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Update fast buffer benchmarks

v0.7.4-release
Ryan Dahl 15 years ago
parent
commit
ff027d571b
  1. 6
      benchmark/buffer_creation.js
  2. 42
      benchmark/fast_buffer2.js
  3. 6
      benchmark/fast_buffer2_creation.js
  4. 4
      benchmark/fast_buffer_creation.js

6
benchmark/buffer_creation.js

@ -1,6 +1,6 @@
SlowBuffer = require('buffer').SlowBuffer;
for (var i = 0; i < 9e7; i++) {
b = new Buffer(10);
for (var i = 0; i < 1e6; i++) {
b = new SlowBuffer(10);
b[1] = 2
}

42
benchmark/fast_buffer2.js

@ -0,0 +1,42 @@
var SlowBuffer = require('buffer').SlowBuffer;
var POOLSIZE = 8*1024;
var pool;
function allocPool () {
pool = new SlowBuffer(POOLSIZE);
pool.used = 0;
}
function FastBuffer (length) {
this.length = length;
if (length > POOLSIZE) {
// Big buffer, just alloc one.
this.parent = new Buffer(length);
this.offset = 0;
} else {
// Small buffer.
if (!pool || pool.length - pool.used < length) allocPool();
this.parent = pool;
this.offset = pool.used;
pool.used += length;
}
// HERE HERE HERE
SlowBuffer.makeFastBuffer(this.parent, this, this.offset, this.length);
}
exports.FastBuffer = FastBuffer;
FastBuffer.prototype.get = function (i) {
if (i < 0 || i >= this.length) throw new Error("oob");
return this.parent[this.offset + i];
};
FastBuffer.prototype.set = function (i, v) {
if (i < 0 || i >= this.length) throw new Error("oob");
return this.parent[this.offset + i] = v;
};
// TODO define slice, toString, write, etc.
// slice should not use c++

6
benchmark/fast_buffer2_creation.js

@ -0,0 +1,6 @@
FastBuffer = require('./fast_buffer2').FastBuffer;
for (var i = 0; i < 1e6; i++) {
b = new FastBuffer(10);
b[1] = 2;
}

4
benchmark/fast_buffer_creation.js

@ -0,0 +1,4 @@
for (var i = 0; i < 1e6; i++) {
b = new Buffer(10);
b[1] = 2;
}
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