mirror of https://github.com/lukechilds/node.git
Browse Source
Reviewed-By: Trevor Norris <trevnorris@gmail.com> PR-URL: https://github.com/joyent/node/pull/8476archived-io.js-v0.12
Fedor Indutny
10 years ago
17 changed files with 1009 additions and 93 deletions
@ -0,0 +1,24 @@ |
|||
{ |
|||
"targets": [{ |
|||
"target_name": "debugger-agent", |
|||
"type": "<(library)", |
|||
"include_dirs": [ |
|||
"src", |
|||
"include", |
|||
"../v8/include", |
|||
"../uv/include", |
|||
|
|||
# Private node.js folder and stuff needed to include from it |
|||
"../../src", |
|||
"../cares/include", |
|||
], |
|||
"direct_dependent_settings": { |
|||
"include_dirs": [ |
|||
"include", |
|||
], |
|||
}, |
|||
"sources": [ |
|||
"src/agent.cc", |
|||
], |
|||
}], |
|||
} |
@ -0,0 +1,109 @@ |
|||
// Copyright Fedor Indutny and other Node contributors.
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person obtaining a
|
|||
// copy of this software and associated documentation files (the
|
|||
// "Software"), to deal in the Software without restriction, including
|
|||
// without limitation the rights to use, copy, modify, merge, publish,
|
|||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|||
// persons to whom the Software is furnished to do so, subject to the
|
|||
// following conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be included
|
|||
// in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
|||
#ifndef DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_ |
|||
#define DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_ |
|||
|
|||
#include "uv.h" |
|||
#include "v8.h" |
|||
#include "v8-debug.h" |
|||
|
|||
namespace node { |
|||
|
|||
// Forward declaration
|
|||
class Environment; |
|||
|
|||
namespace debugger { |
|||
|
|||
// Forward declaration
|
|||
class AgentMessage; |
|||
|
|||
class Agent { |
|||
public: |
|||
explicit Agent(node::Environment* env); |
|||
~Agent(); |
|||
|
|||
typedef void (*DispatchHandler)(node::Environment* env); |
|||
|
|||
// Start the debugger agent thread
|
|||
bool Start(int port, bool wait); |
|||
// Listen for debug events
|
|||
void Enable(); |
|||
// Stop the debugger agent
|
|||
void Stop(); |
|||
|
|||
inline void set_dispatch_handler(DispatchHandler handler) { |
|||
dispatch_handler_ = handler; |
|||
} |
|||
|
|||
inline node::Environment* parent_env() const { return parent_env_; } |
|||
inline node::Environment* child_env() const { return child_env_; } |
|||
|
|||
protected: |
|||
void InitAdaptor(Environment* env); |
|||
|
|||
// Worker body
|
|||
void WorkerRun(); |
|||
|
|||
static void ThreadCb(Agent* agent); |
|||
static void ParentSignalCb(uv_async_t* signal); |
|||
static void ChildSignalCb(uv_async_t* signal); |
|||
static void MessageHandler(const v8::Debug::Message& message); |
|||
|
|||
// V8 API
|
|||
static Agent* Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args); |
|||
static void NotifyListen(const v8::FunctionCallbackInfo<v8::Value>& args); |
|||
static void NotifyWait(const v8::FunctionCallbackInfo<v8::Value>& args); |
|||
static void SendCommand(const v8::FunctionCallbackInfo<v8::Value>& args); |
|||
|
|||
void EnqueueMessage(AgentMessage* message); |
|||
|
|||
enum State { |
|||
kNone, |
|||
kRunning |
|||
}; |
|||
|
|||
// TODO(indutny): Verify that there are no races
|
|||
State state_; |
|||
|
|||
int port_; |
