Browse Source

timer_wrap: remove HandleScopes, check return size

Calls from JS to C++ have an implicit HandleScope. So there is no need
to instantiate a new HandleScope in these basic cases.

Check if the returned int64_t is an SMI and cast the return value to
uint32_t instead of a double. Prevents needing to box the return value,
and saves a small amount of execution time.

Signed-off-by: Trevor Norris <trev.norris@gmail.com>
v0.11.15-release
Trevor Norris 10 years ago
parent
commit
de312cfd7c
  1. 23
      src/timer_wrap.cc

23
src/timer_wrap.cc

@ -97,8 +97,6 @@ class TimerWrap : public HandleWrap {
}
static void Start(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args.GetIsolate());
HandleScope scope(env->isolate());
TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
int64_t timeout = args[0]->IntegerValue();
@ -108,8 +106,6 @@ class TimerWrap : public HandleWrap {
}
static void Stop(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args.GetIsolate());
HandleScope scope(env->isolate());
TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
int err = uv_timer_stop(&wrap->handle_);
@ -117,8 +113,6 @@ class TimerWrap : public HandleWrap {
}
static void Again(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args.GetIsolate());
HandleScope scope(env->isolate());
TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
int err = uv_timer_again(&wrap->handle_);
@ -126,8 +120,6 @@ class TimerWrap : public HandleWrap {
}
static void SetRepeat(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args.GetIsolate());
HandleScope scope(env->isolate());
TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
int64_t repeat = args[0]->IntegerValue();
@ -136,12 +128,13 @@ class TimerWrap : public HandleWrap {
}
static void GetRepeat(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args.GetIsolate());
HandleScope scope(env->isolate());
TimerWrap* wrap = Unwrap<TimerWrap>(args.Holder());
int64_t repeat = uv_timer_get_repeat(&wrap->handle_);
args.GetReturnValue().Set(static_cast<double>(repeat));
if (repeat <= 0xfffffff)
args.GetReturnValue().Set(static_cast<uint32_t>(repeat));
else
args.GetReturnValue().Set(static_cast<double>(repeat));
}
static void OnTimeout(uv_timer_t* handle) {
@ -153,11 +146,13 @@ class TimerWrap : public HandleWrap {
}
static void Now(const FunctionCallbackInfo<Value>& args) {
HandleScope handle_scope(args.GetIsolate());
Environment* env = Environment::GetCurrent(args.GetIsolate());
uv_update_time(env->event_loop());
double now = static_cast<double>(uv_now(env->event_loop()));
args.GetReturnValue().Set(now);
uint64_t now = uv_now(env->event_loop());
if (now <= 0xfffffff)
args.GetReturnValue().Set(static_cast<uint32_t>(now));
else
args.GetReturnValue().Set(static_cast<double>(now));
}
uv_timer_t handle_;

Loading…
Cancel
Save