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recvBuffer -> pool

v0.7.4-release
Ryan Dahl 15 years ago
parent
commit
c66a0a739f
  1. 72
      lib/net.js

72
lib/net.js

@ -243,10 +243,10 @@ var buffers = new FreeList("buffer", 100, function (l) {
// Allocated on demand.
var recvBuffer = null;
function allocRecvBuffer () {
recvBuffer = new Buffer(40*1024);
recvBuffer.used = 0;
var pool = null;
function allocNewPool () {
pool = new Buffer(40*1024);
pool.used = 0;
}
@ -267,27 +267,27 @@ function _doFlush () {
function initStream (self) {
self._readWatcher = ioWatchers.alloc();
self._readWatcher.callback = function () {
// If this is the first recv (recvBuffer doesn't exist) or we've used up
// most of the recvBuffer, allocate a new one.
if (recvBuffer) {
if (recvBuffer.length - recvBuffer.used < 128) {
// discard the old recvBuffer. Can't add to the free list because
// If this is the first recv (pool doesn't exist) or we've used up
// most of the pool, allocate a new one.
if (pool) {
if (pool.length - pool.used < 128) {
// discard the old pool. Can't add to the free list because
// users might have refernces to slices on it.
recvBuffer = null;
allocRecvBuffer();
pool = null;
allocNewPool();
}
} else {
allocRecvBuffer();
allocNewPool();
}
//debug('recvBuffer.used ' + recvBuffer.used);
//debug('pool.used ' + pool.used);
var bytesRead;
try {
bytesRead = read(self.fd,
recvBuffer,
recvBuffer.used,
recvBuffer.length - recvBuffer.used);
pool,
pool.used,
pool.length - pool.used);
} catch (e) {
self.forceClose(e);
return;
@ -307,30 +307,30 @@ function initStream (self) {
timeout.active(self);
var start = recvBuffer.used;
var end = recvBuffer.used + bytesRead;
var start = pool.used;
var end = pool.used + bytesRead;
if (!self._encoding) {
if (self._events && self._events['data']) {
// emit a slice
self.emit('data', recvBuffer.slice(start, end));
self.emit('data', pool.slice(start, end));
}
// Optimization: emit the original buffer with end points
if (self.ondata) self.ondata(recvBuffer, start, end);
if (self.ondata) self.ondata(pool, start, end);
} else {
// TODO remove me - we should only output Buffer
var string;
switch (self._encoding) {
case 'utf8':
string = recvBuffer.utf8Slice(start, end);
string = pool.utf8Slice(start, end);
break;
case 'ascii':
string = recvBuffer.asciiSlice(start, end);
string = pool.asciiSlice(start, end);
break;
case 'binary':
string = recvBuffer.binarySlice(start, end);
string = pool.binarySlice(start, end);
break;
default:
throw new Error('Unsupported encoding ' + self._encoding + '. Use Buffer');
@ -339,7 +339,7 @@ function initStream (self) {
}
recvBuffer.used += bytesRead;
pool.used += bytesRead;
}
};
self.readable = false;
@ -501,26 +501,26 @@ Stream.prototype.write = function (data, encoding) {
//debug('write string :' + JSON.stringify(data));
if (!recvBuffer) allocRecvBuffer();
if (!pool) allocNewPool();
if (recvBuffer.length - recvBuffer.used < bytes) {
if (pool.length - pool.used < bytes) {
// not enough room - go to slow case
return self._queueWrite(data, encoding);
}
var charsWritten;
if (encoding == 'utf8') {
recvBuffer.utf8Write(data, recvBuffer.used);
pool.utf8Write(data, pool.used);
} else if (encoding == 'ascii') {
// ascii
recvBuffer.asciiWrite(data, recvBuffer.used);
pool.asciiWrite(data, pool.used);
} else {
// binary
recvBuffer.binaryWrite(data, recvBuffer.used);
pool.binaryWrite(data, pool.used);
}
buffer = recvBuffer;
off = recvBuffer.used;
buffer = pool;
off = pool.used;
len = bytes;
}
@ -536,8 +536,8 @@ Stream.prototype.write = function (data, encoding) {
//debug('wrote ' + bytesWritten);
// Note: if using the recvBuffer - we don't need to increase
// recvBuffer.used because it was all sent. Just reuse that space.
// Note: if using the pool - we don't need to increase
// pool.used because it was all sent. Just reuse that space.
if (bytesWritten == len) return true;
@ -548,8 +548,8 @@ Stream.prototype.write = function (data, encoding) {
data.used = data.length;
} else {
// string
recvBuffer.used += bytesWritten;
data = recvBuffer.slice(off+bytesWritten, off+len+bytesWritten);
pool.used += bytesWritten;
data = pool.slice(off+bytesWritten, off+len+bytesWritten);
data.sent = 0;
data.used = data.length;
}
@ -733,7 +733,7 @@ Stream.prototype.resume = function () {
Stream.prototype.forceClose = function (exception) {
// recvBuffer is shared between sockets, so don't need to free it here.
// pool is shared between sockets, so don't need to free it here.
var self = this;
var b;

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