Previously if you cached process.nextTick and then require('domain')
subsequent nextTick() calls would not be caught because enqueued
functions were taking the wrong path. This keeps nextTick to a single
function reference and changes the implementation details after domain
has been required.
When `setImmediate(cb)` is called in `beforeExit` event handler the
consequent `uv_run(..., UV_RUN_NOWAIT)` may return `0`, even if there
was some active handles at start.
Fixes simple/test-beforeexit-event.js.
Unlike the 'exit' event, this event allows the user to schedule more
work and thereby postpone the exit. That also means that the
'beforeExit' event may be emitted many times, see the attached test
case for an example.
Refs #6305.
Try embedding the ` ... ^` lines inside the `SyntaxError` (or any other
native error) object before giving up and printing them to the stderr.
fix#6920fix#1310
Create a new HandleScope before looking up the object context with
v8::Object::CreationContext(), else we leak the Local<Context> into
the current HandleScope.
That's relatively harmless unless the HandleScope is long-lived and
MakeCallback() is called a lot. In a scenario like that, we may end
up leaking a lot of memory.
What is unfortunate about this change is that we're trying hard to
eradicate the node_isolate global. Longer term, we will probably have
to change the MakeCallback() prototype to one that requires an explicit
v8::Isolate* argument.
Make it possible to invoke MakeCallback() on a v8::Value but only for
the variant that takes a v8::Function as the thing to call.
The const char* and v8::String variants still require a v8::Object
because the function to call is looked up as a property on the receiver,
but that only works when the receiver is an object, not a primitive.
Built-in modules should be automatically registered, replacing the
static module list. Add-on modules should also be automatically
registered via DSO constructors. This improves flexibility in adding
built-in modules and is also a prerequisite to pure-C addon modules.
The ability to add/remove an AsyncListener to an object after its
creation was an artifact of trying to get AL working with the domain
module. Now that is no longer necessary and other features are going to
be implemented that would be affected by this functionality. So the code
will be removed for now to simplify the implementation process.
In the future this code will likely be reintroduced, but after some
other more important matters have been addressed.
None of this functionality was documented, as is was meant specifically
for domain specific implementation work arounds.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
This is a slightly modified revert of bc39bdd.
Getting domains to use AsyncListeners became too much of a challenge
with many edge cases. While this is still a goal, it will have to be
deferred for now until more test coverage can be provided.
Before this commit, passing --debugger and other V8 debug switches to
node.js made node print a usage message and exit.
Rewrite the debug argument parser so it only consumes switches that we
understand and pass everything else as-is to V8.
A side effect of this change is that switches like --debugger_agent and
--debugger_port now work. That kind of obsoletes our debugger switches
because they implement pretty much the same functionality but let's
leave them in for now for the sake of convenience and backwards
compatibility.
Fixes#6526.
Make it more difficult to accidentally leak handles by removing the
top-level HandleScope. Now if there's no valid HandleScope now, V8
will complain and, in debug builds, abort.
Create a HandleScope before calling the Environment::GetCurrent() that
takes a v8::Isolate* as an argument because it creates a handle with
the call to v8::Isolate::CurrentContext().
This commit removes the simple/test-event-emitter-memory-leak test for
being unreliable with the new garbage collector: the memory pressure
exerted by the test case is too low for the garbage collector to kick
in. It can be made to work again by limiting the heap size with the
--max_old_space_size=x flag but that won't be very reliable across
platforms and architectures.
CONTAINER_OF was introduced a while ago but was not used consistently
everywhere yet. This commit fixes that.
Why CONTAINER_OF instead of container_of? The former makes it crystal
clear that it's a macro, not a function.
|i| and |j| arent't used when building without crypto support. Hat tip
to Brian White.
Rename |l| to |k| while we're here because it's quite hard to discern
from |i| or |j| with some fonts.
The domain module has been switched over to use the domain module API as
much as currently possible. There are still some hooks in the
EventEmitter, but hopefully we can remove those in the future.
AsyncListener is a JS API that works in tandem with the AsyncWrap class
to allow the user to be alerted to key events in the life cycle of an
asynchronous event. The AsyncWrap class has its own MakeCallback
implementation that core will be migrated to use, and uses state sharing
techniques to allow quicker communication between JS and C++ whether the
async event callbacks need to be called.
