It will be confusing if later on we add Buffer#dispose(), and smalloc is
its own cpp api anyways. So instead create a new require('smalloc') to
expose the previous Buffer.alloc/dispose methods, and expose copyOnto
and kMaxLength as well.
Other changes:
* Added documentation and additional tests.
* smalloc::CopyOnto has changed from using assert() to throwing errors
on bad argument values because it is not exposed to the user.
* Minor style fixes.
When creating a slice, make sure to propagate the originating parent.
This is to prevent a buf.parent.parent.(etc) scenario.
Also speed up the constructor by preventing lookup of non-existant
properties by setting them beforehand in the prototype. (see
https://github.com/joyent/node/commit/7ce5a31#commitcomment-3332779)
While the new Buffer implementation is much faster we still have the
necessity of using Buffer pools. This is undesirable because it may
still lead to unwanted memory retention, but for the time being this is
the best solution.
Because of this re-introduction, and since there is no more SlowBuffer
type, the SlowBuffer method has been re-purposed to return a non-pooled
Buffer instance. This will be helpful for developers to store data for
indeterminate lengths of time without introducing a memory leak.
Another change to Buffer pools was that they are only allocated if the
requested chunk is < poolSize / 2. This was done because allocations are
much quicker now, and it's a better use of the pool.
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
Previously one could write anywhere in a buffer pool if they accidently
got their offset wrong. Mainly because the cc level checks only test
against the parent slow buffer and not against the js object properties.
So now we check to make sure values won't go beyond bounds without
letting the dev know.
Expand the JSON representation of Buffer to include type information
so that it can be deserialized in JSON.parse() without context.
Fixes#5110.
Fixes#5143.
_charsWritten is an internal property that was constantly written to,
but never read from. So it has been removed.
Removed documentation reference as well.
Checks have been simplified and optimized for most-used cases.
Calling Buffer with another Buffer as the subject will now use the
SlowBuffer Copy method instead of the for loop.
No need to call for value coercion, just place the ternary inline.
Move the implementation to C++ land. This is similar to commit 3f65916
but this time for the write() function and the Buffer(s, 'hex')
constructor.
Speeds up the benchmark below about 24x (2.6s vs 1:02m).
var s = 'f';
for (var i = 0; i < 26; ++i) s += s; // 64 MB
Buffer(s, 'hex');
Move the implementation to C++ land. The old JS implementation used
string concatenation, was dog slow and consumed copious amounts of
memory for large buffers. Example:
var buf = Buffer(0x1000000); // 16 MB
buf.toString('hex') // Used 3+ GB of memory.
The new implementation operates in O(n) time and space.
Fixes#4700.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Backport of 16bbecc from master branch. Closes#4633.
Changed types of errors thrown to be more indicative of what the error
represents. Also removed a few unnecessary uses of the v8 fully
quantified typename.
Argument checks were simplified by setting all undefined/NaN or out of
bounds values equal to their defaults.
Also copy() tests had a flaw that each buffer had the same bit pattern at
the same offset. So even if the copy failed, the bit-by-bit comparison
would have still been true. This was fixed by filling each buffer with a
unique value before copy operations.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Reject negative offsets in SlowBuffer::MakeFastBuffer(), it allows
the creation of buffers that point to arbitrary addresses.
Reported by Trevor Norris.
Improved assert check order of execution and added additional checks on
parameters to ensure no bad values make it through (e.g. negative offset
values).
Improvements:
* floating point operations are approx 4x's faster
* Now write quiet NaN's
* all read/write on floating point now done in C, so no more need for
lib/buffer_ieee754.js
* float values have more accurate min/max value checks
* add additional benchmarks for buffers read/write
* created benchmark/_bench_timer.js which is a simple library that
can be included into any benchmark and provides an intelligent tracker
for sync and async tests
* add benchmarks for DataView set methods
* add checks and tests to make sure offset is greater than 0
Work around an issue with the glibc malloc() implementation where memory blocks
are never returned to the operating system when they are allocated with brk()
and have overlapping lifecycles.
Fixes#4283.
Fix#4331
Using double negate forces values into 32bit space. Because of this
Math.ceil needs to be used. Since NaN comparisons are always false, use
that to our advantage to return 0 if it is.
Also added two tests to verify the changes.
Encoding failures can be somewhat confusing, especially when they are due to
control flow frameworks auto-filling parameters from the previous step output
values to functions (such as toString and write) that developers don't expect
to take an encoding parameter. By outputting the value as part of the message,
should make it easier to track down these sort of bugs.
This frees us from manually having to copy over functions to SlowBuffer's
prototype (which has bitten us multiple times in the past).
As an added bonus, the `inspect()` function is now shared between Buffer
and SlowBuffer, removing some duplicate code.
Closes#3228.
Prevents alignment issues when people create a typed array from a buffer.
Unaligned loads or stores are less efficent and (on some architectures) unsafe.
Coerce fractional, negative and non-numeric length arguments to numbers.
Fractional numbers are rounded up, negative numbers and non-numeric values
are set to zero.