Browse Source

doc: sort child_process alphabetically

Reorders, with no contextual changes, the child_process documentation
alphabetically.

PR-URL: https://github.com/nodejs/node/pull/3662
Reviewed-By: Evan Lucas <evanlucas@me.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
process-exit-stdio-flushing
Tristian Flanagan 9 years ago
committed by James M Snell
parent
commit
f7169d2336
  1. 598
      doc/api/child_process.markdown

598
doc/api/child_process.markdown

@ -31,6 +31,22 @@ The ChildProcess class is not intended to be used directly. Use the
`spawn()`, `exec()`, `execFile()`, or `fork()` methods to create a Child
Process instance.
### Event: 'close'
* `code` {Number} the exit code, if it exited normally.
* `signal` {String} the signal passed to kill the child process, if it
was killed by the parent.
This event is emitted when the stdio streams of a child process have all
terminated. This is distinct from 'exit', since multiple processes
might share the same stdio streams.
### Event: 'disconnect'
This event is emitted after calling the `.disconnect()` method in the parent
or in the child. After disconnecting it is no longer possible to send messages,
and the `.connected` property is false.
### Event: 'error'
* `err` {Error Object} the error.
@ -67,22 +83,6 @@ it will exit.
See `waitpid(2)`.
### Event: 'close'
* `code` {Number} the exit code, if it exited normally.
* `signal` {String} the signal passed to kill the child process, if it
was killed by the parent.
This event is emitted when the stdio streams of a child process have all
terminated. This is distinct from 'exit', since multiple processes
might share the same stdio streams.
### Event: 'disconnect'
This event is emitted after calling the `.disconnect()` method in the parent
or in the child. After disconnecting it is no longer possible to send messages,
and the `.connected` property is false.
### Event: 'message'
* `message` {Object} a parsed JSON object or primitive value.
@ -92,99 +92,24 @@ and the `.connected` property is false.
Messages sent by `.send(message, [sendHandle])` are obtained using the
`message` event.
### child.stdin
* {Stream object}
A `Writable Stream` that represents the child process's `stdin`.
If the child is waiting to read all its input, it will not continue until this
stream has been closed via `end()`.
If the child was not spawned with `stdio[0]` set to `'pipe'`, then this will
not be set.
`child.stdin` is shorthand for `child.stdio[0]`. Both properties will refer
to the same object, or null.
### child.stdout
* {Stream object}
A `Readable Stream` that represents the child process's `stdout`.
If the child was not spawned with `stdio[1]` set to `'pipe'`, then this will
not be set.
`child.stdout` is shorthand for `child.stdio[1]`. Both properties will refer
to the same object, or null.
### child.stderr
* {Stream object}
A `Readable Stream` that represents the child process's `stderr`.
If the child was not spawned with `stdio[2]` set to `'pipe'`, then this will
not be set.
`child.stderr` is shorthand for `child.stdio[2]`. Both properties will refer
to the same object, or null.
### child.stdio
* {Array}
A sparse array of pipes to the child process, corresponding with positions in
the [stdio](#child_process_options_stdio) option to
[spawn](#child_process_child_process_spawn_command_args_options) that have been
set to `'pipe'`.
Note that streams 0-2 are also available as ChildProcess.stdin,
ChildProcess.stdout, and ChildProcess.stderr, respectively.
In the following example, only the child's fd `1` is setup as a pipe, so only
the parent's `child.stdio[1]` is a stream, all other values in the array are
`null`.
var assert = require('assert');
var fs = require('fs');
var child_process = require('child_process');
child = child_process.spawn('ls', {
stdio: [
0, // use parents stdin for child
'pipe', // pipe child's stdout to parent
fs.openSync('err.out', 'w') // direct child's stderr to a file
]
});
assert.equal(child.stdio[0], null);
assert.equal(child.stdio[0], child.stdin);
assert(child.stdout);
assert.equal(child.stdio[1], child.stdout);
assert.equal(child.stdio[2], null);
assert.equal(child.stdio[2], child.stderr);
### child.pid
* {Integer}
The PID of the child process.
