@ -52,7 +52,7 @@ The HTTP Agent is used for pooling sockets used in HTTP client
requests.
The HTTP Agent also defaults client requests to using
Connection:keep-alive. If no pending HTTP requests are waiting on a
` Connection: keep-alive` . If no pending HTTP requests are waiting on a
socket to become free the socket is closed. This means that Node.js's
pool has the benefit of keep-alive when under load but still does not
require developers to manually close the HTTP clients using
@ -128,6 +128,11 @@ http.request(options, onResponseCallback);
added: v0.11.4
-->
* `options` {Object} Options containing connection details. Check
[`net.createConnection()`][] for the format of the options
* `callback` {Function} Callback function that receives the created socket
* Returns: {net.Socket}
Produces a socket/stream to be used for HTTP requests.
By default, this function is the same as [`net.createConnection()`][]. However,
@ -156,6 +161,8 @@ terminates them.
added: v0.11.4
-->
* {Object}
An object which contains arrays of sockets currently awaiting use by
the Agent when HTTP KeepAlive is used. Do not modify.
@ -164,24 +171,26 @@ the Agent when HTTP KeepAlive is used. Do not modify.
added: v0.11.4
-->
* `options` {Object} A set of options providing information for name generation
* `host` {String} A domain name or IP address of the server to issue the request to
* `port` {Number} Port of remote server
* `localAddress` {String} Local interface to bind for network connections
when issuing the request
* Returns: {String}
Get a unique name for a set of request options, to determine whether a
connection can be reused. In the http agent, this returns
`host:port:localAddress` . In the https agent, the name includes the
CA, cert, ciphers, and other HTTPS/TLS-specific options that determine
socket reusability.
Options:
- `host` : A domain name or IP address of the server to issue the request to.
- `port` : Port of remote server.
- `localAddress` : Local interface to bind for network connections when issuing
the request.
### agent.maxFreeSockets
<!-- YAML
added: v0.11.7
-->
* {Number}
By default set to 256. For Agents supporting HTTP KeepAlive, this
sets the maximum number of sockets that will be left open in the free
state.
@ -191,6 +200,8 @@ state.
added: v0.3.6
-->
* {Number}
By default set to Infinity. Determines how many concurrent sockets the agent
can have open per origin. Origin is either a 'host:port' or
'host:port:localAddress' combination.
@ -200,6 +211,8 @@ can have open per origin. Origin is either a 'host:port' or
added: v0.5.9
-->
* {Object}
An object which contains queues of requests that have not yet been assigned to
sockets. Do not modify.
@ -208,6 +221,8 @@ sockets. Do not modify.
added: v0.3.6
-->
* {Object}
An object which contains arrays of sockets currently in use by the
Agent. Do not modify.
@ -250,8 +265,6 @@ The request implements the [Writable Stream][] interface. This is an
added: v1.4.1
-->
`function () { }`
Emitted when the request has been aborted by the client. This event is only
emitted on the first call to `abort()` .
@ -260,31 +273,17 @@ emitted on the first call to `abort()`.
added: v0.3.8
-->
`function () { }`
Emitted when the request has been aborted by the server and the network
socket has closed.
### Event: 'checkExpectation'
<!-- YAML
added: v5.5.0
-->
`function (request, response) { }`
Emitted each time a request with an http Expect header is received, where the
value is not 100-continue. If this event isn't listened for, the server will
automatically respond with a 417 Expectation Failed as appropriate.
Note that when this event is emitted and handled, the `request` event will
not be emitted.
### Event: 'connect'
<!-- YAML
added: v0.7.0
-->
`function (response, socket, head) { }`
* `response` {http.IncomingMessage}
* `socket` {net.Socket}
* `head` {Buffer}
Emitted each time a server responds to a request with a `CONNECT` method. If this
event isn't being listened for, clients receiving a `CONNECT` method will have
@ -352,8 +351,6 @@ proxy.listen(1337, '127.0.0.1', () => {
added: v0.3.2
-->
`function () { }`
Emitted when the server sends a '100 Continue' HTTP response, usually because
the request contained 'Expect: 100-continue'. This is an instruction that
the client should send the request body.
