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vm: fix race condition in timeout

Eliminate a race condition between uv_async_send and the closing of the
corresponding handle.

Also made errors in Watchdog constructor call abort()

Fixes #6088
v0.11.10-release
Alexis Campailla 11 years ago
committed by Timothy J Fontaine
parent
commit
cdc038ceb6
  1. 39
      src/node_watchdog.cc
  2. 1
      src/node_watchdog.h

39
src/node_watchdog.cc

@ -20,6 +20,7 @@
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "node_watchdog.h"
#include "util.h"
#include <assert.h>
namespace node {
@ -27,27 +28,21 @@ namespace node {
using v8::V8;
Watchdog::Watchdog(uint64_t ms) : thread_created_(false), destroyed_(false) {
Watchdog::Watchdog(uint64_t ms) : destroyed_(false) {
loop_ = uv_loop_new();
if (!loop_)
return;
CHECK(loop_);
int rc = uv_async_init(loop_, &async_, &Watchdog::Async);
assert(rc == 0);
CHECK(0 == rc); // NOLINT(readability/check)
rc = uv_timer_init(loop_, &timer_);
assert(rc == 0);
CHECK(0 == rc); // NOLINT(readability/check)
rc = uv_timer_start(&timer_, &Watchdog::Timer, ms, 0);
if (rc) {
return;
}
CHECK(0 == rc); // NOLINT(readability/check)
rc = uv_thread_create(&thread_, &Watchdog::Run, this);
if (rc) {
return;
}
thread_created_ = true;
CHECK(0 == rc); // NOLINT(readability/check)
}
@ -66,14 +61,15 @@ void Watchdog::Destroy() {
return;
}
if (thread_created_) {
uv_async_send(&async_);
uv_thread_join(&thread_);
}
uv_async_send(&async_);
uv_thread_join(&thread_);
if (loop_) {
uv_loop_delete(loop_);
}
uv_close(reinterpret_cast<uv_handle_t*>(&async_), NULL);
// UV_RUN_DEFAULT so that libuv has a chance to clean up.
uv_run(loop_, UV_RUN_DEFAULT);
uv_loop_delete(loop_);
destroyed_ = true;
}
@ -86,11 +82,8 @@ void Watchdog::Run(void* arg) {
uv_run(wd->loop_, UV_RUN_ONCE);
// Loop ref count reaches zero when both handles are closed.
uv_close(reinterpret_cast<uv_handle_t*>(&wd->async_), NULL);
// Close the timer handle on this side and let Destroy() close async_
uv_close(reinterpret_cast<uv_handle_t*>(&wd->timer_), NULL);
// UV_RUN_DEFAULT so that libuv has a chance to clean up.
uv_run(wd->loop_, UV_RUN_DEFAULT);
}

1
src/node_watchdog.h

@ -45,7 +45,6 @@ class Watchdog {
uv_loop_t* loop_;
uv_async_t async_;
uv_timer_t timer_;
bool thread_created_;
bool destroyed_;
};

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