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Simplify ObjectWrap; make fewer Weak callbacks

v0.7.4-release
Ryan Dahl 15 years ago
parent
commit
ccd632f278
  1. 18
      src/node_object_wrap.h

18
src/node_object_wrap.h

@ -13,12 +13,10 @@ class ObjectWrap {
}
virtual ~ObjectWrap ( ) {
if (!handle_.IsEmpty()) {
assert(handle_.IsNearDeath());
handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose();
handle_.Clear();
}
assert(handle_.IsNearDeath());
handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose();
handle_.Clear();
}
protected:
@ -37,11 +35,6 @@ class ObjectWrap {
assert(handle->InternalFieldCount() > 0);
handle_ = v8::Persistent<v8::Object>::New(handle);
handle_->SetInternalField(0, v8::External::New(this));
MakeWeak();
}
inline void MakeWeak (void)
{
handle_.MakeWeak(this, WeakCallback);
}
@ -53,7 +46,6 @@ class ObjectWrap {
assert(!handle_.IsEmpty());
assert(handle_.IsWeak());
refs_++;
MakeWeak();
}
/* Unref() marks an object as detached from the event loop. This is its
@ -83,8 +75,6 @@ class ObjectWrap {
assert(value == obj->handle_);
if (obj->refs_ == 0) {
delete obj;
} else {
obj->MakeWeak();
}
}
};

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