytes) { |
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assert.equal(bytes, buf1.length + buf2.length); |
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clearTimeout(timer); |
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client.close(); |
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}); |
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const buf1 = new Buffer(256); |
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const buf2 = new Buffer(256); |
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buf1.fill('x'); |
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buf2.fill('y'); |
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client.on('listening', function() { |
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client.send([buf1, buf2], common.PORT, common.localhostIPv4, onMessage); |
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}); |
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client.on('message', function(buf, info) { |
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const expected = Buffer.concat([buf1, buf2]); |
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assert.ok(buf.equals(expected), 'message was received correctly'); |
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client.close(); |
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}); |
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client.bind(common.PORT); |
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