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Unify the common code of `Utf8Value`, `TwoByteValue`, `BufferValue` and `StringBytes::InlineDecoder` into one class. Always make the result zero-terminated for the first three. This fixes two problems in passing: * When the conversion of the input value to String fails, make the buffer zero-terminated anyway. Previously, this would have resulted in possibly reading uninitialized data in multiple places in the code. An instance of that problem can be reproduced by running e.g. `valgrind node -e 'net.isIP({ toString() { throw Error() } })'`. * Previously, `BufferValue` copied one byte too much from the source, possibly resulting in an out-of-bounds memory access. This can be reproduced by running e.g. `valgrind node -e \ 'fs.openSync(Buffer.from("node".repeat(8192)), "r")'`. Further minor changes: * This lifts the `out()` method of `StringBytes::InlineDecoder` to the common class so that it can be used when using the overloaded `operator*` does not seem appropiate. * Hopefully clearer variable names. * Add checks to make sure the length of the data does not exceed the allocated storage size, including the possible null terminator. PR-URL: https://github.com/nodejs/node/pull/6357 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Trevor Norris <trev.norris@gmail.com>v4.x
Anna Henningsen
9 years ago
committed by
Myles Borins
3 changed files with 159 additions and 56 deletions
@ -1,32 +1,78 @@ |
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#include "util.h" |
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#include "node_buffer.h" |
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#include "string_bytes.h" |
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namespace node { |
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Utf8Value::Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value) |
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: length_(0), str_(str_st_) { |
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// Make sure result is always zero-terminated, even if conversion to string
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// fails.
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str_st_[0] = '\0'; |
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using v8::Isolate; |
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using v8::Local; |
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using v8::String; |
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using v8::Value; |
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template <typename T> |
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static void MakeUtf8String(Isolate* isolate, |
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Local<Value> value, |
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T* target) { |
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Local<String> string = value->ToString(isolate); |
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if (string.IsEmpty()) |
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return; |
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const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1; |
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target->AllocateSufficientStorage(storage); |
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const int flags = |
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; |
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const int length = string->WriteUtf8(target->out(), storage, 0, flags); |
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target->SetLengthAndZeroTerminate(length); |
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} |
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Utf8Value::Utf8Value(Isolate* isolate, Local<Value> value) { |
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if (value.IsEmpty()) |
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return; |
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MakeUtf8String(isolate, value, this); |
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} |
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TwoByteValue::TwoByteValue(Isolate* isolate, Local<Value> value) { |
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if (value.IsEmpty()) { |
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return; |
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} |
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v8::Local<v8::String> string = value->ToString(isolate); |
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if (string.IsEmpty()) |
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return; |
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// Allocate enough space to include the null terminator
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size_t len = StringBytes::StorageSize(isolate, string, UTF8) + 1; |
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if (len > sizeof(str_st_)) { |
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str_ = static_cast<char*>(malloc(len)); |
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CHECK_NE(str_, nullptr); |
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} |
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const size_t storage = string->Length() + 1; |
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AllocateSufficientStorage(storage); |
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const int flags = |
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v8::String::NO_NULL_TERMINATION | v8::String::REPLACE_INVALID_UTF8; |
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length_ = string->WriteUtf8(str_, len, 0, flags); |
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str_[length_] = '\0'; |
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String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; |
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const int length = string->Write(out(), 0, storage, flags); |
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SetLengthAndZeroTerminate(length); |
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} |
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BufferValue::BufferValue(Isolate* isolate, Local<Value> value) { |
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// Slightly different take on Utf8Value. If value is a String,
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// it will return a Utf8 encoded string. If value is a Buffer,
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// it will copy the data out of the Buffer as is.
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if (value.IsEmpty()) { |
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// Dereferencing this object will return nullptr.
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Invalidate(); |
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return; |
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} |
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if (value->IsString()) { |
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MakeUtf8String(isolate, value, this); |
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} else if (Buffer::HasInstance(value)) { |
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const size_t len = Buffer::Length(value); |
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// Leave place for the terminating '\0' byte.
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AllocateSufficientStorage(len + 1); |
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memcpy(out(), Buffer::Data(value), len); |
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SetLengthAndZeroTerminate(len); |
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} else { |
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Invalidate(); |
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} |
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} |
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} // namespace node
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