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Better type checks for fd in net.js

v0.7.4-release
koichik 14 years ago
committed by Ryan Dahl
parent
commit
414fa4abae
  1. 26
      lib/net.js

26
lib/net.js

@ -118,7 +118,7 @@ function setImplmentationMethods(self) {
// emitting the same value that we see now. Otherwise, we can end up
// calling emit() after recvMsg() has been called again and end up
// emitting null (or another FD).
if (recvMsg.fd !== null) {
if (typeof recvMsg.fd === 'number') {
var fd = recvMsg.fd;
process.nextTick(function() {
self.emit('fd', fd);
@ -251,16 +251,16 @@ Object.defineProperty(Socket.prototype, 'readyState', {
if (this._connecting) {
return 'opening';
} else if (this.readable && this.writable) {
assert(typeof this.fd == 'number');
assert(typeof this.fd === 'number');
return 'open';
} else if (this.readable && !this.writable) {
assert(typeof this.fd == 'number');
assert(typeof this.fd === 'number');
return 'readOnly';
} else if (!this.readable && this.writable) {
assert(typeof this.fd == 'number');
assert(typeof this.fd === 'number');
return 'writeOnly';
} else {
assert(typeof this.fd != 'number');
assert(typeof this.fd !== 'number');
return 'closed';
}
}
@ -665,7 +665,7 @@ Socket.prototype._onReadable = function() {
Socket.prototype.connect = function() {
var self = this;
initSocket(self);
if (self.fd) throw new Error('Socket already opened');
if (typeof self.fd === 'number') throw new Error('Socket already opened');
if (!self._readWatcher) throw new Error('No readWatcher');
timers.active(this);
@ -723,7 +723,7 @@ Socket.prototype.setKeepAlive = function(enable, time) {
Socket.prototype.setTimeout = function(msecs, callback) {
if (msecs > 0) {
timers.enroll(this, msecs);
if (this.fd) { timers.active(this); }
if (typeof this.fd === 'number') { timers.active(this); }
if (callback) {
this.once('timeout', callback);
}
@ -739,7 +739,9 @@ Socket.prototype.pause = function() {
Socket.prototype.resume = function() {
if (this.fd === null) throw new Error('Cannot resume() closed Socket.');
if (typeof this.fd !== 'number') {
throw new Error('Cannot resume() closed Socket.');
}
if (this._readWatcher) {
this._readWatcher.stop();
this._readWatcher.set(this.fd, true, false);
@ -793,7 +795,7 @@ Socket.prototype.destroy = function(exception) {
}
// FIXME Bug when this.fd == 0
if (typeof this.fd == 'number') {
if (typeof this.fd === 'number') {
debug('close ' + this.fd);
close(this.fd);
this.fd = null;
@ -986,7 +988,7 @@ Server.prototype._rejectPending = function() {
// server.listen(8000, '192.168.1.2');
Server.prototype.listen = function() {
var self = this;
if (self.fd) throw new Error('Server already opened');
if (typeof self.fd === 'number') throw new Error('Server already opened');
var lastArg = arguments[arguments.length - 1];
if (typeof lastArg == 'function') {
@ -1041,7 +1043,7 @@ Server.prototype.listen = function() {
};
Server.prototype.listenFD = function(fd, type) {
if (this.fd) {
if (typeof this.fd === 'number') {
throw new Error('Server already opened');
}
@ -1076,7 +1078,7 @@ Server.prototype._doListen = function() {
// It could be that server.close() was called between the time the
// original listen command was issued and this. Bail if that's the case.
// See test/simple/test-net-eaddrinuse.js
if (typeof self.fd != 'number') return;
if (typeof self.fd !== 'number') return;
try {
listen(self.fd, self._backlog || 128);

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