Profiling suggested that on Linux sometimes over 10% of CPU time was
being spent inside the systemtap probe entry points in the binding
layer, even when the process was not actively being traced with the
`stap` tool.
That's why this commit makes it possible to use the *_ENABLED() macros
and bail out early when we're not being traced, reducing the overhead
of unused probes to (almost) zero.
Said macros were already being generated by `dtrace -h` but were not
usable because they rely on external definitions. To remedy that, we
now generate the accompanying object files with `dtrace -G`.
This commit includes a change to libuv that has been landed upstream in
commit joyent/libuv@3c172ea.
There was no need to share state between C++ and JS for these two
values. So they have been moved to their respective locations. This will
help performance only a tiny bit, but it does help code complexity much
more.
Before this commit, the SIGUSR1 signal handler wasn't installed until
late in the bootstrapping process and we were prone to miss signals
sent by other processes.
This commit installs an early-boot signal handler that merely records
the fact that we received a signal. Once the debugger infrastructure
is in place, the signal is re-raised, kickstarting the debugger.
Among other things, this means that simple/test-debugger-client is
now _much_ less likely to fail.
Commit 30e5366b ("core: Use a uv_signal for debug listener") changed
SIGUSR1 handling from a signal handler to libuv's uv_signal_*()
functionality to fix a race condition (and possible hang) in the
signal handler.
While a good change in itself, it made it impossible to interrupt
long running scripts. When a script is stuck in a busy loop, control
never returns to the event loop, which in turn means the signal
callback - and therefore the debugger - is never invoked.
This commit changes SIGUSR1 handling back to a normal signal handler
but one that treads _very_ carefully.
Mea culpa, I didn't properly resolve a merge conflict in the last two
commits. The resulting segmentation fault only happened on Linux and
only sometimes.
Fixes#6306.
The previous commit changes the profiler idle notifier so that it only
gets started when a --prof or --prof_lazy argument is specified on the
command line.
This commit adds two internal methods to the process object that allows
one to start and stop the idle notifier programmatically.
The previous commit adds a notifier that tells the V8 profiler when
node.js is idle, i.e. when it's about to start sleeping in the
platform's equivalent of epoll_wait().
This commit adds a heuristic that only starts the notifier when the
V8 profiler is started from the command line.
Inform V8's CPU profiler when we're idle. The profiler is
sampling-based but not all samples are created equal; mark the wall
clock time spent in epoll_wait() and friends so profiling tools can
filter it out. The samples still end up in v8.log but with state=IDLE
rather than state=EXTERNAL.
The default entropy source is /dev/urandom on UNIX platforms, which is
okay but we can do better by seeding it from OpenSSL's entropy pool.
On Windows we can certainly do better; on that platform, V8 seeds the
random number generator using only the current system time.
Fixes#6250.
Since it is Unix tradition to use exit code 1 for general-purpose script
bail-out, and the way of doing that in Node is to throw an exception and
not catch it, it makes the most sense to exit with 1 when an exception
goes uncaught.
Move the `Invalid Argument` exit to 9, so that it's something specific,
and clear that it's a node internal error.
Also, document the exit codes that we use.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
Stop gcc from getting confused, explicitly cast the return value from
getuid() and getgid() to uint32_t. Fixes the following build error:
../src/node.cc: In function 'void node::GetUid(const
v8::FunctionCallbackInfo<v8::Value>&)':
../src/node.cc:1552:37: error: call of overloaded 'Set(uid_t)' is
ambiguous
../src/node.cc:1552:37: note: candidates are:
../deps/v8/include/v8.h:5939:6: note: void
v8::ReturnValue<T>::Set(bool) [with T = v8::Value]
../deps/v8/include/v8.h:5909:6: note: void
v8::ReturnValue<T>::Set(double) [with T = v8::Value]
../deps/v8/include/v8.h:5915:6: note: void
v8::ReturnValue<T>::Set(int32_t) [with T = v8::Value, int32_t = int]
../deps/v8/include/v8.h:5926:6: note: void
v8::ReturnValue<T>::Set(uint32_t) [with T = v8::Value, uint32_t =
unsigned int]
Fixes#6182.
This is useful when we need to push some debugging messages out to
stderr, without going through the Writable class, or triggering any kind
of nextTick or callback behavior.