diff --git a/doc/api.markdown b/doc/api.markdown index 7144ac4b72..51680b70bc 100644 --- a/doc/api.markdown +++ b/doc/api.markdown @@ -25,123 +25,185 @@ it with the node program All of the examples in the documentation can be run similarly. -## Modules -Node uses the CommonJS module system. +## Standard Modules -Node has a simple module loading system. In Node, files and modules are in -one-to-one correspondence. As an example, `foo.js` loads the module -`circle.js` in the same directory. +Node comes with a number of modules that are compiled in to the process, +most of which are documented below. The most common way to use these modules +is with `require('name')` and then assigning the return value to a local +variable with the same name as the module. -The contents of `foo.js`: +Example: - var circle = require('./circle'); var sys = require('sys'); - sys.puts( 'The area of a circle of radius 4 is ' - + circle.area(4)); + +It is possible to extend node with other modules. See `'Modules'` -The contents of `circle.js`: - var PI = 3.14; +## Buffers - exports.area = function (r) { - return PI * r * r; - }; +Pure Javascript is Unicode friendly but not nice to binary data. When +dealing with TCP streams or the file system, it's necessary to handle octet +streams. Node has several strategies for manipulating, creating, and +consuming octet streams. - exports.circumference = function (r) { - return 2 * PI * r; - }; +Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar +to an array of integers but corresponds to a raw memory allocation outside +the V8 heap. A `Buffer` cannot be resized. +Access the class with `require('buffer').Buffer`. -The module `circle.js` has exported the functions `area()` and -`circumference()`. To export an object, add to the special `exports` -object. (Alternatively, one can use `this` instead of `exports`.) Variables -local to the module will be private. In this example the variable `PI` is -private to `circle.js`. The function `puts()` comes from the module `'sys'`, -which is a built-in module. Modules which are not prefixed by `'./'` are -built-in module--more about this later. +Converting between Buffers and JavaScript string objects requires an explicit encoding +method. Node supports 3 string encodings: UTF-8 (`'utf8'`), ASCII (`'ascii'`), and +Binary (`'binary'`). -A module prefixed with `'./'` is relative to the file calling `require()`. -That is, `circle.js` must be in the same directory as `foo.js` for -`require('./circle')` to find it. +* `'ascii'` - for 7 bit ASCII data only. This encoding method is very fast, and will +strip the high bit if set. + +* `'binary'` - for 8 bit binary data such as images. -Without the leading `'./'`, like `require('assert')` the module is searched -for in the `require.paths` array. `require.paths` on my system looks like -this: +* `'utf8'` - Unicode characters. Many web pages and other document formats use UTF-8. -`[ '/home/ryan/.node_libraries' ]` -That is, when `require('assert')` is called Node looks for: +### new Buffer(size) - * 1: `/home/ryan/.node_libraries/assert.js` - * 2: `/home/ryan/.node_libraries/assert.node` - * 3: `/home/ryan/.node_libraries/assert/index.js` - * 4: `/home/ryan/.node_libraries/assert/index.node` +Allocates a new buffer of `size` octets. -interrupting once a file is found. Files ending in `'.node'` are binary Addon -Modules; see the section below about addons. `'index.js'` allows one to -package a module as a directory. +### buffer.write(string, encoding, offset) -`require.paths` can be modified at runtime by simply unshifting new -paths onto it, or at startup with the `NODE_PATH` environmental -variable (which should be a list of paths, colon separated). +Writes `string` to the buffer at `offset` using the given encoding. Returns +number of octets written. If `buffer` did not contain enough space to fit +the entire string it will write a partial amount of the string. In the case +of `'utf8'` encoding, the method will not write partial characters. +Example: write a utf8 string into a buffer, then print it -## Buffers + var sys = require('sys'), + Buffer = require('buffer').Buffer, + buf = new Buffer(256), + len; -Pure Javascript is Unicode friendly but not nice to pure binary data. When -dealing with TCP streams or the file system, it's necessary to handle octet -streams. Node has several strategies for manipulating, creating, and -consuming octet streams. + len = buf.write('\u00bd + \u00bc = \u00be', 'utf8', 0); + sys.puts(len + " bytes: " + buf.toString('utf8', 0, len)); -Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar -to an array of integers but correspond to a raw memory allocation outside -the V8 heap. A `Buffer` cannot be resized. -Access the class at `require('buffer').Buffer`. + // 12 bytes: ½ + ¼ = ¾ + + +### buffer.toString(encoding, start, end) + +Decodes and returns a string from buffer data encoded with `encoding` +beginning at `start` and ending at `end`. + +See `buffer.write()` example, above. + + +### buffer[index] + +Get and set the octet at `index`. The values refer to individual bytes, +so the legal range is between `0x00` and `0xFF` hex or `0` and `255`. + +Example: copy an ASCII string into a buffer, one byte at a time: + + var sys = require('sys'), + Buffer = require('buffer').Buffer, + str = "node.js", + buf = new Buffer(str.length), + i; + + for (i = 0; i < str.length ; i += 1) { + buf[i] = str.charCodeAt(i); + } + + sys.puts(buf); + + // node.js -Node supports 3 string encodings. UTF-8 (`'utf8'`), ASCII (`'ascii'`), and -Binary (`'binary'`). `'ascii'` and `'binary'` only look at the first 8 bits -of the 16bit JavaScript string characters. ### Buffer.byteLength(string, encoding) -Gives the actual byte length of a string. This is not the same as + +Gives the actual byte length of a string. This is not the same as `String.prototype.length` since that returns the number of *characters* in a string. - // Takes in a UTF8 string, gives back a buffer - function stringToBuffer(string) { - var buffer = new Buffer(Buffer.byteLength(string)); - buffer.utf8Write(string); - return buffer; - }; +Example: -### new Buffer(size) -Allocates a new buffer of `size` octets. + var sys = require('sys'), + Buffer = require('buffer').Buffer, + str = '\u00bd + \u00bc = \u00be'; + + sys.puts(str + ": " + str.length + " characters, " + + Buffer.byteLength(str, 'utf8') + " bytes"); + + // ½ + ¼ = ¾: 9 characters, 12 bytes -### buffer[index] -Get and set the octet at `index`. The value can be between `0x00` and `0xFF`. ### buffer.length -length in octets. -### buffer.copy(targetBuffer, targetStart, start, end) +The size of the buffer in bytes. Note that this is not necessarily the size +of the contents. `length` refers to the amount of memory allocated for the +buffer object. It does not change when the contents of the buffer are changed. + + var sys = require('sys'), + Buffer = require('buffer').Buffer, + buf = new Buffer(1234); + + sys.puts(buf.length); + buf.write("some string", "ascii", 0); + sys.puts(buf.length); + + // 1234 + // 1234 + +### buffer.copy(targetBuffer, targetStart, sourceStart, sourceEnd) + Does a memcpy() between buffers. +Example: build two Buffers, then copy `buf1` from byte 16 through byte 20 +into `buf2`, starting at the 8th byte in `buf2`. + + var sys = require('sys'), + Buffer = require('buffer').Buffer, + buf1 = new Buffer(26), + buf2 = new Buffer(26), + i; + + for (i = 0 ; i < 26 ; i += 1) { + buf1[i] = i + 97; // 97 is ASCII a + buf2[i] = 33; // ASCII ! + } + + buf1.copy(buf2, 8, 16, 20); + sys.puts(buf2.toString('ascii', 0, 25)); + + // !!!!!!!!qrst!!!!!!!!!!!!! + + ### buffer.slice(start, end) + Returns a new buffer which references the same memory as the old, but offset and cropped by the `start` and `end` -indexes. **Modifying the new buffer slice will modify memory in the original -buffer!** +indexes. -### buffer.write(string, encoding, offset) -Writes `string` to the buffer at `offset` using the given encoding. Returns -number of octets written. If `buffer` did not contain enough space to fit -the entire string it will write a partial amount of the string. In the case -of `encoding=='utf8'`, the method will not write partial characters. +**Modifying the new buffer slice will modify memory in the original buffer!** -### buffer.toString(encoding, start, end) -Decodes and returns a string assuming in the given encoding beginning at -`start` and ending at `end`. +Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte +from the original Buffer. + + var sys = require('sys'), + Buffer = require('buffer').Buffer, + buf1 = new Buffer(26), buf2, + i; + + for (i = 0 ; i < 26 ; i += 1) { + buf1[i] = i + 97; // 97 is ASCII a + } + buf2 = buf1.slice(0, 3); + sys.puts(buf2.toString('ascii', 0, buf2.length)); + buf1[0] = 33; + sys.puts(buf2.toString('ascii', 0, buf2.length)); + + // abc + // !bc ## EventEmitter @@ -244,12 +306,15 @@ Makes the data event emit a string instead of a `Buffer`. `encoding` can be `'utf8'`, `'ascii'`, or `'binary'`. ### stream.pause() + Pauses the incoming `'data'` events. ### stream.resume() + Resumes the incoming `'data'` events after a `pause()`. ### stream.destroy() + Closes