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@ -3,6 +3,7 @@ |
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#include <req_wrap.h> |
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#include <handle_wrap.h> |
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#include <stream_wrap.h> |
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#include <tcp_wrap.h> |
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// Temporary hack: libuv should provide uv_inet_pton and uv_inet_ntop.
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#if defined(__MINGW32__) || defined(_MSC_VER) |
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@ -45,8 +46,7 @@ using v8::Context; |
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using v8::Arguments; |
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using v8::Integer; |
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Persistent<Function> tcpConstructor; |
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static Persistent<Function> tcpConstructor; |
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static Persistent<String> family_symbol; |
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static Persistent<String> address_symbol; |
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static Persistent<String> port_symbol; |
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@ -55,314 +55,322 @@ static Persistent<String> port_symbol; |
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typedef class ReqWrap<uv_connect_t> ConnectWrap; |
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class TCPWrap : public StreamWrap { |
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public: |
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Local<Object> TCPWrap::Instantiate() { |
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HandleScope scope; |
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return scope.Close(tcpConstructor->NewInstance()); |
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} |
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static void Initialize(Handle<Object> target) { |
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HandleWrap::Initialize(target); |
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StreamWrap::Initialize(target); |
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HandleScope scope; |
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void TCPWrap::Initialize(Handle<Object> target) { |
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HandleWrap::Initialize(target); |
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StreamWrap::Initialize(target); |
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Local<FunctionTemplate> t = FunctionTemplate::New(New); |
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t->SetClassName(String::NewSymbol("TCP")); |
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HandleScope scope; |
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t->InstanceTemplate()->SetInternalFieldCount(1); |
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Local<FunctionTemplate> t = FunctionTemplate::New(New); |
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t->SetClassName(String::NewSymbol("TCP")); |
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NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close); |
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t->InstanceTemplate()->SetInternalFieldCount(1); |
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NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart); |
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NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop); |
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NODE_SET_PROTOTYPE_METHOD(t, "write", StreamWrap::Write); |
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NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown); |
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NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close); |
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind); |
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NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen); |
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NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect); |
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NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6); |
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NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6); |
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NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName); |
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NODE_SET_PROTOTYPE_METHOD(t, "getpeername", GetPeerName); |
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NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart); |
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NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop); |
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NODE_SET_PROTOTYPE_METHOD(t, "write", StreamWrap::Write); |
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NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown); |
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tcpConstructor = Persistent<Function>::New(t->GetFunction()); |
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind); |
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NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen); |
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NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect); |
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NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6); |
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NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6); |
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NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName); |
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NODE_SET_PROTOTYPE_METHOD(t, "getpeername", GetPeerName); |
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family_symbol = NODE_PSYMBOL("family"); |
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address_symbol = NODE_PSYMBOL("address"); |
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port_symbol = NODE_PSYMBOL("port"); |
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tcpConstructor = Persistent<Function>::New(t->GetFunction()); |
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target->Set(String::NewSymbol("TCP"), tcpConstructor); |
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} |
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family_symbol = NODE_PSYMBOL("family"); |
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address_symbol = NODE_PSYMBOL("address"); |
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port_symbol = NODE_PSYMBOL("port"); |
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private: |
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static Handle<Value> New(const Arguments& args) { |
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall()); |
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target->Set(String::NewSymbol("TCP"), tcpConstructor); |
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} |
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HandleScope scope; |
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TCPWrap* wrap = new TCPWrap(args.This()); |
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assert(wrap); |
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return scope.Close(args.This()); |
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} |
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Handle<Value> TCPWrap::New(const Arguments& args) { |
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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assert(args.IsConstructCall()); |
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TCPWrap(Handle<Object> object) : StreamWrap(object, |
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(uv_stream_t*) &handle_) { |
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int r = uv_tcp_init(uv_default_loop(), &handle_); |
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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UpdateWriteQueueSize(); |
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} |
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HandleScope scope; |
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TCPWrap* wrap = new TCPWrap(args.This()); |
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assert(wrap); |
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~TCPWrap() { |
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assert(object_.IsEmpty()); |
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} |
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return scope.Close(args.This()); |
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} |
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TCPWrap::TCPWrap(Handle<Object> object) |
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: StreamWrap(object, (uv_stream_t*) &handle_) { |
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int r = uv_tcp_init(uv_default_loop(), &handle_); |
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assert(r == 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_tcp_init() returns void.