### child.connected
Example:
* {Boolean} Set to false after `.disconnect` is called
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
If `.connected` is false, it is no longer possible to send messages.
console.log('Spawned child pid: ' + grep.pid);
grep.stdin.end();
### child.disconnect()
### child.connected
Close the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the `.connected` flag will be set to `false` in both the parent and
child, and it is no longer possible to send messages.
* {Boolean} Set to false after `.disconnect` is called
The 'disconnect' event will be emitted when there are no messages in the process
of being received, most likely immediately.
If `.connected` is false, it is no longer possible to send messages.
Note that you can also call `process.disconnect()` in the child process when the
child process has any open IPC channels with the parent (i.e `fork()`).
### child.kill([signal])
@ -215,6 +140,20 @@ to a process.
See `kill(2)`
### child.pid
* {Integer}
The PID of the child process.
Example:
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
console.log('Spawned child pid: ' + grep.pid);
grep.stdin.end();
### child.send(message[, sendHandle][, callback])
* `message` {Object}
@ -340,23 +279,206 @@ longer keep track of when the socket is destroyed. To indicate this condition
the `.connections` property becomes `null`.
It is also recommended not to use `.maxConnections` in this condition.
### child.disconnect()
### child.stderr
Close the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the `.connected` flag will be set to `false` in both the parent and
child, and it is no longer possible to send messages.
* {Stream object}
The 'disconnect' event will be emitted when there are no messages in the process
of being received, most likely immediately.
A `Readable Stream` that represents the child process's `stderr`.
Note that you can also call `process.disconnect()` in the child process when the
child process has any open IPC channels with the parent (i.e `fork()`).
If the child was not spawned with `stdio[2]` set to `'pipe'`, then this will
not be set.
`child.stderr` is shorthand for `child.stdio[2]`. Both properties will refer
to the same object, or null.
### child.stdin
* {Stream object}
A `Writable Stream` that represents the child process's `stdin`.
If the child is waiting to read all its input, it will not continue until this
stream has been closed via `end()`.
If the child was not spawned with `stdio[0]` set to `'pipe'`, then this will
not be set.
`child.stdin` is shorthand for `child.stdio[0]`. Both properties will refer
to the same object, or null.
### child.stdio
* {Array}
A sparse array of pipes to the child process, corresponding with positions in
the [stdio](#child_process_options_stdio) option to
[spawn](#child_process_child_process_spawn_command_args_options) that have been
set to `'pipe'`.
Note that streams 0-2 are also available as ChildProcess.stdin,
ChildProcess.stdout, and ChildProcess.stderr, respectively.
In the following example, only the child's fd `1` is setup as a pipe, so only
the parent's `child.stdio[1]` is a stream, all other values in the array are
`null`.
var assert = require('assert');
var fs = require('fs');
var child_process = require('child_process');
child = child_process.spawn('ls', {
stdio: [
0, // use parents stdin for child
'pipe', // pipe child's stdout to parent
fs.openSync('err.out', 'w') // direct child's stderr to a file
]
});
assert.equal(child.stdio[0], null);
assert.equal(child.stdio[0], child.stdin);
assert(child.stdout);
assert.equal(child.stdio[1], child.stdout);
assert.equal(child.stdio[2], null);
assert.equal(child.stdio[2], child.stderr);
### child.stdout
* {Stream object}
A `Readable Stream` that represents the child process's `stdout`.
If the child was not spawned with `stdio[1]` set to `'pipe'`, then this will
not be set.
`child.stdout` is shorthand for `child.stdio[1]`. Both properties will refer
to the same object, or null.
## Asynchronous Process Creation
These methods follow the common async programming patterns (accepting a
callback or returning an EventEmitter).
These methods follow the common async programming patterns (accepting a
callback or returning an EventEmitter).
### child_process.exec(command[, options], callback)
* `command` {String} The command to run, with space-separated arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `encoding` {String} (Default: 'utf8')
* `shell` {String} Shell to execute the command with
(Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should
understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows,
command line parsing should be compatible with `cmd.exe`.)
