Because of differences in memcmp() implementation, normalize output to
return -1, 0 or 1 only.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
compare() works like String.localeCompare such that:
Buffer.compare(a, b) === a.compare(b);
equals() does a native check to see if two buffers are equal.
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Fix issue where a signed integer is returned.
Example:
var b = new Buffer(4);
b.writeUInt32BE(0xffffffff);
b.readUInt32BE(0) == -1
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
When our estimates for a storage size are higher than the actual length
of decoded data, the destination buffer should be truncated. Otherwise
`Buffer::Length` will give misleading information to C++ layer.
fix#7365
Signed-off-by: Fedor Indutny <fedor@indutny.com>
SlowBuffer(0) passes NULL instead of doing malloc(0). So when someone
attempted to SlowBuffer(0).slice(0, 1) an assert would fail in
smalloc::SliceOnto.
It's important that the check go where it is because the resulting
Buffer needs to have external array data allocated. In the case a user
tries to slice a zero length Buffer it will also have NULL passed as the
data argument.
Also fixed where the .parent attribute was set for zero length Buffers.
There is no need to track the source of slice if the slice isn't
actually occurring.
It will be confusing if later on we add Buffer#dispose(), and smalloc is
its own cpp api anyways. So instead create a new require('smalloc') to
expose the previous Buffer.alloc/dispose methods, and expose copyOnto
and kMaxLength as well.
Other changes:
* Added documentation and additional tests.
* smalloc::CopyOnto has changed from using assert() to throwing errors
on bad argument values because it is not exposed to the user.
* Minor style fixes.
When creating a slice, make sure to propagate the originating parent.
This is to prevent a buf.parent.parent.(etc) scenario.
Also speed up the constructor by preventing lookup of non-existant
properties by setting them beforehand in the prototype. (see
https://github.com/joyent/node/commit/7ce5a31#commitcomment-3332779)
Old fill would take the char code of the first character and wrap around
the int to fit in the 127 range. Now fill will duplicate whatever string
is given through the entirety of the buffer.
Note: There is one bug around ending on a partial fill of any character
outside the ASCII range.
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
Previously one could write anywhere in a buffer pool if they accidently
got their offset wrong. Mainly because the cc level checks only test
against the parent slow buffer and not against the js object properties.
So now we check to make sure values won't go beyond bounds without
letting the dev know.
Because of variations in different base64 implementation, it's been
decided to strip all padding from the end of a base64 string and
calculate its size from that.
The default encoding is 'buffer'. When the input is a string, treat it
as 'binary'. Fixes the following assertion:
node: ../src/string_bytes.cc:309: static size_t
node::StringBytes::StorageSize(v8::Handle<v8::Value>, node::encoding):
Assertion `0 && "buffer encoding specified but string provided"'
failed.
Introduced in 64fc34b2.
Fixes#5482.
Expand the JSON representation of Buffer to include type information
so that it can be deserialized in JSON.parse() without context.
Fixes#5110.
Fixes#5143.
_charsWritten is an internal property that was constantly written to,
but never read from. So it has been removed.
Removed documentation reference as well.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Backport of 16bbecc from master branch. Closes#4633.
Argument checks were simplified by setting all undefined/NaN or out of
bounds values equal to their defaults.
Also copy() tests had a flaw that each buffer had the same bit pattern at
the same offset. So even if the copy failed, the bit-by-bit comparison
would have still been true. This was fixed by filling each buffer with a
unique value before copy operations.
Fix issue where SlowBuffers couldn't be passed as target to Buffer
copy().
Also included checks to see if Argument parameters are defined before
assigning their values. This offered ~3x's performance gain.
Reject negative offsets in SlowBuffer::MakeFastBuffer(), it allows
the creation of buffers that point to arbitrary addresses.
Reported by Trevor Norris.
Improvements:
* floating point operations are approx 4x's faster
* Now write quiet NaN's
* all read/write on floating point now done in C, so no more need for
lib/buffer_ieee754.js
* float values have more accurate min/max value checks
* add additional benchmarks for buffers read/write
* created benchmark/_bench_timer.js which is a simple library that
can be included into any benchmark and provides an intelligent tracker
for sync and async tests
* add benchmarks for DataView set methods
* add checks and tests to make sure offset is greater than 0
Fix#4331
Using double negate forces values into 32bit space. Because of this
Math.ceil needs to be used. Since NaN comparisons are always false, use
that to our advantage to return 0 if it is.
Also added two tests to verify the changes.
Encoding failures can be somewhat confusing, especially when they are due to
control flow frameworks auto-filling parameters from the previous step output
values to functions (such as toString and write) that developers don't expect
to take an encoding parameter. By outputting the value as part of the message,
should make it easier to track down these sort of bugs.
Honor the length argument in `buf.write(s, 0, buf.length, 'base64')`. Before
this commit, the length argument was ignored. The decoder would keep writing
until it hit the end of the buffer. Since most buffers in Node are slices of
a parent buffer (the slab), this bug would overwrite the content of adjacent
buffers.
The bug is trivially demonstrated with the following test case:
var assert = require('assert');
var a = Buffer(3);
var b = Buffer('xxx');
a.write('aaaaaaaa', 'base64');
assert.equal(b.toString(), 'xxx');
This commit coincidentally also fixes a bug where Buffer._charsWritten was not
updated for zero length buffers.
Coerce fractional, negative and non-numeric length arguments to numbers.
Fractional numbers are rounded up, negative numbers and non-numeric values
are set to zero.
Coerce fractional, negative and non-numeric length arguments to numbers.
Fractional numbers are rounded up, negative numbers and non-numeric values
are set to zero.