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@ -28,7 +28,7 @@ var StringDecoder; |
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util.inherits(Readable, Stream); |
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function ReadableState(options, stream) { |
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function ReadableState(options) { |
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options = options || {}; |
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this.bufferSize = options.bufferSize || 16 * 1024; |
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@ -44,7 +44,6 @@ function ReadableState(options, stream) { |
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this.flowing = false; |
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this.ended = false; |
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this.endEmitted = false; |
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this.stream = stream; |
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this.reading = false; |
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// whenever we return null, then we set a flag to say
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@ -71,52 +70,76 @@ Readable.prototype.setEncoding = function(enc) { |
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this._readableState.decoder = new StringDecoder(enc); |
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}; |
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// you can override either this method, or _read(n, cb) below.
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Readable.prototype.read = function(n) { |
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var state = this._readableState; |
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if (state.length === 0 && state.ended) { |
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endReadable(this); |
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return null; |
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} |
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function howMuchToRead(n, state) { |
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if (state.length === 0 && state.ended) |
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return 0; |
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if (isNaN(n)) |
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return state.length; |
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if (isNaN(n) || n <= 0) |
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n = state.length |
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if (n <= 0) |
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return 0; |
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// XXX: controversial.
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// don't have that much. return null, unless we've ended.
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// However, if the low water mark is lower than the number of bytes,
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// then we still need to return what we have, or else it won't kick
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// off another _read() call. For example,
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// lwm=5
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// len=9
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// read(10)
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// We don't have that many bytes, so it'd be tempting to return null,
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// but then it won't ever cause _read to be called, so in that case,
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// we just return what we have, and let the programmer deal with it.
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if (n > state.length) { |
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if (!state.ended && state.length <= state.lowWaterMark) { |
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if (!state.ended) { |
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state.needReadable = true; |
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n = 0; |
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return 0; |
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} else |
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n = state.length; |
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return state.length; |
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} |
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return n; |
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} |
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var ret; |
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if (n > 0) |
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ret = fromList(n, state.buffer, state.length, !!state.decoder); |
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else |
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ret = null; |
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// you can override either this method, or _read(n, cb) below.
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Readable.prototype.read = function(n) { |
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var state = this._readableState; |
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var nOrig = n; |
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if (ret === null || ret.length === 0) |
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state.needReadable = true; |
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n = howMuchToRead(n, state); |
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state.length -= n; |
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// if we've ended, and we're now clear, then finish it up.
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if (n === 0 && state.ended) { |
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endReadable(this); |
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return null; |
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} |
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if (!state.ended && |
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state.length <= state.lowWaterMark && |
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!state.reading) { |
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// All the actual chunk generation logic needs to be
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// *below* the call to _read. The reason is that in certain
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// synthetic stream cases, such as passthrough streams, _read
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// may be a completely synchronous operation which may change
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// the state of the read buffer, providing enough data when
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// before there was *not* enough.
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//
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// So, the steps are:
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// 1. Figure out what the state of things will be after we do
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// a read from the buffer.
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//
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// 2. If that resulting state will trigger a _read, then call _read.
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// Note that this may be asynchronous, or synchronous. Yes, it is
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// deeply ugly to write APIs this way, but that still doesn't mean
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// that the Readable class should behave improperly, as streams are
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// designed to be sync/async agnostic.
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// Take note if the _read call is sync or async (ie, if the read call
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// has returned yet), so that we know whether or not it's safe to emit
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// 'readable' etc.
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//
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// 3. Actually pull the requested chunks out of the buffer and return.
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// if we need a readable event, then we need to do some reading.
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var doRead = state.needReadable; |
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// if we currently have less than the lowWaterMark, then also read some
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if (state.length - n <= state.lowWaterMark) |
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doRead = true; |
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// however, if we've ended, then there's no point, and if we're already
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// reading, then it's unnecessary.
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if (state.ended || state.reading) |
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doRead = false; |
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if (doRead) { |
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var sync = true; |
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state.reading = true; |
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// call internal read method
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this._read(state.bufferSize, function onread(er, chunk) { |
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@ -125,21 +148,27 @@ Readable.prototype.read = function(n) { |
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return this.emit('error', er); |
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if (!chunk || !chunk.length) { |
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// eof
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state.ended = true; |
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// if we've ended and we have some data left, then emit
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// 'readable' now to make sure it gets picked up.
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if (state.length > 0) |
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this.emit('readable'); |
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else |
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endReadable(this); |
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if (!sync) { |
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if (state.length > 0) |
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this.emit('readable'); |
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else |
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endReadable(this); |
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} |
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return; |
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} |
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if (state.decoder) |
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chunk = state.decoder.write(chunk); |
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state.length += chunk.length; |
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state.buffer.push(chunk); |
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// update the buffer info.
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if (chunk) { |
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state.length += chunk.length; |
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state.buffer.push(chunk); |
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} |
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// if we haven't gotten enough to pass the lowWaterMark,
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// and we haven't ended, then don't bother telling the user
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@ -152,14 +181,33 @@ Readable.prototype.read = function(n) { |
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return; |
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} |
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// now we have something to call this.read() to get.
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if (state.needReadable) { |
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if (state.needReadable && !sync) { |
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state.needReadable = false; |
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this.emit('readable'); |
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} |
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}.bind(this)); |
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sync = false; |
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} |
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// If _read called its callback synchronously, then `reading`
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// will be false, and we need to re-evaluate how much data we
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// can return to the user.
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if (doRead && !state.reading) |
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n = howMuchToRead(nOrig, state); |
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var ret; |
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if (n > 0) |
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ret = fromList(n, state.buffer, state.length, !!state.decoder); |
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else |
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ret = null; |
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if (ret === null || ret.length === 0) { |
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state.needReadable = true; |
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n = 0; |
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} |
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state.length -= n; |
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return ret; |
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}; |
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