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@ -142,7 +142,18 @@ Local<Object> New(size_t length) { |
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argv[1] = Uint32::New(length, node_isolate); |
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Local<Object> obj = p_buffer_fn->NewInstance(2, argv); |
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smalloc::Alloc(obj, new char[length], length); |
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// TODO(trevnorris): done like this to handle HasInstance since only checks
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// if external array data has been set, but would like to use a better
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// approach if v8 provided one.
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char* data; |
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if (length > 0) { |
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data = static_cast<char*>(malloc(length)); |
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if (data == NULL) |
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FatalError("node::Buffer::New(size_t)", "Out Of Memory"); |
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} else { |
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data = NULL; |
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} |
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smalloc::Alloc(obj, data, length); |
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return scope.Close(obj); |
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} |
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@ -163,8 +174,18 @@ Local<Object> New(const char* data, size_t length) { |
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argv[1] = Uint32::New(length, node_isolate); |
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Local<Object> obj = p_buffer_fn->NewInstance(2, argv); |
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char* new_data = new char[length]; |
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memcpy(new_data, data, length); |
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// TODO(trevnorris): done like this to handle HasInstance since only checks
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// if external array data has been set, but would like to use a better
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// approach if v8 provided one.
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char* new_data; |
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if (length > 0) { |
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new_data = static_cast<char*>(malloc(length)); |
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if (new_data == NULL) |
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FatalError("node::Buffer::New(const char*, size_t)", "Out Of Memory"); |
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memcpy(new_data, data, length); |
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} else { |
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new_data = NULL; |
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} |
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smalloc::Alloc(obj, new_data, length); |
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