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child_process: refactor self=this in socket_list

The socket list module (used by child_process) currently uses the
`var self = this;` pattern for context in several places, this PR
replaces this with arrow functions or passing a parameter in where
appropriate.

Note that the `var self = this` in the _request is intentioanlly
left in place since it is not trivial to refactor it and the current
pattern isn't bad given the use case.

PR-URL: https://github.com/nodejs/node/pull/5860
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Brian White <mscdex@mscdex.net>
v4.x
Benjamin Gruenbaum 9 years ago
committed by Myles Borins
parent
commit
d275cdf202
  1. 28
      lib/internal/socket_list.js

28
lib/internal/socket_list.js

@ -58,13 +58,11 @@ SocketListSend.prototype.getConnections = function getConnections(callback) {
function SocketListReceive(slave, key) {
EventEmitter.call(this);
var self = this;
this.connections = 0;
this.key = key;
this.slave = slave;
function onempty() {
function onempty(self) {
if (!self.slave.connected) return;
self.slave.send({
@ -73,21 +71,21 @@ function SocketListReceive(slave, key) {
});
}
this.slave.on('internalMessage', function(msg) {
if (msg.key !== self.key) return;
this.slave.on('internalMessage', (msg) => {
if (msg.key !== this.key) return;
if (msg.cmd === 'NODE_SOCKET_NOTIFY_CLOSE') {
// Already empty
if (self.connections === 0) return onempty();
if (this.connections === 0) return onempty(this);
// Wait for sockets to get closed
self.once('empty', onempty);
this.once('empty', onempty);
} else if (msg.cmd === 'NODE_SOCKET_GET_COUNT') {
if (!self.slave.connected) return;
self.slave.send({
if (!this.slave.connected) return;
this.slave.send({
cmd: 'NODE_SOCKET_COUNT',
key: self.key,
count: self.connections
key: this.key,
count: this.connections
});
}
});
@ -95,14 +93,12 @@ function SocketListReceive(slave, key) {
util.inherits(SocketListReceive, EventEmitter);
SocketListReceive.prototype.add = function(obj) {
var self = this;
this.connections++;
// Notify previous owner of socket about its state change
obj.socket.once('close', function() {
self.connections--;
obj.socket.once('close', () => {
this.connections--;
if (self.connections === 0) self.emit('empty');
if (this.connections === 0) this.emit('empty', this);
});
};

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