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udp_wrap: don't use namespace imports in header

It's not really harmful but it's inconsistent with the other header
files.
v0.9.10-release
Ben Noordhuis 12 years ago
parent
commit
b1b7b4e4e8
  1. 53
      src/udp_wrap.h

53
src/udp_wrap.h

@ -7,43 +7,36 @@
namespace node {
using v8::Object;
using v8::Handle;
using v8::Local;
using v8::Value;
using v8::String;
using v8::Arguments;
class UDPWrap: public HandleWrap {
public:
static void Initialize(Handle<Object> target);
static Handle<Value> New(const Arguments& args);
static Handle<Value> Bind(const Arguments& args);
static Handle<Value> Send(const Arguments& args);
static Handle<Value> Bind6(const Arguments& args);
static Handle<Value> Send6(const Arguments& args);
static Handle<Value> RecvStart(const Arguments& args);
static Handle<Value> RecvStop(const Arguments& args);
static Handle<Value> GetSockName(const Arguments& args);
static Handle<Value> AddMembership(const Arguments& args);
static Handle<Value> DropMembership(const Arguments& args);
static Handle<Value> SetMulticastTTL(const Arguments& args);
static Handle<Value> SetMulticastLoopback(const Arguments& args);
static Handle<Value> SetBroadcast(const Arguments& args);
static Handle<Value> SetTTL(const Arguments& args);
static UDPWrap* Unwrap(Local<Object> obj);
static Local<Object> Instantiate();
static void Initialize(v8::Handle<v8::Object> target);
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> Bind(const v8::Arguments& args);
static v8::Handle<v8::Value> Send(const v8::Arguments& args);
static v8::Handle<v8::Value> Bind6(const v8::Arguments& args);
static v8::Handle<v8::Value> Send6(const v8::Arguments& args);
static v8::Handle<v8::Value> RecvStart(const v8::Arguments& args);
static v8::Handle<v8::Value> RecvStop(const v8::Arguments& args);
static v8::Handle<v8::Value> GetSockName(const v8::Arguments& args);
static v8::Handle<v8::Value> AddMembership(const v8::Arguments& args);
static v8::Handle<v8::Value> DropMembership(const v8::Arguments& args);
static v8::Handle<v8::Value> SetMulticastTTL(const v8::Arguments& args);
static v8::Handle<v8::Value> SetMulticastLoopback(const v8::Arguments& args);
static v8::Handle<v8::Value> SetBroadcast(const v8::Arguments& args);
static v8::Handle<v8::Value> SetTTL(const v8::Arguments& args);
static UDPWrap* Unwrap(v8::Local<v8::Object> obj);
static v8::Local<v8::Object> Instantiate();
uv_udp_t* UVHandle();
private:
UDPWrap(Handle<Object> object);
UDPWrap(v8::Handle<v8::Object> object);
virtual ~UDPWrap();
static Handle<Value> DoBind(const Arguments& args, int family);
static Handle<Value> DoSend(const Arguments& args, int family);
static Handle<Value> SetMembership(const Arguments& args,
uv_membership membership);
static v8::Handle<v8::Value> DoBind(const v8::Arguments& args, int family);
static v8::Handle<v8::Value> DoSend(const v8::Arguments& args, int family);
static v8::Handle<v8::Value> SetMembership(const v8::Arguments& args,
uv_membership membership);
static uv_buf_t OnAlloc(uv_handle_t* handle, size_t suggested_size);
static void OnSend(uv_udp_send_t* req, int status);

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