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UpdateWriteQueueSize(); |
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} |
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TCPWrap::~TCPWrap() { |
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assert(object_.IsEmpty()); |
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} |
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static Handle<Value> GetSockName(const Arguments& args) { |
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HandleScope scope; |
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struct sockaddr_storage address; |
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int family; |
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int port; |
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char ip[INET6_ADDRSTRLEN]; |
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UNWRAP |
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int addrlen = sizeof(address); |
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int r = uv_tcp_getsockname(&wrap->handle_, |
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reinterpret_cast<sockaddr*>(&address), |
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&addrlen); |
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Local<Object> sockname = Object::New(); |
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if (r != 0) { |
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SetErrno(uv_last_error(uv_default_loop()).code); |
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} else { |
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family = address.ss_family; |
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if (family == AF_INET) { |
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struct sockaddr_in* addrin = (struct sockaddr_in*)&address; |
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uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin->sin_port); |
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} else if (family == AF_INET6) { |
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struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; |
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uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin6->sin6_port); |
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} |
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sockname->Set(port_symbol, Integer::New(port)); |
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sockname->Set(family_symbol, Integer::New(family)); |
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sockname->Set(address_symbol, String::New(ip)); |
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Handle<Value> TCPWrap::GetSockName(const Arguments& args) { |
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HandleScope scope; |
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struct sockaddr_storage address; |
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int family; |
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int port; |
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char ip[INET6_ADDRSTRLEN]; |
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UNWRAP |
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int addrlen = sizeof(address); |
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int r = uv_tcp_getsockname(&wrap->handle_, |
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reinterpret_cast<sockaddr*>(&address), |
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&addrlen); |
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Local<Object> sockname = Object::New(); |
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if (r != 0) { |
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SetErrno(uv_last_error(uv_default_loop()).code); |
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} else { |
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family = address.ss_family; |
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if (family == AF_INET) { |
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struct sockaddr_in* addrin = (struct sockaddr_in*)&address; |
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uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin->sin_port); |
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} else if (family == AF_INET6) { |
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struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; |
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uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin6->sin6_port); |
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} |
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return scope.Close(sockname); |
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sockname->Set(port_symbol, Integer::New(port)); |
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sockname->Set(family_symbol, Integer::New(family)); |
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sockname->Set(address_symbol, String::New(ip)); |
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} |
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static Handle<Value> GetPeerName(const Arguments& args) { |
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HandleScope scope; |
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struct sockaddr_storage address; |
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int family; |
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int port; |
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char ip[INET6_ADDRSTRLEN]; |
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UNWRAP |
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int addrlen = sizeof(address); |
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int r = uv_tcp_getpeername(&wrap->handle_, |
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reinterpret_cast<sockaddr*>(&address), |
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&addrlen); |
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Local<Object> sockname = Object::New(); |
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if (r != 0) { |
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SetErrno(uv_last_error(uv_default_loop()).code); |
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} else { |
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family = address.ss_family; |
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if (family == AF_INET) { |
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struct sockaddr_in* addrin = (struct sockaddr_in*)&address; |
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uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin->sin_port); |
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} else if (family == AF_INET6) { |
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struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; |
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uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin6->sin6_port); |
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} |
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sockname->Set(port_symbol, Integer::New(port)); |
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sockname->Set(family_symbol, Integer::New(family)); |
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sockname->Set(address_symbol, String::New(ip)); |
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return scope.Close(sockname); |
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} |
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Handle<Value> TCPWrap::GetPeerName(const Arguments& args) { |
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HandleScope scope; |
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struct sockaddr_storage address; |
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int family; |
