From e9b6fbbf170d4ef0031d3194d4c0148269037030 Mon Sep 17 00:00:00 2001 From: Claudio Rodriguez Date: Mon, 8 Aug 2016 10:32:50 +0100 Subject: [PATCH] dgram: prefer strict equality, type validation - Enforces strict comparisons in dgram - bindState should always be strictly equal to one of the defined constant states, and newHandle type is a string. - Check that the argument `type` in createSocket is not null when it is of type 'object', before using its `type` property. - Adds a test to check dgram.createSocket is properly validating its `type` argument. PR-URL: https://github.com/nodejs/node/pull/8011 Reviewed-By: Matteo Collina Reviewed-By: Colin Ihrig Reviewed-By: Yorkie Liu Reviewed-By: Jackson Tian --- lib/dgram.js | 12 +++---- test/parallel/test-dgram-createSocket-type.js | 36 +++++++++++++++++++ 2 files changed, 42 insertions(+), 6 deletions(-) create mode 100644 test/parallel/test-dgram-createSocket-type.js diff --git a/lib/dgram.js b/lib/dgram.js index 9037666d17..3a54c3c7f1 100644 --- a/lib/dgram.js +++ b/lib/dgram.js @@ -39,13 +39,13 @@ function lookup6(address, callback) { function newHandle(type) { - if (type == 'udp4') { + if (type === 'udp4') { const handle = new UDP(); handle.lookup = lookup4; return handle; } - if (type == 'udp6') { + if (type === 'udp6') { const handle = new UDP(); handle.lookup = lookup6; handle.bind = handle.bind6; @@ -78,7 +78,7 @@ exports._createSocketHandle = function(address, port, addressType, fd, flags) { function Socket(type, listener) { EventEmitter.call(this); - if (typeof type === 'object') { + if (type !== null && typeof type === 'object') { var options = type; type = options.type; } @@ -137,7 +137,7 @@ Socket.prototype.bind = function(port_ /*, address, callback*/) { self._healthCheck(); - if (this._bindState != BIND_STATE_UNBOUND) + if (this._bindState !== BIND_STATE_UNBOUND) throw new Error('Socket is already bound'); this._bindState = BIND_STATE_BINDING; @@ -346,7 +346,7 @@ Socket.prototype.send = function(buffer, self._healthCheck(); - if (self._bindState == BIND_STATE_UNBOUND) + if (self._bindState === BIND_STATE_UNBOUND) self.bind({port: 0, exclusive: true}, null); if (list.length === 0) @@ -354,7 +354,7 @@ Socket.prototype.send = function(buffer, // If the socket hasn't been bound yet, push the outbound packet onto the // send queue and send after binding is complete. - if (self._bindState != BIND_STATE_BOUND) { + if (self._bindState !== BIND_STATE_BOUND) { enqueue(self, self.send.bind(self, list, port, address, callback)); return; } diff --git a/test/parallel/test-dgram-createSocket-type.js b/test/parallel/test-dgram-createSocket-type.js new file mode 100644 index 0000000000..1d269ddeda --- /dev/null +++ b/test/parallel/test-dgram-createSocket-type.js @@ -0,0 +1,36 @@ +'use strict'; +require('../common'); +const assert = require('assert'); +const dgram = require('dgram'); +const invalidTypes = [ + 'test', + ['udp4'], + new String('udp4'), + 1, + {}, + true, + false, + null, + undefined +]; +const validTypes = [ + 'udp4', + 'udp6', + { type: 'udp4' }, + { type: 'udp6' } +]; + +// Error must be thrown with invalid types +invalidTypes.forEach((invalidType) => { + assert.throws(() => { + dgram.createSocket(invalidType); + }, /Bad socket type specified/); +}); + +// Error must not be thrown with valid types +validTypes.forEach((validType) => { + assert.doesNotThrow(() => { + const socket = dgram.createSocket(validType); + socket.close(); + }); +});