|||
bool wait_; |
|||
|
|||
uv_sem_t start_sem_; |
|||
uv_mutex_t message_mutex_; |
|||
uv_async_t child_signal_; |
|||
|
|||
uv_thread_t thread_; |
|||
node::Environment* parent_env_; |
|||
node::Environment* child_env_; |
|||
uv_loop_t child_loop_; |
|||
v8::Persistent<v8::Object> api_; |
|||
|
|||
// QUEUE
|
|||
void* messages_[2]; |
|||
|
|||
DispatchHandler dispatch_handler_; |
|||
}; |
|||
|
|||
} // namespace debugger
|
|||
} // namespace node
|
|||
|
|||
#endif // DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_
|
@ -0,0 +1,191 @@ |
|||
var assert = require('assert'); |
|||
var net = require('net'); |
|||
var util = require('util'); |
|||
var Buffer = require('buffer').Buffer; |
|||
|
|||
var Transform = require('stream').Transform; |
|||
|
|||
exports.start = function start() { |
|||
var agent = new Agent(); |
|||
|
|||
// Do not let `agent.listen()` request listening from cluster master
|
|||
var cluster = require('cluster'); |
|||
cluster.isWorker = false; |
|||
cluster.isMaster = true; |
|||
|
|||
agent.on('error', function(err) { |
|||
process._rawDebug(err.stack || err); |
|||
}); |
|||
|
|||
agent.listen(process._debugAPI.port, function() { |
|||
var addr = this.address(); |
|||
process._rawDebug('Debugger listening on port %d', addr.port); |
|||
process._debugAPI.notifyListen(); |
|||
}); |
|||
|
|||
// Just to spin-off events
|
|||
// TODO(indutny): Figure out why node.cc isn't doing this
|
|||
setImmediate(function() { |
|||
}); |
|||
|
|||
process._debugAPI.onclose = function() { |
|||
// We don't care about it, but it prevents loop from cleaning up gently
|
|||
// NOTE: removeAllListeners won't work, as it doesn't call `removeListener`
|
|||
process.listeners('SIGWINCH').forEach(function(fn) { |
|||
process.removeListener('SIGWINCH', fn); |
|||
}); |
|||
|
|||
agent.close(); |
|||
}; |
|||
|
|||
// Not used now, but anyway
|
|||
return agent; |
|||
}; |
|||
|
|||
function Agent() { |
|||
net.Server.call(this, this.onConnection); |
|||
|
|||
this.first = true; |
|||
this.binding = process._debugAPI; |
|||
|
|||
var self = this; |
|||
this.binding.onmessage = function(msg) { |
|||
self.clients.forEach(function(client) { |
|||
client.send({}, msg); |
|||
}); |
|||
}; |
|||
|
|||
this.clients = []; |
|||
assert(this.binding, 'Debugger agent running without bindings!'); |
|||
} |
|||
util.inherits(Agent, net.Server); |
|||
|
|||
Agent.prototype.onConnection = function onConnection(socket) { |
|||
var c = new Client(this, socket); |
|||
|
|||
c.start(); |
|||
this.clients.push(c); |
|||
|
|||
var self = this; |
|||
c.once('close', function() { |
|||
var index = self.clients.indexOf(c); |
|||
assert(index !== -1); |
|||
self.clients.splice(index, 1); |
|||
}); |
|||
}; |
|||
|
|||
Agent.prototype.notifyWait = function notifyWait() { |
|||
if (this.first) |
|||
this.binding.notifyWait(); |
|||
this.first = false; |
|||
}; |
|||
|
|||
function Client(agent, socket) { |
|||
Transform.call(this); |
|||
this._readableState.objectMode = true; |
|||
|
|||
this.agent = agent; |
|||
this.binding = this.agent.binding; |
|||
this.socket = socket; |
|||
|
|||
// Parse incoming data
|
|||
this.state = 'headers'; |
|||
this.headers = {}; |
|||
this.buffer = ''; |
|||
socket.pipe(this); |
|||
|
|||
this.on('data', this.onCommand); |
|||
|
|||
var self = this; |
|||
this.socket.on('close', function() { |