@ -363,17 +360,17 @@ the client should send the request body.
added: v0.1.0
-->
`function ( response) { } `
* `response` {http.IncomingMessage}
Emitted when a response is received to this request. This event is emitted only
once. The `response` argument will be an instance of [`http.IncomingMessage`][].
once.
### Event: 'socket'
<!-- YAML
added: v0.5.3
-->
`function ( socket) { } `
* `socket` {net.Socket}
Emitted after a socket is assigned to this request.
@ -382,7 +379,9 @@ Emitted after a socket is assigned to this request.
added: v0.1.94
-->
`function (response, socket, head) { }`
* `response` {http.IncomingMessage}
* `socket` {net.Socket}
* `head` {Buffer}
Emitted each time a server responds to a request with an upgrade. If this
event isn't being listened for, clients receiving an upgrade header will have
@ -444,6 +443,10 @@ in the response to be dropped and the socket to be destroyed.
added: v0.1.90
-->
* `data` {String | Buffer}
* `encoding` {String}
* `callback` {Function}
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the stream. If the request is
chunked, this will send the terminating `'0\r\n\r\n'` .
@ -474,6 +477,8 @@ the optimization and kickstart the request.
added: v0.5.9
-->
* `noDelay` {Boolean}
Once a socket is assigned to this request and is connected
[`socket.setNoDelay()`][] will be called.
@ -482,6 +487,9 @@ Once a socket is assigned to this request and is connected
added: v0.5.9
-->
* `enable` {Boolean}
* `initialDelay` {Number}
Once a socket is assigned to this request and is connected
[`socket.setKeepAlive()`][] will be called.
@ -490,12 +498,12 @@ Once a socket is assigned to this request and is connected
added: v0.5.9
-->
Once a socket is assigned to this request and is connected
[`socket.setTimeout()`][] will be called.
* `timeout` {Number} Milliseconds before a request is considered to be timed out.
* `callback` {Function} Optional function to be called when a timeout occurs. Same as binding to the `timeout` event.
Once a socket is assigned to this request and is connected
[`socket.setTimeout()`][] will be called.
Returns `request` .
### request.write(chunk[, encoding][, callback])
@ -503,14 +511,16 @@ Returns `request`.
added: v0.1.29
-->
* `chunk` {String | Buffer}
* `encoding` {String}
* `callback` {Function}
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server--in that case it is suggested to use the
`['Transfer-Encoding', 'chunked']` header line when
creating the request.
The `chunk` argument should be a [`Buffer`][] or a string.
The `encoding` argument is optional and only applies when `chunk` is a string.
Defaults to `'utf8'` .
@ -531,18 +541,34 @@ This class inherits from [`net.Server`][] and has the following additional even
added: v0.3.0
-->
`function (request, response) { }`
* `request` {http.IncomingMessage}
* `response` {http.ServerResponse}
Emitted each time a request with an http Expect: 100-continue is received.
Emitted each time a request with an HTTP `Expect: 100-continue` is received.
If this event isn't listened for, the server will automatically respond
with a 100 Continue as appropriate.
with a ` 100 Continue` as appropriate.
Handling this event involves calling [`response.writeContinue()`][] if the client
should continue to send the request body, or generating an appropriate HTTP
response (e.g., 400 Bad Request) if the client should not continue to send the
request body.
Note that when this event is emitted and handled, the `'request'` event will
Note that when this event is emitted and handled, the [`'request'`][] event will
not be emitted.
### Event: 'checkExpectation'
<!-- YAML
added: v5.5.0
-->
* `request` {http.ClientRequest}
* `response` {http.ServerResponse}
Emitted each time a request with an HTTP `Expect` header is received, where the
value is not `100-continue` . If this event isn't listened for, the server will
automatically respond with a `417 Expectation Failed` as appropriate.
Note that when this event is emitted and handled, the [`'request'`][] event will
not be emitted.
### Event: 'clientError'
@ -550,7 +576,8 @@ not be emitted.
added: v0.1.94
-->
`function (exception, socket) { }`
* `exception` {Error}
* `socket` {net.Socket}
If a client connection emits an `'error'` event, it will be forwarded here.
Listener of this event is responsible for closing/destroying the underlying
@ -583,8 +610,6 @@ ensure the response is a properly formatted HTTP response message.
added: v0.1.4
-->
`function () { }`
Emitted when the server closes.