* `timeout` {Number} (Default: 0)
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed (Default: `200*1024`)
* `killSignal` {String} (Default: 'SIGTERM')
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
* `error` {Error}
* `stdout` {Buffer}
* `stderr` {Buffer}
* Return: ChildProcess object
Runs a command in a shell and buffers the output.
var exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
will be `null`. On error, `error` will be an instance of `Error` and `error.code`
will be the exit code of the child process, and `error.signal` will be set to the
signal that terminated the process.
There is a second optional argument to specify several options. The
default options are
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
If `timeout` is greater than 0, then it will kill the child process
if it runs longer than `timeout` milliseconds. The child process is killed with
`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
amount of data (in bytes) allowed on stdout or stderr - if this value is
exceeded then the child process is killed.
*Note: Unlike the `exec()` POSIX system call, `child_process.exec()` does not replace
the existing process and uses a shell to execute the command.*
### child_process.execFile(file[, args][, options][, callback])
* `file` {String} The filename of the program to run
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `encoding` {String} (Default: 'utf8')
* `timeout` {Number} (Default: 0)
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed (Default: 200\*1024)
* `killSignal` {String} (Default: 'SIGTERM')
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
* `error` {Error}
* `stdout` {Buffer}
* `stderr` {Buffer}
* Return: ChildProcess object
This is similar to [`child_process.exec()`](#child_process_child_process_exec_command_options_callback) except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than [`child_process.exec()`](#child_process_child_process_exec_command_options_callback). It has the same options.
### child_process.fork(modulePath[, args][, options])
* `modulePath` {String} The module to run in the child
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `execPath` {String} Executable used to create the child process
* `execArgv` {Array} List of string arguments passed to the executable
(Default: `process.execArgv`)
* `silent` {Boolean} If true, stdin, stdout, and stderr of the child will be
piped to the parent, otherwise they will be inherited from the parent, see
the "pipe" and "inherit" options for `spawn()`'s `stdio` for more details
(default is false)
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* Return: ChildProcess object
This is a special case of the [`child_process.spawn()`](#child_process_child_process_spawn_command_args_options) functionality for spawning Node.js
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. See
[`child.send(message, [sendHandle])`](#child_process_child_send_message_sendhandle_callback) for details.
These child Node.js processes are still whole new instances of V8. Assume at
least 30ms startup and 10mb memory for each new Node.js. That is, you cannot
create many thousands of them.
The `execPath` property in the `options` object allows for a process to be
created for the child rather than the current `node` executable. This should be
done with care and by default will talk over the fd represented an
environmental variable `NODE_CHANNEL_FD` on the child process. The input and
output on this fd is expected to be line delimited JSON objects.
*Note: Unlike the `fork()` POSIX system call, `child_process.fork()` does not clone the
current process.*
### child_process.spawn(command[, args][, options])
@ -452,6 +574,42 @@ Example of checking for failed exec:
console.log('Failed to start child process.');
});
#### options.detached
On Windows, this makes it possible for the child to continue running after the
parent exits. The child will have a new console window (this cannot be
disabled).
On non-Windows, if the `detached` option is set, the child process will be made
the leader of a new process group and session. Note that child processes may
continue running after the parent exits whether they are detached or not. See
`setsid(2)` for more information.
By default, the parent will wait for the detached child to exit. To prevent
the parent from waiting for a given `child`, use the `child.unref()` method,
and the parent's event loop will not include the child in its reference count.
Example of detaching a long-running process and redirecting its output to a
file:
var fs = require('fs'),
spawn = require('child_process').spawn,
out = fs.openSync('./out.log', 'a'),
err = fs.openSync('./out.log', 'a');
var child = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
child.unref();
When using the `detached` option to start a long-running process, the process
will not stay running in the background after the parent exits unless it is
provided with a `stdio` configuration that is not connected to the parent.
If the parent's `stdio` is inherited, the child will remain attached to the
controlling terminal.
#### options.stdio
As a shorthand, the `stdio` argument may be one of the following strings:
@ -505,166 +663,8 @@ Example:
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
#### options.detached
On Windows, this makes it possible for the child to continue running after the
parent exits. The child will have a new console window (this cannot be
disabled).