|||
self.destroy(); |
|||
}); |
|||
} |
|||
util.inherits(Client, Transform); |
|||
|
|||
Client.prototype.destroy = function destroy(msg) { |
|||
this.socket.destroy(); |
|||
|
|||
this.emit('close'); |
|||
}; |
|||
|
|||
Client.prototype._transform = function _transform(data, enc, cb) { |
|||
cb(); |
|||
|
|||
this.buffer += data; |
|||
|
|||
while (true) { |
|||
if (this.state === 'headers') { |
|||
// Not enough data
|
|||
if (!/\r\n/.test(this.buffer)) |
|||
break; |
|||
|
|||
if (/^\r\n/.test(this.buffer)) { |
|||
this.buffer = this.buffer.slice(2); |
|||
this.state = 'body'; |
|||
continue; |
|||
} |
|||
|
|||
// Match:
|
|||
// Header-name: header-value\r\n
|
|||
var match = this.buffer.match(/^([^:\s\r\n]+)\s*:\s*([^\s\r\n]+)\r\n/); |
|||
if (!match) |
|||
return this.destroy('Expected header, but failed to parse it'); |
|||
|
|||
this.headers[match[1].toLowerCase()] = match[2]; |
|||
|
|||
this.buffer = this.buffer.slice(match[0].length); |
|||
} else { |
|||
var len = this.headers['content-length']; |
|||
if (len === undefined) |
|||
return this.destroy('Expected content-length'); |
|||
|
|||
len = len | 0; |
|||
if (Buffer.byteLength(this.buffer) < len) |
|||
break; |
|||
|
|||
this.push(new Command(this.headers, this.buffer.slice(0, len))); |
|||
this.state = 'headers'; |
|||
this.buffer = this.buffer.slice(len); |
|||
this.headers = {}; |
|||
} |
|||
} |
|||
}; |
|||
|
|||
Client.prototype.send = function send(headers, data) { |
|||
if (!data) |
|||
data = ''; |
|||
|
|||
var out = []; |
|||
Object.keys(headers).forEach(function(key) { |
|||
out.push(key + ': ' + headers[key]); |
|||
}); |
|||
out.push('Content-Length: ' + Buffer.byteLength(data), ''); |
|||
|
|||
this.socket.cork(); |
|||
this.socket.write(out.join('\r\n') + '\r\n'); |
|||
|
|||
if (data.length > 0) |
|||
this.socket.write(data); |
|||
this.socket.uncork(); |
|||
}; |
|||
|
|||
Client.prototype.start = function start() { |
|||
this.send({ |
|||
Type: 'connect', |
|||
'V8-Version': process.versions.v8, |
|||
'Protocol-Version': 1, |
|||
'Embedding-Host': 'node ' + process.version |
|||
}); |
|||
}; |
|||
|
|||
Client.prototype.onCommand = function onCommand(cmd) { |
|||
this.binding.sendCommand(cmd.body); |
|||
|
|||
this.agent.notifyWait(); |
|||
}; |
|||
|
|||
function Command(headers, body) { |
|||
this.headers = headers; |
|||
this.body = body; |
|||
} |
@ -0,0 +1,347 @@ |
|||
// Copyright Fedor Indutny and other Node contributors.
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person obtaining a
|
|||
// copy of this software and associated documentation files (the
|
|||
// "Software"), to deal in the Software without restriction, including
|
|||
// without limitation the rights to use, copy, modify, merge, publish,
|
|||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|||
// persons to whom the Software is furnished to do so, subject to the
|
|||
// following conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be included
|
|||
// in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
|||
#include "agent.h" |
|||
#include "debugger-agent.h" |
|||
|
|||
#include "node.h" |
|||
#include "node_internals.h" // ARRAY_SIZE |
|||
#include "env.h" |
|||
#include "env-inl.h" |
|||
#include "v8.h" |
|||
#include "v8-debug.h" |
|||
#include "util.h" |
|||
#include "util-inl.h" |
|||