### Event: 'connect'
@ -592,18 +617,15 @@ Emitted when the server closes.
added: v0.7.0
-->
`function (request, socket, head) { }`
* `request` {http.IncomingMessage} Arguments for the HTTP request, as it is in
the [`'request'`][] event
* `socket` {net.Socket} Network socket between the server and client
* `head` {Buffer} The first packet of the tunneling stream (may be empty)
Emitted each time a client requests a http `CONNECT` method. If this event isn't
Emitted each time a client requests an HTTP `CONNECT` method. If this event isn't
listened for, then clients requesting a `CONNECT` method will have their
connections closed.
* `request` is the arguments for the http request, as it is in the request
event.
* `socket` is the network socket between the server and client.
* `head` is an instance of Buffer, the first packet of the tunneling stream,
this may be empty.
After this event is emitted, the request's socket will not have a `'data'`
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
@ -613,7 +635,7 @@ sent to the server on that socket.
added: v0.1.0
-->
`function ( socket) { } `
* `socket` {net.Socket}
When a new TCP stream is established. `socket` is an object of type
[`net.Socket`][]. Usually users will not want to access this event. In
@ -626,30 +648,26 @@ accessed at `request.connection`.
added: v0.1.0
-->
`function (request, response) { }`
* `request` {http.IncomingMessage}
* `response` {http.ServerResponse}
Emitted each time there is a request. Note that there may be multiple requests
per connection (in the case of keep-alive connections).
`request` is an instance of [`http.IncomingMessage`][] and `response` is
an instance of [`http.ServerResponse`][].
### Event: 'upgrade'
<!-- YAML
added: v0.1.94
-->
`function (request, socket, head) { }`
* `request` {http.IncomingMessage} Arguments for the HTTP request, as it is in
the [`'request'`][] event
* `socket` {net.Socket} Network socket between the server and client
* `head` {Buffer} The first packet of the upgraded stream (may be empty)
Emitted each time a client requests a http upgrade. If this event isn't
Emitted each time a client requests an HTTP upgrade. If this event isn't
listened for, then clients requesting an upgrade will have their connections
closed.
* `request` is the arguments for the http request, as it is in the request
event.
* `socket` is the network socket between the server and client.
* `head` is an instance of Buffer, the first packet of the upgraded stream,
this may be empty.
After this event is emitted, the request's socket will not have a `'data'`
event listener, meaning you will need to bind to it in order to handle data
sent to the server on that socket.
@ -659,6 +677,8 @@ sent to the server on that socket.
added: v0.1.90
-->
* `callback` {Function}
Stops the server from accepting new connections. See [`net.Server.close()`][].
### server.listen(handle[, callback])
@ -691,6 +711,9 @@ subsequent call will *re-open* the server using the provided options.
added: v0.1.90
-->
* `path` {String}
* `callback` {Function}
Start a UNIX socket server listening for connections on the given `path` .
This function is asynchronous. `callback` will be added as a listener for the
@ -704,6 +727,11 @@ subsequent call will *re-open* the server using the provided options.
added: v0.1.90
-->
* `port` {Number}
* `hostname` {String}
* `backlog` {Number}
* `callback` {Function}
Begin accepting connections on the specified `port` and `hostname` . If the
`hostname` is omitted, the server will accept connections on any IPv6 address
(`::`) when IPv6 is available, or any IPv4 address (`0.0.0.0`) otherwise.
@ -713,7 +741,7 @@ after the `'listening'` event has been emitted.
To listen to a unix socket, supply a filename instead of port and hostname.
Backlog is the maximum length of the queue of pending connections.
`backlog` is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
`tcp_max_syn_backlog` and `somaxconn` on linux. The default value of this
parameter is 511 (not 512).
@ -729,6 +757,8 @@ subsequent call will *re-open* the server using the provided options.
added: v5.7.0
-->
* {Boolean}
A Boolean indicating whether or not the server is listening for
connections.
@ -737,6 +767,8 @@ connections.
added: v0.7.0
-->
* {Number}
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 -
no limit will be applied.
@ -784,8 +816,8 @@ connections.
added: v0.1.17
-->
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the `'request'` event.
This object is created internally by an HTTP server--not by the user. It is
passed as the second parameter to the [`'request'`][] event.