On non-Windows, if the `detached` option is set, the child process will be made
the leader of a new process group and session. Note that child processes may
continue running after the parent exits whether they are detached or not. See
`setsid(2)` for more information.
By default, the parent will wait for the detached child to exit. To prevent
the parent from waiting for a given `child`, use the `child.unref()` method,
and the parent's event loop will not include the child in its reference count.
Example of detaching a long-running process and redirecting its output to a
file:
var fs = require('fs'),
spawn = require('child_process').spawn,
out = fs.openSync('./out.log', 'a'),
err = fs.openSync('./out.log', 'a');
var child = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
child.unref();
When using the `detached` option to start a long-running process, the process
will not stay running in the background after the parent exits unless it is
provided with a `stdio` configuration that is not connected to the parent.
If the parent's `stdio` is inherited, the child will remain attached to the
controlling terminal.
See also: [`child_process.exec()`](#child_process_child_process_exec_command_options_callback) and [`child_process.fork()`](#child_process_child_process_fork_modulepath_args_options)
### child_process.exec(command[, options], callback)
* `command` {String} The command to run, with space-separated arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `encoding` {String} (Default: 'utf8')
* `shell` {String} Shell to execute the command with
(Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should
understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows,
command line parsing should be compatible with `cmd.exe`.)
* `timeout` {Number} (Default: 0)
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed (Default: `200*1024`)
* `killSignal` {String} (Default: 'SIGTERM')
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
* `error` {Error}
* `stdout` {Buffer}
* `stderr` {Buffer}
* Return: ChildProcess object
Runs a command in a shell and buffers the output.
var exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
will be `null`. On error, `error` will be an instance of `Error` and `error.code`
will be the exit code of the child process, and `error.signal` will be set to the
signal that terminated the process.
There is a second optional argument to specify several options. The
default options are
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
If `timeout` is greater than 0, then it will kill the child process
if it runs longer than `timeout` milliseconds. The child process is killed with
`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
amount of data (in bytes) allowed on stdout or stderr - if this value is
exceeded then the child process is killed.
*Note: Unlike the `exec()` POSIX system call, `child_process.exec()` does not replace
the existing process and uses a shell to execute the command.*
### child_process.execFile(file[, args][, options][, callback])
* `file` {String} The filename of the program to run
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `encoding` {String} (Default: 'utf8')
* `timeout` {Number} (Default: 0)
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed (Default: 200\*1024)
* `killSignal` {String} (Default: 'SIGTERM')
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
* `error` {Error}
* `stdout` {Buffer}
* `stderr` {Buffer}
* Return: ChildProcess object
This is similar to [`child_process.exec()`](#child_process_child_process_exec_command_options_callback) except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than [`child_process.exec()`](#child_process_child_process_exec_command_options_callback). It has the same options.
### child_process.fork(modulePath[, args][, options])
* `modulePath` {String} The module to run in the child
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `env` {Object} Environment key-value pairs
* `execPath` {String} Executable used to create the child process
* `execArgv` {Array} List of string arguments passed to the executable
(Default: `process.execArgv`)
* `silent` {Boolean} If true, stdin, stdout, and stderr of the child will be
piped to the parent, otherwise they will be inherited from the parent, see
the "pipe" and "inherit" options for `spawn()`'s `stdio` for more details
(default is false)
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* Return: ChildProcess object
This is a special case of the [`child_process.spawn()`](#child_process_child_process_spawn_command_args_options) functionality for spawning Node.js
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. See
[`child.send(message, [sendHandle])`](#child_process_child_send_message_sendhandle_callback) for details.
These child Node.js processes are still whole new instances of V8. Assume at
least 30ms startup and 10mb memory for each new Node.js. That is, you cannot
create many thousands of them.
The `execPath` property in the `options` object allows for a process to be
created for the child rather than the current `node` executable. This should be
done with care and by default will talk over the fd represented an
environmental variable `NODE_CHANNEL_FD` on the child process. The input and
output on this fd is expected to be line delimited JSON objects.