#include "queue.h" |
|||
|
|||
#include <string.h> |
|||
|
|||
namespace node { |
|||
namespace debugger { |
|||
|
|||
using v8::Context; |
|||
using v8::Function; |
|||
using v8::FunctionCallbackInfo; |
|||
using v8::FunctionTemplate; |
|||
using v8::Handle; |
|||
using v8::HandleScope; |
|||
using v8::Integer; |
|||
using v8::Isolate; |
|||
using v8::Local; |
|||
using v8::Locker; |
|||
using v8::Object; |
|||
using v8::String; |
|||
using v8::Value; |
|||
|
|||
|
|||
Agent::Agent(Environment* env) : state_(kNone), |
|||
port_(5858), |
|||
wait_(false), |
|||
parent_env_(env), |
|||
child_env_(NULL), |
|||
dispatch_handler_(NULL) { |
|||
int err; |
|||
|
|||
err = uv_sem_init(&start_sem_, 0); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
err = uv_mutex_init(&message_mutex_); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
QUEUE_INIT(&messages_); |
|||
} |
|||
|
|||
|
|||
Agent::~Agent() { |
|||
Stop(); |
|||
|
|||
uv_sem_destroy(&start_sem_); |
|||
uv_mutex_destroy(&message_mutex_); |
|||
|
|||
// Clean-up messages
|
|||
while (!QUEUE_EMPTY(&messages_)) { |
|||
QUEUE* q = QUEUE_HEAD(&messages_); |
|||
QUEUE_REMOVE(q); |
|||
AgentMessage* msg = ContainerOf(&AgentMessage::member, q); |
|||
delete msg; |
|||
} |
|||
} |
|||
|
|||
|
|||
bool Agent::Start(int port, bool wait) { |
|||
int err; |
|||
|
|||
if (state_ == kRunning) |
|||
return false; |
|||
|
|||
err = uv_loop_init(&child_loop_); |
|||
if (err != 0) |
|||
goto loop_init_failed; |
|||
|
|||
// Interruption signal handler
|
|||
err = uv_async_init(&child_loop_, &child_signal_, ChildSignalCb); |
|||
if (err != 0) |
|||
goto async_init_failed; |
|||
uv_unref(reinterpret_cast<uv_handle_t*>(&child_signal_)); |
|||
|
|||
port_ = port; |
|||
wait_ = wait; |
|||
|
|||
err = uv_thread_create(&thread_, |
|||
reinterpret_cast<uv_thread_cb>(ThreadCb), |
|||
this); |
|||
if (err != 0) |
|||
goto thread_create_failed; |
|||
|
|||
uv_sem_wait(&start_sem_); |
|||
|
|||
state_ = kRunning; |
|||
|
|||
return true; |
|||
|
|||
thread_create_failed: |
|||
uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); |
|||
|
|||
async_init_failed: |
|||
err = uv_loop_close(&child_loop_); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
loop_init_failed: |
|||
return false; |
|||
} |
|||
|
|||
|
|||
void Agent::Enable() { |
|||
v8::Debug::SetMessageHandler(MessageHandler); |
|||
|
|||
// Assign environment to the debugger's context
|
|||
// NOTE: The debugger context is created after `SetMessageHandler()` call
|
|||
parent_env()->AssignToContext(v8::Debug::GetDebugContext()); |
|||
} |
|||
|
|||
|
|||
void Agent::Stop() { |
|||
int err; |
|||
|
|||
if (state_ != kRunning) { |
|||
return; |
|||
} |
|||
|
|||
v8::Debug::SetMessageHandler(NULL); |
|||
|
|||
// Send empty message to terminate things
|
|||
EnqueueMessage(new AgentMessage(NULL, 0)); |
|||
|
|||
// Signal worker thread to make it stop
|
|||
err = uv_async_send(&child_signal_); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
err = uv_thread_join(&thread_); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); |
|||
uv_run(&child_loop_, UV_RUN_NOWAIT); |
|||
|
|||
err = uv_loop_close(&child_loop_); |
|||
CHECK_EQ(err, 0); |
|||
|
|||
state_ = kNone; |
|||
} |
|||
|
|||
|
|||
void Agent::WorkerRun() { |
|||
static const char* argv[] = { "node", "--debug-agent" }; |
|||
Isolate* isolate = Isolate::New(); |