The response implements, but does not inherit from, the [Writable Stream][]
interface. This is an [`EventEmitter`][] with the following events:
@ -795,8 +827,6 @@ interface. This is an [`EventEmitter`][] with the following events:
added: v0.6.7
-->
`function () { }`
Indicates that the underlying connection was terminated before
[`response.end()`][] was called or able to flush.
@ -805,8 +835,6 @@ Indicates that the underlying connection was terminated before
added: v0.3.6
-->
`function () { }`
Emitted when the response has been sent. More specifically, this event is
emitted when the last segment of the response headers and body have been
handed off to the operating system for transmission over the network. It
@ -819,6 +847,8 @@ After this event, no more events will be emitted on the response object.
added: v0.3.0
-->
* `headers` {Object}
This method adds HTTP trailing headers (a header but at the end of the
message) to the response.
@ -845,6 +875,10 @@ will result in a [`TypeError`][] being thrown.
added: v0.1.90
-->
* `data` {String | Buffer}
* `encoding` {String}
* `callback` {Function}
This method signals to the server that all of the response headers and body
have been sent; that server should consider this message complete.
The method, `response.end()` , MUST be called on each response.
@ -860,6 +894,8 @@ is finished.
added: v0.0.2
-->
* {Boolean}
Boolean value that indicates whether the response has completed. Starts
as `false` . After [`response.end()`][] executes, the value will be `true` .
@ -868,6 +904,9 @@ as `false`. After [`response.end()`][] executes, the value will be `true`.
added: v0.4.0
-->
* `name` {String}
* Returns: {String}
Reads out a header that's already been queued but not sent to the client. Note
that the name is case insensitive. This can only be called before headers get
implicitly flushed.
@ -883,6 +922,8 @@ var contentType = response.getHeader('content-type');
added: v0.9.3
-->
* {Boolean}
Boolean (read-only). True if headers were sent, false otherwise.
### response.removeHeader(name)
@ -890,6 +931,8 @@ Boolean (read-only). True if headers were sent, false otherwise.
added: v0.4.0
-->
* `name` {String}
Removes a header that's queued for implicit sending.
Example:
@ -903,6 +946,8 @@ response.removeHeader('Content-Encoding');
added: v0.7.5
-->
* {Boolean}
When true, the Date header will be automatically generated and sent in
the response if it is not already present in the headers. Defaults to true.
@ -914,6 +959,9 @@ in responses.
added: v0.4.0
-->
* `name` {String}
* `value` {String}
Sets a single header value for implicit headers. If this header already exists
in the to-be-sent headers, its value will be replaced. Use an array of strings
here if you need to send multiple headers with the same name.
@ -972,6 +1020,8 @@ Returns `response`.
added: v0.4.0
-->
* {Number}
When using implicit headers (not calling [`response.writeHead()`][] explicitly),
this property controls the status code that will be sent to the client when
the headers get flushed.
@ -990,6 +1040,8 @@ status code which was sent out.
added: v0.11.8
-->
* {String}
When using implicit headers (not calling [`response.writeHead()`][] explicitly), this property
controls the status message that will be sent to the client when the headers get
flushed. If this is left as `undefined` then the standard message for the status
@ -1009,6 +1061,11 @@ status message which was sent out.
added: v0.1.29
-->
* `chunk` {String | Buffer}
* `encoding` {String}
* `callback` {Function}
* Returns: {Boolean}
If this method is called and [`response.writeHead()`][] has not been called,
it will switch to implicit header mode and flush the implicit headers.
@ -1046,6 +1103,10 @@ the request body should be sent. See the [`'checkContinue'`][] event on `Server`
added: v0.1.30
-->
* `statusCode` {Number}
* `statusMessage` {String}
* `headers` {Object}
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like `404` . The last argument, `headers` , are the response headers.
Optionally one can give a human-readable `statusMessage` as the second
@ -1096,7 +1157,7 @@ added: v0.1.17
-->
An `IncomingMessage` object is created by [`http.Server`][] or
[`http.ClientRequest`][] and passed as the first argument to the `'request'`
[`http.ClientRequest`][] and passed as the first argument to the [`'request'`][]
and [`'response'`][] event respectively. It may be used to access response status,
headers and data.
@ -1108,8 +1169,6 @@ following additional events, methods, and properties.
added: v0.3.8
-->
`function () { }`
Emitted when the request has been aborted by the client and the network
socket has closed.