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int port; |
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char ip[INET6_ADDRSTRLEN]; |
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UNWRAP |
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int addrlen = sizeof(address); |
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int r = uv_tcp_getpeername(&wrap->handle_, |
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reinterpret_cast<sockaddr*>(&address), |
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&addrlen); |
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Local<Object> sockname = Object::New(); |
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if (r != 0) { |
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SetErrno(uv_last_error(uv_default_loop()).code); |
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} else { |
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family = address.ss_family; |
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if (family == AF_INET) { |
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struct sockaddr_in* addrin = (struct sockaddr_in*)&address; |
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uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin->sin_port); |
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} else if (family == AF_INET6) { |
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struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; |
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uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); |
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port = ntohs(addrin6->sin6_port); |
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} |
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return scope.Close(sockname); |
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sockname->Set(port_symbol, Integer::New(port)); |
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sockname->Set(family_symbol, Integer::New(family)); |
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sockname->Set(address_symbol, String::New(ip)); |
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} |
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return scope.Close(sockname); |
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} |
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static Handle<Value> Bind(const Arguments& args) { |
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HandleScope scope; |
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UNWRAP |
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Handle<Value> TCPWrap::Bind(const Arguments& args) { |
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HandleScope scope; |
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String::AsciiValue ip_address(args[0]->ToString()); |
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int port = args[1]->Int32Value(); |
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UNWRAP |
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port); |
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int r = uv_tcp_bind(&wrap->handle_, address); |
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String::AsciiValue ip_address(args[0]->ToString()); |
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int port = args[1]->Int32Value(); |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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struct sockaddr_in address = uv_ip4_addr(*ip_address, port); |
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int r = uv_tcp_bind(&wrap->handle_, address); |
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return scope.Close(Integer::New(r)); |
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} |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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static Handle<Value> Bind6(const Arguments& args) { |
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HandleScope scope; |
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return scope.Close(Integer::New(r)); |
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} |
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UNWRAP |
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String::AsciiValue ip6_address(args[0]->ToString()); |
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int port = args[1]->Int32Value(); |
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Handle<Value> TCPWrap::Bind6(const Arguments& args) { |
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HandleScope scope; |
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struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port); |
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int r = uv_tcp_bind6(&wrap->handle_, address); |
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UNWRAP |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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String::AsciiValue ip6_address(args[0]->ToString()); |
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int port = args[1]->Int32Value(); |
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return scope.Close(Integer::New(r)); |
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} |
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struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port); |
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int r = uv_tcp_bind6(&wrap->handle_, address); |
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static Handle<Value> Listen(const Arguments& args) { |
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HandleScope scope; |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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UNWRAP |
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return scope.Close(Integer::New(r)); |
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} |
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int backlog = args[0]->Int32Value(); |
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int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection); |
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Handle<Value> TCPWrap::Listen(const Arguments& args) { |
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HandleScope scope; |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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UNWRAP |
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return scope.Close(Integer::New(r)); |
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} |
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int backlog = args[0]->Int32Value(); |
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static void OnConnection(uv_stream_t* handle, int status) { |
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HandleScope scope; |
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int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection); |
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TCPWrap* wrap = static_cast<TCPWrap*>(handle->data); |
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assert(&wrap->handle_ == (uv_tcp_t*)handle); |
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// Error starting the tcp.
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if (r) SetErrno(uv_last_error(uv_default_loop()).code); |
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle.
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assert(wrap->object_.IsEmpty() == false); |
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return scope.Close(Integer::New(r)); |
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} |
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Handle<Value> argv[1]; |
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if (status == 0) { |
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// Instantiate the client javascript object and handle.
