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Thinner SignalWatcher, only using callback

Since it is only used internally, we don't need the complexity of
EventEmitter. The new SignalWatcher's design was copied from
IdleWatcher.
v0.7.4-release
Jonas Pfenniger 15 years ago
committed by Ryan Dahl
parent
commit
50148022d1
  1. 5
      src/node.js
  2. 70
      src/node_signal_watcher.cc
  3. 19
      src/node_signal_watcher.h

5
src/node.js

@ -74,9 +74,10 @@ process.addListener("newListener", function (event) {
if (isSignal(event) && process.listeners(event).length === 0) {
var b = process.binding('signal_watcher');
var w = new b.SignalWatcher(process[event]);
w.addListener("signal", function () {
w.callback = function () {
process.emit(event);
});
};
w.start();
}
});

70
src/node_signal_watcher.cc

@ -7,38 +7,46 @@ namespace node {
using namespace v8;
Persistent<FunctionTemplate> SignalWatcher::constructor_template;
static Persistent<String> signal_symbol;
static Persistent<String> callback_symbol;
void SignalWatcher::Initialize(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t = FunctionTemplate::New(SignalWatcher::New);
constructor_template = Persistent<FunctionTemplate>::New(t);
constructor_template->Inherit(EventEmitter::constructor_template);
constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
constructor_template->SetClassName(String::NewSymbol("SignalWatcher"));
NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", SignalWatcher::Start);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", SignalWatcher::Stop);
signal_symbol = NODE_PSYMBOL("signal");
target->Set(String::NewSymbol("SignalWatcher"),
constructor_template->GetFunction());
callback_symbol = NODE_PSYMBOL("callback");
}
void SignalWatcher::OnSignal(EV_P_ ev_signal *watcher, int revents) {
void SignalWatcher::Callback(EV_P_ ev_signal *watcher, int revents) {
SignalWatcher *w = static_cast<SignalWatcher*>(watcher->data);
assert(watcher == &w->watcher_);
HandleScope scope;
assert(revents == EV_SIGNAL);
Local<Value> callback_v = w->handle_->Get(callback_symbol);
if (!callback_v->IsFunction()) {
w->Stop();
return;
}
w->Emit(signal_symbol, 0, NULL);
}
Local<Function> callback = Local<Function>::Cast(callback_v);
SignalWatcher::~SignalWatcher() {
if (watcher_.active) {
ev_ref(EV_DEFAULT_UC);
ev_signal_stop(EV_DEFAULT_UC_ &watcher_);
TryCatch try_catch;
callback->Call(w->handle_, 0, NULL);
if (try_catch.HasCaught()) {
FatalException(try_catch);
}
}
@ -51,30 +59,40 @@ Handle<Value> SignalWatcher::New(const Arguments& args) {
int sig = args[0]->Int32Value();
SignalWatcher *w = new SignalWatcher();
SignalWatcher *w = new SignalWatcher(sig);
w->Wrap(args.Holder());
ev_signal_init(&w->watcher_, SignalWatcher::OnSignal, sig);
w->watcher_.data = w;
// Give signal handlers very high priority. The only thing that has higher
// priority is the garbage collector check.
ev_set_priority(&w->watcher_, EV_MAXPRI-1);
ev_signal_start(EV_DEFAULT_UC_ &w->watcher_);
ev_unref(EV_DEFAULT_UC);
return args.This();
}
w->Ref();
Handle<Value> SignalWatcher::Start(const Arguments& args) {
HandleScope scope;
SignalWatcher *w = ObjectWrap::Unwrap<SignalWatcher>(args.Holder());
w->Start();
return Undefined();
}
return args.This();
void SignalWatcher::Start () {
if (!watcher_.active) {
ev_signal_start(EV_DEFAULT_UC_ &watcher_);
ev_unref(EV_DEFAULT_UC);
Ref();
}
}
Handle<Value> SignalWatcher::Stop(const Arguments& args) {
HandleScope scope;
SignalWatcher *w = ObjectWrap::Unwrap<SignalWatcher>(args.Holder());
ev_ref(EV_DEFAULT_UC);
ev_signal_stop(EV_DEFAULT_UC_ &w->watcher_);
w->Unref();
w->Stop();
return Undefined();
}
void SignalWatcher::Stop () {
if (watcher_.active) {
ev_ref(EV_DEFAULT_UC);
ev_signal_stop(EV_DEFAULT_UC_ &watcher_);
Unref();
}
}
} // namespace node

19
src/node_signal_watcher.h

@ -10,21 +10,32 @@
namespace node {
class SignalWatcher : EventEmitter {
class SignalWatcher : ObjectWrap {
public:
static void Initialize(v8::Handle<v8::Object> target);
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
SignalWatcher() : EventEmitter() { }
~SignalWatcher();
SignalWatcher(int sig) : ObjectWrap() {
ev_signal_init(&watcher_, SignalWatcher::Callback, sig);
watcher_.data = this;
}
~SignalWatcher() {
ev_signal_stop(EV_DEFAULT_UC_ &watcher_);
}
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> Start(const v8::Arguments& args);
static v8::Handle<v8::Value> Stop(const v8::Arguments& args);
private:
static void OnSignal(EV_P_ ev_signal *watcher, int revents);
static void Callback(EV_P_ ev_signal *watcher, int revents);
void Start();
void Stop();
ev_signal watcher_;
};

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