the underlying file descriptor. Stream will not emit any more events. @@ -278,6 +343,7 @@ Emitted on error with the exception `e`. Emitted when the underlying file descriptor has been closed. ### stream.write(string, encoding) + Writes `string` with the given `encoding` to the stream. Returns `true` if the string has been flushed to the kernel buffer. Returns `false` to indicate that the kernel buffer is full, and the data will be sent out in @@ -286,19 +352,24 @@ empty again. The `encoding` defaults to `'utf8'`. ### stream.write(buffer) + Same as the above except with a raw buffer. ### stream.end() + Terminates the stream with EOF or FIN. ### stream.end(string, encoding) + Sends `string` with the given `encoding` and terminates the stream with EOF or FIN. This is useful to reduce the number of packets sent. ### stream.end(buffer) + Same as above but with a `buffer`. ### stream.destroy() + Closes the underlying file descriptor. Stream will not emit any more events. @@ -307,25 +378,51 @@ Closes the underlying file descriptor. Stream will not emit any more events. These object are available in the global scope and can be accessed from anywhere. ### global + The global namespace object. ### process -The process object. Most stuff lives in here. See the 'process object' + +The process object. Most stuff lives in here. See the `'process object'` section. ### require() -To require modules. See the modules section. + +To require modules. See the `'Modules'` section. ### require.paths -The search path for absolute path arguments to `require()`. + +An array of search paths for `require()`. This array can be modified to add custom paths. + +Example: add a new path to the beginning of the search list + + var sys = require('sys'); + + require.paths.unshift('/usr/local/node'); + sys.puts(require.paths); + // /usr/local/node,/Users/mjr/.node_libraries + ### __filename -The filename of the script being executed. + +The filename of the script being executed. This is the absolute path, and not necessarily +the same filename passed in as a command line argument. ### __dirname + The dirname of the script being executed. +Example: running `node example.js` from `/Users/mjr` + + var sys = require('sys'); + sys.puts(__filename); + sys.puts(__dirname); + // /Users/mjr/example.js + // /Users/mjr + + ### module + A reference to the current module (of type `process.Module`). In particular `module.exports` is the same as the `exports` object. See `src/process.js` for more information. @@ -361,7 +458,6 @@ Example of listening for `exit`: `function (err) { } ` - Emitted when an exception bubbles all the way back to the event loop. If a listener is added for this exception, the default action (which is to print a stack trace and exit) will not occur. @@ -419,7 +515,6 @@ Example: the definition of `sys.puts` }; - ### process.openStdin() Opens the standard input stream, returns a readable stream. @@ -462,7 +557,6 @@ This will generate: 4: four - ### process.chdir(directory) Changes the current working directory of the process or throws an exception if that fails. @@ -519,7 +613,6 @@ Returns the current working directory of the process. An object containing the user environment. See environ(7). - ### process.exit(code) Ends the process with the specified `code`. If omitted, exit uses the @@ -568,7 +661,7 @@ Gets/sets the user identity of the process. (See setuid(2).) This is the numeri A compiled-in property that exposes `NODE_PREFIX`. - require('sys').puts('Install prefix: ' + process.installPrefix); + require('sys').puts('Prefix: ' + process.installPrefix); ### process.kill(pid, signal) @@ -909,13 +1002,14 @@ output, and return it all in a callback. exec = require('child_process').exec, child; - child = exec('cat *.js bad_file | wc -l', function (error, stdout, stderr) { - sys.print('stdout: ' + stdout); - sys.print('stderr: ' + stderr); - if (error !== null) { - sys.puts('exec error: ' + error); - } - }); + child = exec('cat *.js bad_file | wc -l', + function (error, stdout, stderr) { + sys.print('stdout: ' + stdout); + sys.print('stderr: ' + stderr); + if (error !== null) { + sys.puts('exec error: ' + error); + } + }); The callback gets the arguments `(error, stdout, stderr)`. On success, `error` will be `null`. On error, `error` will be an instance of `Error` and `err.code` @@ -939,13 +1033,14 @@ the child process is killed. ## Script -`Script` class provides with compiling, remembering and running pieces of Javascript code. You can get `Script` class by issuing +`Script` class compiles and runs JavaScript code. You can access this class with: var Script = process.binding('evals').Script; +New JavaScript code can be compiled and run immediately or compiled, saved, and run later. -### Script.runInThisContext(code, filename='evalmachine.