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Local<Object> client_obj = tcpConstructor->NewInstance(); |
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void TCPWrap::OnConnection(uv_stream_t* handle, int status) { |
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HandleScope scope; |
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// Unwrap the client javascript object.
|
|
|
|
assert(client_obj->InternalFieldCount() > 0); |
|
|
|
TCPWrap* client_wrap = |
|
|
|
static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0)); |
|
|
|
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data); |
|
|
|
assert(&wrap->handle_ == (uv_tcp_t*)handle); |
|
|
|
|
|
|
|
int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_); |
|
|
|
// We should not be getting this callback if someone as already called
|
|
|
|
// uv_close() on the handle.
|
|
|
|
assert(wrap->object_.IsEmpty() == false); |
|
|
|
|
|
|
|
// uv_accept should always work.
|
|
|
|
assert(r == 0); |
|
|
|
Handle<Value> argv[1]; |
|
|
|
|
|
|
|
// Successful accept. Call the onconnection callback in JavaScript land.
|
|
|
|
argv[0] = client_obj; |
|
|
|
} else { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
argv[0] = v8::Null(); |
|
|
|
} |
|
|
|
if (status == 0) { |
|
|
|
// Instantiate the client javascript object and handle.
|
|
|
|
Local<Object> client_obj = Instantiate(); |
|
|
|
|
|
|
|
MakeCallback(wrap->object_, "onconnection", 1, argv); |
|
|
|
} |
|
|
|
// Unwrap the client javascript object.
|
|
|
|
assert(client_obj->InternalFieldCount() > 0); |
|
|
|
TCPWrap* client_wrap = |
|
|
|
static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0)); |
|
|
|
|
|
|
|
static void AfterConnect(uv_connect_t* req, int status) { |
|
|
|
ConnectWrap* req_wrap = (ConnectWrap*) req->data; |
|
|
|
TCPWrap* wrap = (TCPWrap*) req->handle->data; |
|
|
|
int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_); |
|
|
|
|
|
|
|
HandleScope scope; |
|
|
|
// uv_accept should always work.
|
|
|
|
assert(r == 0); |
|
|
|
|
|
|
|
// The wrap and request objects should still be there.
|
|
|
|
assert(req_wrap->object_.IsEmpty() == false); |
|
|
|
assert(wrap->object_.IsEmpty() == false); |
|
|
|
// Successful accept. Call the onconnection callback in JavaScript land.
|
|
|
|
argv[0] = client_obj; |
|
|
|
} else { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
argv[0] = v8::Null(); |
|
|
|
} |
|
|
|
|
|
|
|
if (status) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
} |
|
|
|
MakeCallback(wrap->object_, "onconnection", 1, argv); |
|
|
|
} |
|
|
|
|
|
|
|
Local<Value> argv[3] = { |
|
|
|
Integer::New(status), |
|
|
|
Local<Value>::New(wrap->object_), |
|
|
|
Local<Value>::New(req_wrap->object_) |
|
|
|
}; |
|
|
|
|
|
|
|
MakeCallback(req_wrap->object_, "oncomplete", 3, argv); |
|
|
|
void TCPWrap::AfterConnect(uv_connect_t* req, int status) { |
|
|
|
ConnectWrap* req_wrap = (ConnectWrap*) req->data; |
|
|
|
TCPWrap* wrap = (TCPWrap*) req->handle->data; |
|
|
|
|
|
|
|
delete req_wrap; |
|
|
|
HandleScope scope; |
|
|
|
|
|
|
|
// The wrap and request objects should still be there.
|
|
|
|
assert(req_wrap->object_.IsEmpty() == false); |
|
|
|
assert(wrap->object_.IsEmpty() == false); |
|
|
|
|
|
|
|
if (status) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
} |
|
|
|
|
|
|
|
static Handle<Value> Connect(const Arguments& args) { |
|
|
|
HandleScope scope; |
|
|
|
Local<Value> argv[3] = { |
|
|
|
Integer::New(status), |
|
|
|
Local<Value>::New(wrap->object_), |
|
|
|
Local<Value>::New(req_wrap->object_) |
|
|
|
}; |
|
|
|
|
|
|
|
UNWRAP |
|
|
|
MakeCallback(req_wrap->object_, "oncomplete", 3, argv); |
|
|
|
|
|
|
|
String::AsciiValue ip_address(args[0]->ToString()); |
|
|
|
int port = args[1]->Int32Value(); |
|
|
|
delete req_wrap; |
|
|
|
} |
|
|
|
|
|
|
|
struct sockaddr_in address = uv_ip4_addr(*ip_address, port); |
|
|
|
|
|
|
|
// I hate when people program C++ like it was C, and yet I do it too.
