v8's `messages.js` file's `CallSiteGetMethodName` is running through all
object properties and getter to figure out method name of function that
appears in stack trace. This run-through will also read `fd` property of
`UDPWrap` instance's javascript object, making `UNWRAP()` fail.
As a simple alternative to the test case above, one could just keep
reference to the dgram handle and try accessing `handle.fd` after it has
been fully closed.
fix#6536
Add range checks for the offset, length and port arguments to
dgram.Socket#send(). Fixes the following assertion:
node: ../../src/udp_wrap.cc:264: static v8::Handle<v8::Value>
node::UDPWrap::DoSend(const v8::Arguments&, int): Assertion
`offset < Buffer::Length(buffer_obj)' failed.
And:
node: ../../src/udp_wrap.cc:265: static v8::Handle<v8::Value>
node::UDPWrap::DoSend(const v8::Arguments&, int): Assertion
`length <= Buffer::Length(buffer_obj) - offset' failed.
Interestingly enough, a negative port number was accepted until now but
silently ignored. (In other words, it would send the datagram to a
random port.)
This commit exposed a bug in the simple/test-dgram-close test which
has also been fixed.
This is a back-port of commit 41ec6d0 from the master branch.
Fixes#6025.
At the same time implement synchronous wrappers of the POSIX functions.
These will be undocumented until we settle on an API. Works like this
// returns promise as before
posix.mkdir("test").addCallback(function () {
sys.puts("done");
});
// returns undefined, executed synchronously.
posix.mkdirSync("test");
sys.puts("done");
This refactoring is a step towards allowing promises to be implemented
purely in javascript.
This is because it would call the javascript initializer which executed
Promise::New, and then it would rewrap the handle. Instead I make an
explicit inheritance from EIOPromise to Promise.
This seems to fix a memory leak which was reported by Ray Morgan:
http://groups.google.com/group/nodejs/browse_thread/thread/e38949b1989da1d7
All the c++ code is now reduced to simple wrappers. The node.fs.File object
is defined entirely in javascript now. As is the actionQueue methods.
This makes the boundaries much cleaner. There is still some thought that
needs to go into how exactly the API should behave but this simplification
is a first step.
This is sloppy: after each ObjectWrap allocation the user needs to
call ObjectWrap::InformV8ofAllocation(). In addition each class deriving
from ObjectWrap needs to implement the virtual method size() which should
return the size of the derived class. If I was better at C++ I could
possibly make this less ugly. For now this is how it is.
Memory usage looks much better after this commit.