< anonymous >') +### Script.runInThisContext(code, filename) Similar to `process.compile`. `Script.runInThisContext` compiles `code` as if it were loaded from `filename`, runs it and returns the result. Running code does not have access to local scope. `filename` is optional. @@ -954,12 +1049,16 @@ Example of using `Script.runInThisContext` and `eval` to run the same code: var sys = require('sys'), localVar = 123, - usingscript, evaled; + usingscript, evaled, + Script = process.binding('evals').Script; - usingscript = Script.runInThisContext('localVar = 1;', 'myfile.js'); - sys.puts('localVar: ' + localVar + ', usingscript: ' + usingscript); + usingscript = Script.runInThisContext('localVar = 1;', + 'myfile.js'); + sys.puts('localVar: ' + localVar + ', usingscript: ' + + usingscript); evaled = eval('localVar = 1;'); - sys.puts('localVar: ' + localVar + ', evaled: ' + evaled); + sys.puts('localVar: ' + localVar + ', evaled: ' + + evaled); // localVar: 123, usingscript: 1 // localVar: 1, evaled: 1 @@ -971,92 +1070,106 @@ In case of syntax error in `code`, `Script.runInThisContext` emits the syntax er and throws.an exception. - -### Script.runInNewContext(code, sandbox={}, filename='evalmachine.< anonymous >') +### Script.runInNewContext(code, sandbox, filename) `Script.runInNewContext` compiles `code` to run in `sandbox` as if it were loaded from `filename`, then runs it and returns the result. Running code does not have access to local scope and the object `sandbox` will be used as the global object for `code`. `sandbox` and `filename` are optional. +Example: compile and execute code that increments a global variable and sets a new one. +These globals are contained in the sandbox. + var sys = require('sys'), + Script = process.binding('evals').Script, sandbox = { animal: 'cat', count: 2 }; - Script.runInNewContext('count += 1; name = 'kitty'', sandbox, 'myfile.js'); + Script.runInNewContext( + 'count += 1; name = "kitty"', sandbox, 'myfile.js'); sys.puts(sys.inspect(sandbox)); + // { animal: 'cat', count: 3, name: 'kitty' } + Note that running untrusted code is a tricky business requiring great care. To prevent accidental -global variable leakage, `Script.runInNewContext` is quite useful, but to safely run untrusted code, many more steps -must be taken. +global variable leakage, `Script.runInNewContext` is quite useful, but safely running untrusted code +requires a separate process. In case of syntax error in `code`, `Script.runInThisContext` emits the syntax error to stderr -and throws.an exception. - +and throws an exception. -### new Script(code, filename='evalmachine.< anonymous >') +### new Script(code, filename) `new Script` compiles `code` as if it were loaded from `filename`, -but does not run it. Instead, it returns Script object representing this compiled code. +but does not run it. Instead, it returns a `Script` object representing this compiled code. This script can be run later many times using methods below. -The returned script is not bound to any global object, -it is bound before each run, just for that run. `filename` is optional. +The returned script is not bound to any global object. +It is bound before each run, just for that run. `filename` is optional. In case of syntax error in `code`, `new Script` emits the syntax error to stderr -and throws.an exception. - +and throws an exception. ### script.runInThisContext() -Similar to "static" version in `Script.runInThisContext`, but now being a method of precompiled Script object. -`script.runInThisContext` runs the code of `script` and returns the result. Running code does not have access to local scope -and is run for actual `global` object (v8: in actual context). +Similar to `Script.runInThisContext` (note capital 'S'), but now being a method of a precompiled Script object. +`script.runInThisContext` runs the code of `script` and returns the result. +Running code does not have access to local scope, but does have access to the `global` object +(v8: in actual context). -Example of using `script.runInThisContext` and `eval` to run the same code: +Example of using `script.runInThisContext` to compile code once and run it multiple times: var sys = require('sys'), - localVar = 123, - script, usingscript, evaled; + Script = process.binding('evals').Script, + scriptObj, i; + + globalVar = 0; - script = new Script('localVar = 1', 'myfile.js'); - usingscript = script.runInThisContext(); - sys.puts('localVar: ' + localVar + ', usingscript: ' + usingscript); - evaled = eval('localVar = 1;'); - sys.puts('localVar: ' + localVar + ', evaled: ' + evaled); + scriptObj = new Script('globalVar += 1', 'myfile.js'); - // localVar: 123, usingscript: 1 - // localVar: 1, evaled: 1 + for (i = 0; i < 1000 ; i += 1) { + scriptObj.runInThisContext(); + } -`script.runInThisContext` does not have access to the local scope, so `localVar` is unchanged. -`eval` does have access to the local scope, so `localVar` is changed. + sys.puts(globalVar); + // 1000 -### script.runInNewContext(sandbox={}) +### script.runInNewContext(sandbox) -Similar to "static" version in `Script.runInNewContext`, but now being a method of precompiled Script object. -`script.runInNewContext` runs the code of `script` in a `sandbox` and returns the result. -Running code does not have access to local scope and the object `sandbox` will be used as the global object for the code. -`sandbox`is optional. +Similar to `Script.runInNewContext` (note capital 'S'), but now being a method of a precompiled Script object. +`script.runInNewContext` runs the code of `script` with `sandbox` as the global object and returns the result. +Running code does not have access to local scope. `sandbox` is optional. + +Example: compile code that increments a global variable and sets one, then execute this code multiple times. +These globals are contained in the sandbox. var sys = require('sys'), - script = new Script('count += 1; name = 'kitty'', 'myfile.js'), + Script = process.binding('evals').Script, + scriptObj, i, sandbox = { animal: 'cat', count: 2 }; - script.runInNewContext(sandbox); + scriptObj = new Script( + 'count += 1; name = "kitty"', 'myfile.js'); + + for (i = 0; i < 10 ; i += 1) { + scriptObj.runInNewContext(sandbox); + } + sys.puts(sys.inspect(sandbox)); -Note that running untrusted code is a tricky business requiring great care. To prevent accidental -global variable leakage, `Script.runInNewContext` is quite useful, but to safely run untrusted code, many more steps -must be taken. + // { animal: 'cat', count: 12, name: 'kitty' } +Note that running untrusted code is a tricky business requiring great care. To prevent accidental +global variable leakage, `script.runInNewContext` is quite useful, but safely running untrusted code +requires a separate process. ## File System @@ -2489,6 +2602,66 @@ There are a few special REPL commands: - `.help` - Show this list of special commands. +## Modules + +Node uses the CommonJS module system. + +Node has a simple module loading system. In Node, files and modules are in +one-to-one correspondence. As an example, `foo.js` loads the module +`circle.js` in the same directory. + +The contents of `foo.js`: + + var circle = require('./circle'), + sys = require('sys'); + sys.puts( 'The area of a circle of radius 4 is ' + + circle.area(4)); + +The contents of `circle.js`: + + var PI = 3.14; + + exports.area = function (r) { + return PI * r * r; + }; + + exports.circumference = function (r) { + return 2 * PI * r; + }; + +The module `circle.js` has exported the functions `area()` and +`circumference()`. To export an object, add to the special `exports` +object. (Alternatively, one can use `this` instead of `exports`.) Variables +local to the module will be private. In this example the variable `PI` is +private to `circle.js`. The function `puts()` comes from the module `'sys'`, +which is a built-in module. Modules which are not prefixed by `'./'` are +built-in module--more about this later. + +A module prefixed with `'./'` is relative to the file calling `require()`. +That is, `circle.js` must be in the same directory as `foo.js` for +`require('./circle')` to find it. + +Without the leading `'./'`, like `require('assert')` the module is searched +for in the `require.paths` array. `require.paths` on my system looks like +this: + +`[ '/home/ryan/.node_libraries' ]` + +That is, when `require('assert')` is called Node looks for: + +* 1: `/home/ryan/.node_libraries/assert.js` +* 2: `/home/ryan/.node_libraries/assert.node` +* 3: `/home/ryan/.node_libraries/assert/index.js` +* 4: `/home/ryan/.node_libraries/assert/index.node` + +interrupting once a file is found. Files ending in `'.node'` are binary Addon +Modules; see 'Addons' below. `'index.js'` allows one to package a module as +a directory. + +`require.paths` can be modified at runtime by simply unshifting new +paths onto it, or at startup with the `NODE_PATH` environmental +variable (which should be a list of paths, colon separated). + ## Addons