|
|
|
|
// I'm too lazy to come up with the perfect class hierarchy here. Let's
|
|
|
|
// just do some type munging.
|
|
|
|
ConnectWrap* req_wrap = new ConnectWrap(); |
|
|
|
|
|
|
|
int r = uv_tcp_connect(&req_wrap->req_, &wrap->handle_, address, |
|
|
|
AfterConnect); |
|
|
|
Handle<Value> TCPWrap::Connect(const Arguments& args) { |
|
|
|
HandleScope scope; |
|
|
|
|
|
|
|
req_wrap->Dispatched(); |
|
|
|
UNWRAP |
|
|
|
|
|
|
|
if (r) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
delete req_wrap; |
|
|
|
return scope.Close(v8::Null()); |
|
|
|
} else { |
|
|
|
return scope.Close(req_wrap->object_); |
|
|
|
} |
|
|
|
} |
|
|
|
String::AsciiValue ip_address(args[0]->ToString()); |
|
|
|
int port = args[1]->Int32Value(); |
|
|
|
|
|
|
|
static Handle<Value> Connect6(const Arguments& args) { |
|
|
|
HandleScope scope; |
|
|
|
struct sockaddr_in address = uv_ip4_addr(*ip_address, port); |
|
|
|
|
|
|
|
UNWRAP |
|
|
|
// I hate when people program C++ like it was C, and yet I do it too.
|
|
|
|
// I'm too lazy to come up with the perfect class hierarchy here. Let's
|
|
|
|
// just do some type munging.
|
|
|
|
ConnectWrap* req_wrap = new ConnectWrap(); |
|
|
|
|
|
|
|
int r = uv_tcp_connect(&req_wrap->req_, &wrap->handle_, address, |
|
|
|
AfterConnect); |
|
|
|
|
|
|
|
String::AsciiValue ip_address(args[0]->ToString()); |
|
|
|
int port = args[1]->Int32Value(); |
|
|
|
req_wrap->Dispatched(); |
|
|
|
|
|
|
|
struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port); |
|
|
|
if (r) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
delete req_wrap; |
|
|
|
return scope.Close(v8::Null()); |
|
|
|
} else { |
|
|
|
return scope.Close(req_wrap->object_); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
ConnectWrap* req_wrap = new ConnectWrap(); |
|
|
|
|
|
|
|
int r = uv_tcp_connect6(&req_wrap->req_, &wrap->handle_, address, |
|
|
|
AfterConnect); |
|
|
|
Handle<Value> TCPWrap::Connect6(const Arguments& args) { |
|
|
|
HandleScope scope; |
|
|
|
|
|
|
|
req_wrap->Dispatched(); |
|
|
|
UNWRAP |
|
|
|
|
|
|
|
if (r) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
delete req_wrap; |
|
|
|
return scope.Close(v8::Null()); |
|
|
|
} else { |
|
|
|
return scope.Close(req_wrap->object_); |
|
|
|
} |
|
|
|
} |
|
|
|
String::AsciiValue ip_address(args[0]->ToString()); |
|
|
|
int port = args[1]->Int32Value(); |
|
|
|
|
|
|
|
struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port); |
|
|
|
|
|
|
|
ConnectWrap* req_wrap = new ConnectWrap(); |
|
|
|
|
|
|
|
uv_tcp_t handle_; |
|
|
|
}; |
|
|
|
int r = uv_tcp_connect6(&req_wrap->req_, &wrap->handle_, address, |
|
|
|
AfterConnect); |
|
|
|
|
|
|
|
req_wrap->Dispatched(); |
|
|
|
|
|
|
|
if (r) { |
|
|
|
SetErrno(uv_last_error(uv_default_loop()).code); |
|
|
|
delete req_wrap; |
|
|
|
return scope.Close(v8::Null()); |
|
|
|
} else { |
|
|
|
return scope.Close(req_wrap->object_); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} // namespace node
|
|
|
|