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Remove old EvalCX

v0.7.4-release
Ryan Dahl 15 years ago
parent
commit
4ff45c264c
  1. 57
      src/node.cc

57
src/node.cc

@ -992,62 +992,6 @@ Handle<Value> DLOpen(const v8::Arguments& args) {
return Undefined();
}
// evalcx(code, sandbox={})
// Executes code in a new context
Handle<Value> EvalCX(const Arguments& args) {
HandleScope scope;
Local<String> code = args[0]->ToString();
Local<Object> sandbox = args.Length() > 1 ? args[1]->ToObject()
: Object::New();
Local<String> filename = args.Length() > 2 ? args[2]->ToString()
: String::New("evalcx");
// Create the new context
Persistent<Context> context = Context::New();
// Enter and compile script
context->Enter();
// Copy objects from global context, to our brand new context
Handle<Array> keys = sandbox->GetPropertyNames();
unsigned int i;
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = sandbox->Get(key);
context->Global()->Set(key, value);
}
// Catch errors
TryCatch try_catch;
Local<v8::Script> script = v8::Script::Compile(code, filename);
Handle<Value> result;
if (script.IsEmpty()) {
result = ThrowException(try_catch.Exception());
} else {
result = script->Run();
if (result.IsEmpty()) {
result = ThrowException(try_catch.Exception());
} else {
// success! copy changes back onto the sandbox object.
keys = context->Global()->GetPropertyNames();
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = context->Global()->Get(key);
sandbox->Set(key, value);
}
}
}
// Clean up, clean up, everybody everywhere!
context->DetachGlobal();
context->Exit();
context.Dispose();
return scope.Close(result);
}
Handle<Value> Compile(const Arguments& args) {
HandleScope scope;
@ -1432,7 +1376,6 @@ static void Load(int argc, char *argv[]) {
// define various internal methods
NODE_SET_METHOD(process, "loop", Loop);
NODE_SET_METHOD(process, "unloop", Unloop);
// NODE_SET_METHOD(process, "evalcx", EvalCX);
NODE_SET_METHOD(process, "compile", Compile);
NODE_SET_METHOD(process, "_byteLength", ByteLength);
NODE_SET_METHOD(process, "_needTickCallback", NeedTickCallback);

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