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This helps to prevent issues where a failed test can keep a bound socket open long enough to cause other tests to fail with EADDRINUSE because the same port number is used. PR-URL: https://github.com/nodejs/node/pull/7045 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Rod Vagg <rod@vagg.org>v7.x
Brian White
9 years ago
358 changed files with 1554 additions and 1516 deletions
@ -1,86 +1,86 @@ |
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'use strict'; |
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var common = require('../common'); |
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require('../common'); |
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var assert = require('assert'); |
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var http = require('http'); |
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var server = http.createServer(function(req, res) { |
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res.writeHead(200, {'Content-Type': 'text/plain'}); |
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res.end('Hello World\n'); |
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}).listen(common.PORT); |
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}).listen(0, function() { |
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var agent = new http.Agent({maxSockets: 1}); |
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var agent = new http.Agent({maxSockets: 1}); |
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agent.on('free', function(socket, host, port) { |
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console.log('freeing socket. destroyed? ', socket.destroyed); |
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}); |
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agent.on('free', function(socket, host, port) { |
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console.log('freeing socket. destroyed? ', socket.destroyed); |
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}); |
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var requestOptions = { |
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agent: agent, |
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host: 'localhost', |
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port: common.PORT, |
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path: '/' |
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}; |
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var requestOptions = { |
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agent: agent, |
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host: 'localhost', |
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port: this.address().port, |
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path: '/' |
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}; |
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var request1 = http.get(requestOptions, function(response) { |
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// assert request2 is queued in the agent
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var key = agent.getName(requestOptions); |
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assert(agent.requests[key].length === 1); |
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console.log('got response1'); |
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request1.socket.on('close', function() { |
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console.log('request1 socket closed'); |
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}); |
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response.pipe(process.stdout); |
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response.on('end', function() { |
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console.log('response1 done'); |
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/////////////////////////////////
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//
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// THE IMPORTANT PART
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//
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// It is possible for the socket to get destroyed and other work
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// to run before the 'close' event fires because it happens on
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// nextTick. This example is contrived because it destroys the
|
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// socket manually at just the right time, but at Voxer we have
|
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// seen cases where the socket is destroyed by non-user code
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// then handed out again by an agent *before* the 'close' event
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// is triggered.
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request1.socket.destroy(); |
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var request1 = http.get(requestOptions, function(response) { |
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// assert request2 is queued in the agent
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var key = agent.getName(requestOptions); |
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assert(agent.requests[key].length === 1); |
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console.log('got response1'); |
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request1.socket.on('close', function() { |
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console.log('request1 socket closed'); |
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}); |
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response.pipe(process.stdout); |
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response.on('end', function() { |
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console.log('response1 done'); |
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/////////////////////////////////
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//
|
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// THE IMPORTANT PART
|
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//
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// It is possible for the socket to get destroyed and other work
|
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// to run before the 'close' event fires because it happens on
|
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// nextTick. This example is contrived because it destroys the
|
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// socket manually at just the right time, but at Voxer we have
|
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// seen cases where the socket is destroyed by non-user code
|
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// then handed out again by an agent *before* the 'close' event
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// is triggered.
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request1.socket.destroy(); |
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response.once('close', function() { |
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// assert request2 was removed from the queue
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assert(!agent.requests[key]); |
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console.log("waiting for request2.onSocket's nextTick"); |
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process.nextTick(function() { |
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// assert that the same socket was not assigned to request2,
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// since it was destroyed.
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assert(request1.socket !== request2.socket); |
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assert(!request2.socket.destroyed, 'the socket is destroyed'); |
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response.once('close', function() { |
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// assert request2 was removed from the queue
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assert(!agent.requests[key]); |
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console.log("waiting for request2.onSocket's nextTick"); |
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process.nextTick(function() { |
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// assert that the same socket was not assigned to request2,
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// since it was destroyed.
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assert(request1.socket !== request2.socket); |
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assert(!request2.socket.destroyed, 'the socket is destroyed'); |
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}); |
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}); |
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}); |
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}); |
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}); |
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var request2 = http.get(requestOptions, function(response) { |
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assert(!request2.socket.destroyed); |
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assert(request1.socket.destroyed); |
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// assert not reusing the same socket, since it was destroyed.
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assert(request1.socket !== request2.socket); |
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console.log('got response2'); |
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var gotClose = false; |
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var gotResponseEnd = false; |
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request2.socket.on('close', function() { |
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console.log('request2 socket closed'); |
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gotClose = true; |
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done(); |
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}); |
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response.pipe(process.stdout); |
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response.on('end', function() { |
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console.log('response2 done'); |
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gotResponseEnd = true; |
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done(); |
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}); |
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var request2 = http.get(requestOptions, function(response) { |
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assert(!request2.socket.destroyed); |
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assert(request1.socket.destroyed); |
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// assert not reusing the same socket, since it was destroyed.
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assert(request1.socket !== request2.socket); |
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console.log('got response2'); |
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var gotClose = false; |
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var gotResponseEnd = false; |
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request2.socket.on('close', function() { |
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console.log('request2 socket closed'); |
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gotClose = true; |
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done(); |
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}); |
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response.pipe(process.stdout); |
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response.on('end', function() { |
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console.log('response2 done'); |
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gotResponseEnd = true; |
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done(); |
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}); |
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function done() { |
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if (gotResponseEnd && gotClose) |
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server.close(); |
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} |
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function done() { |
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if (gotResponseEnd && gotClose) |
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server.close(); |
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} |
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}); |
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}); |
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