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* node debug localhost:5858 - connects to remote debugger
* node debug -p `pgrep node` - connects to running process
* Fixed double-run of debugger on SIGUSR1
v0.7.4-release
Fedor Indutny 13 years ago
committed by Ryan Dahl
parent
commit
9e09fc0508
  1. 47
      lib/_debugger.js
  2. 5
      src/node.cc

47
lib/_debugger.js

@ -27,8 +27,6 @@ var util = require('util'),
inherits = util.inherits,
spawn = require('child_process').spawn;
exports.port = 5858;
exports.start = function(argv, stdin, stdout) {
argv || (argv = process.argv.slice(2));
@ -922,6 +920,8 @@ Interface.prototype.controlEval = function(code, context, filename, callback) {
// Used for debugger's remote evaluation (`repl`) commands
Interface.prototype.debugEval = function(code, context, filename, callback) {
if (!this.requireConnection()) return;
var self = this,
client = this.client;
@ -1409,14 +1409,43 @@ Interface.prototype.killChild = function() {
// Spawns child process (and restores breakpoints)
Interface.prototype.trySpawn = function(cb) {
var self = this,
breakpoints = this.breakpoints || [];
breakpoints = this.breakpoints || [],
port = 5858,
host = 'localhost';
this.killChild();
this.child = spawn(process.execPath, this.args);
// Connecting to remote debugger
// `node debug localhost:5858`
if (this.args.length === 2) {
var match = this.args[1].match(/^([^:]+):(\d+)$/);
if (match) {
host = match[1];
port = parseInt(match[2], 10);
this.child = {
kill: function() {
// TODO Do we really need to handle it?
}
};
}
} else if (this.args.length === 3) {
// `node debug -p pid`
if (this.args[1] === '-p' && /^\d+$/.test(this.args[2])) {
this.child = {
kill: function() {
// TODO Do we really need to handle it?
}
};
process.kill(parseInt(this.args[2], 10), 'SIGUSR1');
}
}
if (!this.child) {
this.child = spawn(process.execPath, this.args);
this.child.stdout.on('data', this.childPrint.bind(this));
this.child.stderr.on('data', this.childPrint.bind(this));
this.child.stdout.on('data', this.childPrint.bind(this));
this.child.stderr.on('data', this.childPrint.bind(this));
}
this.pause();
@ -1461,16 +1490,16 @@ Interface.prototype.trySpawn = function(cb) {
client.on('error', connectError);
function connectError() {
// If it's failed to connect 4 times then don't catch the next error
if (connectionAttempts >= 4) {
if (connectionAttempts >= 10) {
client.removeListener('error', connectError);
}
setTimeout(attemptConnect, 50);
setTimeout(attemptConnect, 500);
}
function attemptConnect() {
++connectionAttempts;
self.stdout.write('.');
client.connect(exports.port);
client.connect(port, host);
}
setTimeout(function() {

5
src/node.cc

@ -2356,14 +2356,17 @@ static void EnableDebug(bool wait_connect) {
// Print out some information.
fprintf(stderr, "debugger listening on port %d", debug_port);
debugger_running = true;
}
static volatile bool hit_signal;
static volatile bool debugger_running = false;
static void DebugSignalCB(const Debug::EventDetails& details) {
if (hit_signal && details.GetEvent() == v8::Break) {
if (!debugger_running && hit_signal && details.GetEvent() == v8::Break) {
hit_signal = false;
fprintf(stderr, "Hit SIGUSR1 - starting debugger agent.\n");
EnableDebug(false);

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