|||
{ |
|||
Locker locker(isolate); |
|||
Isolate::Scope isolate_scope(isolate); |
|||
|
|||
HandleScope handle_scope(isolate); |
|||
Local<Context> context = Context::New(isolate); |
|||
|
|||
Context::Scope context_scope(context); |
|||
Environment* env = CreateEnvironment( |
|||
isolate, |
|||
&child_loop_, |
|||
context, |
|||
ARRAY_SIZE(argv), |
|||
argv, |
|||
ARRAY_SIZE(argv), |
|||
argv); |
|||
|
|||
child_env_ = env; |
|||
|
|||
// Expose API
|
|||
InitAdaptor(env); |
|||
LoadEnvironment(env); |
|||
|
|||
CHECK_EQ(&child_loop_, env->event_loop()); |
|||
uv_run(&child_loop_, UV_RUN_DEFAULT); |
|||
|
|||
// Clean-up peristent
|
|||
api_.Reset(); |
|||
|
|||
// Clean-up all running handles
|
|||
env->CleanupHandles(); |
|||
|
|||
env->Dispose(); |
|||
env = NULL; |
|||
} |
|||
isolate->Dispose(); |
|||
} |
|||
|
|||
|
|||
void Agent::InitAdaptor(Environment* env) { |
|||
Isolate* isolate = env->isolate(); |
|||
HandleScope scope(isolate); |
|||
|
|||
// Create API adaptor
|
|||
Local<FunctionTemplate> t = FunctionTemplate::New(isolate); |
|||
t->InstanceTemplate()->SetInternalFieldCount(1); |
|||
t->SetClassName(String::NewFromUtf8(isolate, "DebugAPI")); |
|||
|
|||
NODE_SET_PROTOTYPE_METHOD(t, "notifyListen", NotifyListen); |
|||
NODE_SET_PROTOTYPE_METHOD(t, "notifyWait", NotifyWait); |
|||
NODE_SET_PROTOTYPE_METHOD(t, "sendCommand", SendCommand); |
|||
|
|||
Local<Object> api = t->GetFunction()->NewInstance(); |
|||
api->SetAlignedPointerInInternalField(0, this); |
|||
|
|||
api->Set(String::NewFromUtf8(isolate, "port"), Integer::New(isolate, port_)); |
|||
|
|||
env->process_object()->Set(String::NewFromUtf8(isolate, "_debugAPI"), api); |
|||
api_.Reset(env->isolate(), api); |
|||
} |
|||
|
|||
|
|||
Agent* Agent::Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args) { |
|||
void* ptr = args.Holder()->GetAlignedPointerFromInternalField(0); |
|||
return reinterpret_cast<Agent*>(ptr); |
|||
} |
|||
|
|||
|
|||
void Agent::NotifyListen(const FunctionCallbackInfo<Value>& args) { |
|||
Agent* a = Unwrap(args); |
|||
|
|||
// Notify other thread that we are ready to process events
|
|||
uv_sem_post(&a->start_sem_); |
|||
} |
|||
|
|||
|
|||
void Agent::NotifyWait(const FunctionCallbackInfo<Value>& args) { |
|||
Agent* a = Unwrap(args); |
|||
|
|||
a->wait_ = false; |
|||
|
|||
int err = uv_async_send(&a->child_signal_); |
|||
CHECK_EQ(err, 0); |
|||
} |
|||
|
|||
|
|||
void Agent::SendCommand(const FunctionCallbackInfo<Value>& args) { |
|||
Agent* a = Unwrap(args); |
|||
Environment* env = a->child_env(); |
|||
HandleScope scope(env->isolate()); |
|||
|
|||
String::Value v(args[0]); |
|||
|
|||
v8::Debug::SendCommand(a->parent_env()->isolate(), *v, v.length()); |
|||
if (a->dispatch_handler_ != NULL) |
|||
a->dispatch_handler_(a->parent_env()); |
|||
} |
|||
|
|||
|
|||
void Agent::ThreadCb(Agent* agent) { |
|||
agent->WorkerRun(); |
|||
} |
|||
|
|||
|
|||
void Agent::ChildSignalCb(uv_async_t* signal) { |
|||
Agent* a = ContainerOf(&Agent::child_signal_, signal); |
|||
Isolate* isolate = a->child_env()->isolate(); |
|||
|
|||
HandleScope scope(isolate); |
|||
Local<Object> api = PersistentToLocal(isolate, a->api_); |
|||
|
|||
uv_mutex_lock(&a->message_mutex_); |
|||
while (!QUEUE_EMPTY(&a->messages_)) { |
|||
QUEUE* q = QUEUE_HEAD(&a->messages_); |
|||