@ -1118,8 +1177,6 @@ socket has closed.
added: v0.4.2
-->
`function () { }`
Indicates that the underlying connection was closed.
Just like `'end'` , this event occurs only once per response.
@ -1139,6 +1196,8 @@ to any listeners on the event.
added: v0.1.5
-->
* {Object}
The request/response headers object.
Key-value pairs of header names and values. Header names are lower-cased.
@ -1168,6 +1227,8 @@ header name:
added: v0.1.1
-->
* {String}
In case of server request, the HTTP version sent by the client. In the case of
client response, the HTTP version of the connected-to server.
Probably either `'1.1'` or `'1.0'` .
@ -1180,6 +1241,8 @@ Also `message.httpVersionMajor` is the first integer and
added: v0.1.1
-->
* {String}
**Only valid for request obtained from [`http.Server`][].**
The request method as a string. Read only. Example:
@ -1190,6 +1253,8 @@ The request method as a string. Read only. Example:
added: v0.11.6
-->
* {Array}
The raw request/response headers list exactly as they were received.
Note that the keys and values are in the same list. It is *not* a
@ -1217,6 +1282,8 @@ console.log(request.rawHeaders);
added: v0.11.6
-->
* {Array}
The raw request/response trailer keys and values exactly as they were
received. Only populated at the `'end'` event.
@ -1237,6 +1304,8 @@ Returns `message`.
added: v0.1.1
-->
* {Number}
**Only valid for response obtained from [`http.ClientRequest`][].**
The 3-digit HTTP response status code. E.G. `404` .
@ -1246,6 +1315,8 @@ The 3-digit HTTP response status code. E.G. `404`.
added: v0.11.10
-->
* {String}
**Only valid for response obtained from [`http.ClientRequest`][].**
The HTTP response status message (reason phrase). E.G. `OK` or `Internal Server Error` .
@ -1255,6 +1326,8 @@ The HTTP response status message (reason phrase). E.G. `OK` or `Internal Server
added: v0.3.0
-->
* {net.Socket}
The [`net.Socket`][] object associated with the connection.
With HTTPS support, use [`request.socket.getPeerCertificate()`][] to obtain the
@ -1265,6 +1338,8 @@ client's authentication details.
added: v0.3.0
-->
* {Object}
The request/response trailers object. Only populated at the `'end'` event.
### message.url
@ -1272,6 +1347,8 @@ The request/response trailers object. Only populated at the `'end'` event.
added: v0.1.90
-->
* {String}
**Only valid for request obtained from [`http.Server`][].**
Request URL string. This contains only the URL that is
@ -1343,16 +1420,22 @@ Found'`.
added: v0.1.13
-->
* Returns: {http.Server}
Returns a new instance of [`http.Server`][].
The `requestListener` is a function which is automatically
added to the `'request'` event.
added to the [`'request'`][] event.
## http.get(options[, callback])
<!-- YAML
added: v0.3.6
-->
* `options` {Object}
* `callback` {Function}
* Returns: {http.ClientRequest}
Since most requests are GET requests without bodies, Node.js provides this
convenience method. The only difference between this method and [`http.request()`][]
is that it sets the method to GET and calls `req.end()` automatically.
@ -1374,7 +1457,9 @@ http.get('http://www.google.com/index.html', (res) => {
added: v0.5.9
-->
Global instance of Agent which is used as the default for all http client
* {http.Agent}
Global instance of Agent which is used as the default for all HTTP client
requests.
## http.request(options[, callback])
@ -1382,46 +1467,47 @@ requests.
added: v0.3.6
-->
* `options` {Object}
* `protocol` {String} Protocol to use. Defaults to `'http:'` .
* `host` {String} A domain name or IP address of the server to issue the request to.
Defaults to `'localhost'` .
* `hostname` {String} Alias for `host` . To support [`url.parse()`][] `hostname` is
preferred over `host` .
* `family` {Number} IP address family to use when resolving `host` and `hostname` .
Valid values are `4` or `6` . When unspecified, both IP v4 and v6 will be
used.
* `port` {Number} Port of remote server. Defaults to 80.
* `localAddress` {String} Local interface to bind for network connections.
* `socketPath` {String} Unix Domain Socket (use one of host:port or socketPath).
