Browse Source

watchdog: terminate one specific isolate

archived-io.js-v0.10
Fedor Indutny 11 years ago
parent
commit
d5198768de
  1. 4
      src/node_contextify.cc
  2. 8
      src/node_watchdog.cc
  3. 7
      src/node_watchdog.h

4
src/node_contextify.cc

@ -646,14 +646,14 @@ class ContextifyScript : public BaseObject {
Local<Value> result;
if (timeout != -1) {
Watchdog wd(timeout);
Watchdog wd(env, timeout);
result = script->Run();
} else {
result = script->Run();
}
if (try_catch.HasCaught() && try_catch.HasTerminated()) {
V8::CancelTerminateExecution(args.GetIsolate());
V8::CancelTerminateExecution(env->isolate());
env->ThrowError("Script execution timed out.");
return false;
}

8
src/node_watchdog.cc

@ -20,6 +20,8 @@
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "node_watchdog.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include <assert.h>
@ -28,7 +30,8 @@ namespace node {
using v8::V8;
Watchdog::Watchdog(uint64_t ms) : destroyed_(false) {
Watchdog::Watchdog(Environment* env, uint64_t ms) : env_(env),
destroyed_(false) {
int rc;
loop_ = new uv_loop_t;
CHECK(loop_);
@ -98,7 +101,8 @@ void Watchdog::Async(uv_async_t* async) {
void Watchdog::Timer(uv_timer_t* timer) {
V8::TerminateExecution();
Watchdog* w = ContainerOf(&Watchdog::timer_, timer);
V8::TerminateExecution(w->env()->isolate());
}

7
src/node_watchdog.h

@ -25,15 +25,19 @@
#include "v8.h"
#include "uv.h"
#include "env.h"
namespace node {
class Watchdog {
public:
explicit Watchdog(uint64_t ms);
explicit Watchdog(Environment* env, uint64_t ms);
~Watchdog();
void Dispose();
inline Environment* env() const { return env_; }
private:
void Destroy();
@ -41,6 +45,7 @@ class Watchdog {
static void Async(uv_async_t* async);
static void Timer(uv_timer_t* timer);
Environment* env_;
uv_thread_t thread_;
uv_loop_t* loop_;
uv_async_t async_;

Loading…
Cancel
Save