Convert the Buffer to an ArrayBuffer. The typed_array.buffer property
should be an ArrayBuffer to avoid confusion: a Buffer doesn't have a
byteLength property and more importantly, its slice() method works
subtly different.
That means that before this commit:
var buf = new Buffer(1);
var arr = new Int8Array(buf);
assert.equal(arr.buffer, buf);
assert(arr.buffer instanceof Buffer);
And now:
var buf = new Buffer(1);
var arr = new Int8Array(buf);
assert.notEqual(arr.buffer, buf);
assert(arr.buffer instanceof ArrayBuffer);
Noteworthy installer improvements provided here:
* Support in the Installer UI for not installing shortcuts.
* Support in the Installer UI for choosing a custom install directory.
* Command line support for not installing shortcuts (ADDDEFAULT=nodejs)
* Command line support for custom install directory (INSTALLDIR=c:\tools\node)
http.ServerRequest and http.ClientResponse are merged into http.IncomingMessage
which has fields for both, and acts as a Readable Stream and EventEmitter.
Fixes#3851.
This is commit 01ee551, except for the DataView type this time.
Make the behavior of DataView consistent with that of typed arrays:
make a copy of the backing store.
Otherwise sockets that are 'finish'ed won't be unpiped and `writing to
ended stream` error will arise.
This might sound unrealistic, but it happens in net.js. When
`socket.allowHalfOpen === false`, EOF will cause `.destroySoon()` call which
ends the writable side of net.Socket.
Check that having a worker bind to a port that's already taken doesn't
leave the master process in a confused state. Releasing the port and
trying again should Just Work[TM].
Follow browser behavior, only share the backing store when it's a
ArrayBuffer. That is:
var abuf = new ArrayBuffer(32);
var a = new Int8Array(abuf);
var b = new Int8Array(abuf);
a[0] = 0;
b[0] = 1;
assert(a[0] === b[0]); // a and b share memory
But:
var a = new Int8Array(32);
var b = new Int8Array(a);
a[0] = 0;
b[0] = 1;
assert(a[0] !== b[0]); // a and b don't share memory
The typed arrays spec allows both `a[0] === b[0]` and `a[0] !=== b[0]`
but Chrome and Firefox implement the behavior where memory is not
shared.
Copying the memory is less efficient but let's do it anyway for the
sake of the Principle of Least Surprise.
Fixes#4714.
This is more backwards-compatible with stream1 streams like `fs.WriteStream`
which would allow a callback function to be passed in as the only argument.
Closes#4719.
Inform V8 that the zlib context object is tied to a large off-heap buffer.
This makes the GC run more often (in theory) and improves the accuracy of
--trace_external_memory.
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes#4172.
Move the implementation to C++ land. This is similar to commit 3f65916
but this time for the write() function and the Buffer(s, 'hex')
constructor.
Speeds up the benchmark below about 24x (2.6s vs 1:02m).
var s = 'f';
for (var i = 0; i < 26; ++i) s += s; // 64 MB
Buffer(s, 'hex');
If the NODE_DEBUGGER_TIMEOUT environment variable is set, then use
that as the number of ms to wait for the debugger to start.
This is primarily to work around a race condition that almost never
happens in real usage with the debugger, but happens EVERY FRACKING
TIME when the debugger tests run as part of 'make test'.
Move the implementation to C++ land. The old JS implementation used
string concatenation, was dog slow and consumed copious amounts of
memory for large buffers. Example:
var buf = Buffer(0x1000000); // 16 MB
buf.toString('hex') // Used 3+ GB of memory.
The new implementation operates in O(n) time and space.
Fixes#4700.
Those values, if passed to the _read() cb, will not signal an EOF. Only
null or undefined will mark the end of data, and trigger the end event.
However, great care must be taken if you are returning an empty string
or buffer! There must be some other thing somewhere that will trigger
a read() call, because there will never be a readable event fired later.
This is in preparation for CryptoStreams being ported to streams2, where
it is safe to simply stop reading, because the crypto cycle process will
cause it to read(0) again at some future date.
Make lines ending \r\n emit one 'line' event, not two (where the second
one is an empty string).
This adds a new keypress name: 'return' (as in: 'carriage return').
Fixes#3305.