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timers: Avoid linear scan in _unrefActive.

Before this change, _unrefActive would keep the unrefList sorted when
adding a new timer.

Because _unrefActive is called extremely frequently, this linear scan
(O(n) at worse) would make _unrefActive show high in the list of
contributors when profiling CPU usage.

This commit changes _unrefActive so that it doesn't try to keep the
unrefList sorted. The insertion thus happens in constant time.

However, when a timer expires, unrefTimeout has to go through the whole
unrefList because it's not ordered anymore.

It is usually not large enough to have a significant impact on
performance because:
- Most of the time, the timers will be removed before unrefTimeout is
  called because their users (sockets mainly) cancel them when an I/O
  operation takes place.
- If they're not, it means that some I/O took a long time to happen, and
  the initiator of subsequents I/O operations that would add more timers
  has to wait for them to complete.

With this change, _unrefActive does not show as a significant
contributor in CPU profiling reports anymore.

Fixes: https://github.com/joyent/node/issues/8160

Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>

Conflicts:
	lib/timers.js

Fixes: https://github.com/nodejs/node-convergence-archive/issues/23
Ref: https://github.com/nodejs/node/issues/268
PR-URL: https://github.com/nodejs/node/pull/2540
Reviewed-By: bnoordhuis - Ben Noordhuis <info@bnoordhuis.nl>
v4.0.0-rc
Julien Gilli 11 years ago
committed by Jeremiah Senkpiel
parent
commit
7a8c3e08c3
  1. 119
      lib/timers.js
  2. 51
      test/parallel/test-timers-unref-active.js

119
lib/timers.js

@ -483,32 +483,74 @@ function unrefTimeout() {
debug('unrefTimer fired');
var diff, domain, first, threw;
while (first = L.peek(unrefList)) {
diff = now - first._idleStart;
var timeSinceLastActive;
var nextTimeoutTime;
var nextTimeoutDuration;
var minNextTimeoutTime;
var itemToDelete;
// The actual timer fired and has not yet been rearmed,
// let's consider its next firing time is invalid for now.
// It may be set to a relevant time in the future once
// we scanned through the whole list of timeouts and if
// we find a timeout that needs to expire.
unrefTimer.when = -1;
if (diff < first._idleTimeout) {
diff = first._idleTimeout - diff;
unrefTimer.start(diff, 0);
unrefTimer.when = now + diff;
debug('unrefTimer rescheudling for later');
return;
// Iterate over the list of timeouts,
// call the onTimeout callback for those expired,
// and rearm the actual timer if the next timeout to expire
// will expire before the current actual timer.
var cur = unrefList._idlePrev;
while (cur != unrefList) {
timeSinceLastActive = now - cur._idleStart;
if (timeSinceLastActive < cur._idleTimeout) {
// This timer hasn't expired yet, but check if its expiring time is
// earlier than the actual timer's expiring time
nextTimeoutDuration = cur._idleTimeout - timeSinceLastActive;
nextTimeoutTime = now + nextTimeoutDuration;
if (minNextTimeoutTime == null ||
(nextTimeoutTime < minNextTimeoutTime)) {
// We found a timeout that will expire earlier,
// store its next timeout time now so that we
// can rearm the actual timer accordingly when
// we scanned through the whole list.
minNextTimeoutTime = nextTimeoutTime;
}
// This timer hasn't expired yet, skipping
cur = cur._idlePrev;
continue;
}
L.remove(first);
// We found a timer that expired
var domain = cur.domain;
domain = first.domain;
if (!cur._onTimeout) continue;
if (!first._onTimeout) continue;
if (domain && domain._disposed) continue;
if (domain && domain._disposed)
continue;
try {
var threw = true;
if (domain) domain.enter();
threw = true;
itemToDelete = cur;
// Move to the previous item before calling the _onTimeout callback,
// as it can mutate the list.
cur = cur._idlePrev;
// Remove the timeout from the list because it expired.
L.remove(itemToDelete);
debug('unreftimer firing timeout');
first._called = true;
first._onTimeout();
itemToDelete._called = true;
itemToDelete._onTimeout();
threw = false;
if (domain)
domain.exit();
} finally {
@ -516,8 +558,15 @@ function unrefTimeout() {
}
}
debug('unrefList is empty');
unrefTimer.when = -1;
// Rearm the actual timer with the timeout delay
// of the earliest timeout found.
if (minNextTimeoutTime != null) {
unrefTimer.start(minNextTimeoutTime - now, 0);
unrefTimer.when = minNextTimeoutTime;
debug('unrefTimer rescheduled');
} else if (L.isEmpty(unrefList)) {
debug('unrefList is empty');
}
}
@ -543,38 +592,14 @@ exports._unrefActive = function(item) {
var now = Timer.now();
item._idleStart = now;
if (L.isEmpty(unrefList)) {
debug('unrefList empty');
L.append(unrefList, item);
var when = now + msecs;
// If the actual timer is set to fire too late, or not set to fire at all,
// we need to make it fire earlier
if (unrefTimer.when === -1 || unrefTimer.when > when) {
unrefTimer.start(msecs, 0);
unrefTimer.when = now + msecs;
unrefTimer.when = when;
debug('unrefTimer scheduled');
return;
}
var when = now + msecs;
debug('unrefList find where we can insert');
var cur, them;
for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) {
them = cur._idleStart + cur._idleTimeout;
if (when < them) {
debug('unrefList inserting into middle of list');
L.append(cur, item);
if (unrefTimer.when > when) {
debug('unrefTimer is scheduled to fire too late, reschedule');
unrefTimer.start(msecs, 0);
unrefTimer.when = when;
}
return;
}
}
debug('unrefList append to end');

51
test/parallel/test-timers-unref-active.js

@ -0,0 +1,51 @@
'use strict';
/*
* This test is aimed at making sure that unref timers queued with
* timers._unrefActive work correctly.
*
* Basically, it queues one timer in the unref queue, and then queues
* it again each time its timeout callback is fired until the callback
* has been called ten times.
*
* At that point, it unenrolls the unref timer so that its timeout callback
* is not fired ever again.
*
* Finally, a ref timeout is used with a delay large enough to make sure that
* all 10 timeouts had the time to expire.
*/
const common = require('../common');
const timers = require('timers');
const assert = require('assert');
var someObject = {};
var nbTimeouts = 0;
/*
* libuv 0.10.x uses GetTickCount on Windows to implement timers, which uses
* system's timers whose resolution is between 10 and 16ms. See
* http://msdn.microsoft.com/en-us/library/windows/desktop/ms724408.aspx
* for more information. That's the lowest resolution for timers across all
* supported platforms. We're using it as the lowest common denominator,
* and thus expect 5 timers to be able to fire in under 100 ms.
*/
const N = 5;
const TEST_DURATION = 100;
timers.unenroll(someObject);
timers.enroll(someObject, 1);
someObject._onTimeout = function _onTimeout() {
++nbTimeouts;
if (nbTimeouts === N) timers.unenroll(someObject);
timers._unrefActive(someObject);
};
timers._unrefActive(someObject);
setTimeout(function() {
assert.equal(nbTimeouts, N);
}, TEST_DURATION);
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