*Note: Unlike the `fork()` POSIX system call, `child_process.fork()` does not clone the
current process.*
## Synchronous Process Creation
These methods are **synchronous**, meaning they **WILL** block the event loop,
@ -674,15 +674,17 @@ Blocking calls like these are mostly useful for simplifying general purpose
scripting tasks and for simplifying the loading/processing of application
configuration at startup.
### child_process.spawnSync(command[, args][, options])
### child_process.execFileSync(file[, args][, options])
* `command` {String} The command to run
* `file` {String} The filename of the program to run
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `input` {String|Buffer} The value which will be passed as stdin to the spawned process
- supplying this value will override `stdio[0]`
* `stdio` {Array} Child's stdio configuration.
* `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
- `stderr` by default will be output to the parent process' stderr unless
`stdio` is specified
* `env` {Object} Environment key-value pairs
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
@ -691,21 +693,22 @@ configuration at startup.
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed
* `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
* return: {Object}
* `pid` {Number} Pid of the child process
* `output` {Array} Array of results from stdio output
* `stdout` {Buffer|String} The contents of `output[1]`
* `stderr` {Buffer|String} The contents of `output[2]`
* `status` {Number} The exit code of the child process
* `signal` {String} The signal used to kill the child process
* `error` {Error} The error object if the child process failed or timed out
* return: {Buffer|String} The stdout from the command
`spawnSync` will not return until the child process has fully closed. When a
`execFileSync` will not return until the child process has fully closed. When a
timeout has been encountered and `killSignal` is sent, the method won't return
until the process has completely exited. That is to say, if the process handles
the `SIGTERM` signal and doesn't exit, your process will wait until the child
process has exited.
If the process times out, or has a non-zero exit code, this method ***will***
throw. The `Error` object will contain the entire result from
[`child_process.spawnSync()`](#child_process_child_process_spawnsync_command_args_options)
[EventEmitter]: events.html#events_class_events_eventemitter
[net.Server]: net.html#net_class_net_server
[net.Socket]: net.html#net_class_net_socket
### child_process.execSync(command[, options])
* `command` {String} The command to run
@ -740,17 +743,15 @@ If the process times out, or has a non-zero exit code, this method ***will***
throw. The `Error` object will contain the entire result from
[`child_process.spawnSync()`](#child_process_child_process_spawnsync_command_args_options)
### child_process.execFileSync(file[, args][, options])
### child_process.spawnSync(command[, args][, options])
* `file` {String} The filename of the program to run
* `command` {String} The command to run
* `args` {Array} List of string arguments
* `options` {Object}
* `cwd` {String} Current working directory of the child process
* `input` {String|Buffer} The value which will be passed as stdin to the spawned process
- supplying this value will override `stdio[0]`
* `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
- `stderr` by default will be output to the parent process' stderr unless
`stdio` is specified
* `stdio` {Array} Child's stdio configuration.
* `env` {Object} Environment key-value pairs
* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
@ -759,18 +760,17 @@ throw. The `Error` object will contain the entire result from
* `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
stderr - if exceeded child process is killed
* `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
* return: {Buffer|String} The stdout from the command
* return: {Object}
* `pid` {Number} Pid of the child process
* `output` {Array} Array of results from stdio output
* `stdout` {Buffer|String} The contents of `output[1]`
* `stderr` {Buffer|String} The contents of `output[2]`
* `status` {Number} The exit code of the child process
* `signal` {String} The signal used to kill the child process
* `error` {Error} The error object if the child process failed or timed out
`execFileSync` will not return until the child process has fully closed. When a
`spawnSync` will not return until the child process has fully closed. When a
timeout has been encountered and `killSignal` is sent, the method won't return
until the process has completely exited. That is to say, if the process handles
the `SIGTERM` signal and doesn't exit, your process will wait until the child
process has exited.
If the process times out, or has a non-zero exit code, this method ***will***
throw. The `Error` object will contain the entire result from
[`child_process.spawnSync()`](#child_process_child_process_spawnsync_command_args_options)
[EventEmitter]: events.html#events_class_events_eventemitter
[net.Server]: net.html#net_class_net_server
[net.Socket]: net.html#net_class_net_socket

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