AgentMessage* msg = ContainerOf(&AgentMessage::member, q); |
|||
|
|||
// Time to close everything
|
|||
if (msg->data() == NULL) { |
|||
QUEUE_REMOVE(q); |
|||
delete msg; |
|||
|
|||
MakeCallback(isolate, api, "onclose", 0, NULL); |
|||
break; |
|||
} |
|||
|
|||
// Waiting for client, do not send anything just yet
|
|||
// TODO(indutny): move this to js-land
|
|||
if (a->wait_) |
|||
break; |
|||
|
|||
QUEUE_REMOVE(q); |
|||
Local<Value> argv[] = { |
|||
String::NewFromTwoByte(isolate, |
|||
msg->data(), |
|||
String::kNormalString, |
|||
msg->length()) |
|||
}; |
|||
|
|||
// Emit message
|
|||
MakeCallback(isolate, |
|||
api, |
|||
"onmessage", |
|||
ARRAY_SIZE(argv), |
|||
argv); |
|||
delete msg; |
|||
} |
|||
uv_mutex_unlock(&a->message_mutex_); |
|||
} |
|||
|
|||
|
|||
void Agent::EnqueueMessage(AgentMessage* message) { |
|||
uv_mutex_lock(&message_mutex_); |
|||
QUEUE_INSERT_TAIL(&messages_, &message->member); |
|||
uv_mutex_unlock(&message_mutex_); |
|||
uv_async_send(&child_signal_); |
|||
} |
|||
|
|||
|
|||
void Agent::MessageHandler(const v8::Debug::Message& message) { |
|||
Isolate* isolate = message.GetIsolate(); |
|||
Environment* env = Environment::GetCurrent(isolate); |
|||
Agent* a = env->debugger_agent(); |
|||
CHECK_NE(a, NULL); |
|||
CHECK_EQ(isolate, a->parent_env()->isolate()); |
|||
|
|||
HandleScope scope(isolate); |
|||
Local<String> json = message.GetJSON(); |
|||
String::Value v(json); |
|||
|
|||
AgentMessage* msg = new AgentMessage(*v, v.length()); |
|||
a->EnqueueMessage(msg); |
|||
} |
|||
|
|||
} // namespace debugger
|
|||
} // namespace node
|
@ -0,0 +1,64 @@ |
|||
// Copyright Fedor Indutny and other Node contributors.
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person obtaining a
|
|||
// copy of this software and associated documentation files (the
|
|||
// "Software"), to deal in the Software without restriction, including
|
|||
// without limitation the rights to use, copy, modify, merge, publish,
|
|||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|||
// persons to whom the Software is furnished to do so, subject to the
|
|||
// following conditions:
|
|||
//
|
|||
// The above copyright notice and this permission notice shall be included
|
|||
// in all copies or substantial portions of the Software.
|
|||
//
|
|||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
|||
#ifndef DEPS_DEBUGGER_AGENT_SRC_AGENT_H_ |
|||
#define DEPS_DEBUGGER_AGENT_SRC_AGENT_H_ |
|||
|
|||
#include "v8.h" |
|||
#include "v8-debug.h" |
|||
#include "queue.h" |
|||
|
|||
#include <assert.h> |
|||
#include <string.h> |
|||
|
|||
namespace node { |
|||
namespace debugger { |
|||
|
|||
class AgentMessage { |
|||
public: |
|||
AgentMessage(uint16_t* val, int length) : length_(length) { |
|||
if (val == NULL) { |
|||
data_ = val; |
|||
} else { |
|||
data_ = new uint16_t[length]; |
|||
memcpy(data_, val, length * sizeof(*data_)); |
|||
} |
|||
} |
|||
|
|||
~AgentMessage() { |
|||
delete[] data_; |
|||
data_ = NULL; |
|||
} |
|||
|
|||
inline const uint16_t* data() const { return data_; } |
|||
inline int length() const { return length_; } |
|||
|
|||
QUEUE member; |
|||
|
|||
private: |
|||
uint16_t* data_; |
|||
int length_; |
|||
}; |
|||
|
|||
} // namespace debugger
|
|||
} // namespace node
|
|||
|
|||
#endif // DEPS_DEBUGGER_AGENT_SRC_AGENT_H_
|
Loading…
Reference in new issue