* `method` {String} A string specifying the HTTP request method. Defaults to `'GET'` .
* `path` {String} Request path. Defaults to `'/'` . Should include query string if any.
E.G. `'/index.html?page=12'` . An exception is thrown when the request path
contains illegal characters. Currently, only spaces are rejected but that
may change in the future.
* `headers` {Object} An object containing request headers.
* `auth` {String} Basic authentication i.e. `'user:password'` to compute an
Authorization header.
* `agent` {String} Controls [`Agent`][] behavior. When an Agent is used request will
default to `Connection: keep-alive` . Possible values:
* `undefined` (default): use [`http.globalAgent`][] for this host and port.
* `Agent` object: explicitly use the passed in `Agent` .
* `false` : opts out of connection pooling with an Agent, defaults request to
`Connection: close` .
* `createConnection` {Function} A function that produces a socket/stream to use for the
request when the `agent` option is not used. This can be used to avoid
creating a custom Agent class just to override the default `createConnection`
function. See [`agent.createConnection()`][] for more details.
* `timeout` {Integer}: A number specifying the socket timeout in milliseconds.
This will set the timeout before the socket is connected.
* `callback` {Function}
* Returns: {http.ClientRequest}
Node.js maintains several connections per server to make HTTP requests.
This function allows one to transparently issue requests.
`options` can be an object or a string. If `options` is a string, it is
automatically parsed with [`url.parse()`][].
Options:
- `protocol` : Protocol to use. Defaults to `'http:'` .
- `host` : A domain name or IP address of the server to issue the request to.
Defaults to `'localhost'` .
- `hostname` : Alias for `host` . To support [`url.parse()`][] `hostname` is
preferred over `host` .
- `family` : IP address family to use when resolving `host` and `hostname` .
Valid values are `4` or `6` . When unspecified, both IP v4 and v6 will be
used.
- `port` : Port of remote server. Defaults to 80.
- `localAddress` : Local interface to bind for network connections.
- `socketPath` : Unix Domain Socket (use one of host:port or socketPath).
- `method` : A string specifying the HTTP request method. Defaults to `'GET'` .
- `path` : Request path. Defaults to `'/'` . Should include query string if any.
E.G. `'/index.html?page=12'` . An exception is thrown when the request path
contains illegal characters. Currently, only spaces are rejected but that
may change in the future.
- `headers` : An object containing request headers.
- `auth` : Basic authentication i.e. `'user:password'` to compute an
Authorization header.
- `agent` : Controls [`Agent`][] behavior. When an Agent is used request will
default to `Connection: keep-alive` . Possible values:
- `undefined` (default): use [`http.globalAgent`][] for this host and port.
- `Agent` object: explicitly use the passed in `Agent` .
- `false` : opts out of connection pooling with an Agent, defaults request to
`Connection: close` .
- `createConnection` : A function that produces a socket/stream to use for the
request when the `agent` option is not used. This can be used to avoid
creating a custom Agent class just to override the default `createConnection`
function. See [`agent.createConnection()`][] for more details.
- `timeout` : A number specifying the socket timeout in milliseconds.
This will set the timeout before the socket is connected.
The optional `callback` parameter will be added as a one time listener for
the [`'response'`][] event.
@ -1494,10 +1580,10 @@ There are a few special headers that should be noted.
[`'checkContinue'`]: #http_event_checkcontinue
[`'listening'`]: net.html#net_event_listening
[`'request'`]: #http_event_request
[`'response'`]: #http_event_response
[`Agent`]: #http_class_http_agent
[`agent.createConnection()`]: #http_agent_createconnection_options_callback
[`Buffer`]: buffer.html#buffer_buffer
[`destroy()`]: #http_agent_destroy
[`EventEmitter`]: events.html#events_class_eventemitter
[`http.Agent`]: #http_class_http_agent
@ -1506,7 +1592,6 @@ There are a few special headers that should be noted.
[`http.IncomingMessage`]: #http_class_http_incomingmessage
[`http.request()`]: #http_http_request_options_callback
[`http.Server`]: #http_class_http_server
[`http.ServerResponse`]: #http_class_http_serverresponse
[`message.headers`]: #http_message_headers
[`net.createConnection()`]: net.html#net_net_createconnection_options_connectlistener
[`net.Server`]: net.html#net_class_net_server