Currently, strategy constants are integers but Node.js will accept
string versions of those integers. Users should be using the provided
zlib constants and not hardcoding numbers, strings, or anything else. As
such, Node.js should be strict about accepting only exactly those values
that are in the provided zlib constants.
PR-URL: https://github.com/nodejs/node/pull/10934
Fixes: https://github.com/nodejs/node/issues/10932
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Remove unnecessary named function. V8 will do a better job inferring the
name from the assignment to a property. The current formulation does not
pass linting.
PR-URL: https://github.com/nodejs/node/pull/9524
Reviewed-By: Anna Henningsen <anna@addaleax.net>
PR-URL: https://github.com/nodejs/node/pull/9389
Reviewed-By: Roman Reiss <me@silverwind.io>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
Add tests for constructor behavior and parameter validation. Remove
condition check that cannot be triggered (nothing is greater than
`Infinity`).
PR-URL: https://github.com/nodejs/node/pull/9366
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Minwoo Jung <jmwsoft@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
zlib constants were previously being added to binding in node_zlib.cc.
This moves the zlib constants to node_constants.cc for consistency with
the recent constants refactoring:
https://github.com/nodejs/node/pull/6534
Adds require('zlib').constants to expose the constants
Docs-only deprecates the constants hung directly off require('zlib')
Removes a couple constants from the docs that apparently no longer
exist in the code
PR-URL: https://github.com/nodejs/node/pull/7203
Reviewed-By: Rod Vagg <rod@vagg.org>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
This is purely cleanup and carries no visible behavioural changes.
Up to now, `this._closed` was used in zlib.js as a
synonym of `!this._handle`. This change makes this connection
explicit and removes the `_closed` property from zlib streams,
as the previous duplication has been the cause of subtle errors
like https://github.com/nodejs/node/issues/6034.
This also makes zlib errors lead to an explicit `_close()` call
rather than waiting for garbage collection to clean up the handle,
thus returning memory resources earlier in the case of an error.
Add a getter for `_closed` so that the property remains accessible
by legacy code.
PR-URL: https://github.com/nodejs/node/pull/6574
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
An internal zlib error may cause _handle to be set to null.
Close now will check if there is a _handle prior to calling .close on
it.
PR-URL: https://github.com/nodejs/node/pull/5982
Fixes: https://github.com/nodejs/node/issues/6034
Reviewed-By: Brian White <mscdex@mscdex.net>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Correct alignment on variable assignments that span multiple lines in
preparation for lint rule to enforce such alignment.
PR-URL: https://github.com/nodejs/node/pull/6242
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Johan Bergström <bugs@bergstroem.nu>
Reviewed-By: James M Snell <jasnell@gmail.com>
Up to now, `Z_FINISH` was always the flushing flag that was used
for the last chunk of input data. This patch makes this choice
configurable so that advanced users can perform e.g. decompression of
partial data using `Z_SYNC_FLUSH`, if that suits their needs.
Add tests to make sure that an error is thrown upon encountering
invalid `flush` or `finishFlush` flags.
Fixes: https://github.com/nodejs/node/issues/5761
PR-URL: https://github.com/nodejs/node/pull/6069
Reviewed-By: James M Snell <jasnell@gmail.com>
Asynchronous functions in `zlib` should not emit the close event.
This fixes an issue where asynchronous calls in a for loop could exhaust
memory because the pending event prevents the objects from being garbage
collected.
Fixes: https://github.com/nodejs/node/issues/1668
PR-URL: https://github.com/nodejs/node/pull/5707
Reviewed-By: jasnell - James M Snell <jasnell@gmail.com>
Reviewed-By: trevnorris - Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Сковорода Никита Андреевич <chalkerx@gmail.com>
Several changes:
* Soft-Deprecate Buffer() constructors
* Add `Buffer.from()`, `Buffer.alloc()`, and `Buffer.allocUnsafe()`
* Add `--zero-fill-buffers` command line option
* Add byteOffset and length to `new Buffer(arrayBuffer)` constructor
* buffer.fill('') previously had no effect, now zero-fills
* Update the docs
PR-URL: https://github.com/nodejs/node/pull/4682
Reviewed-By: Сковорода Никита Андреевич <chalkerx@gmail.com>
Reviewed-By: Stephen Belanger <admin@stephenbelanger.com>
When stream.flush() is called without a callback, an empty listener is
being added. Since flush may be called multiple times to push SSE's
down to the client, multiple noop listeners are being added. This in
turn causes the memory leak detected message.
PR-URL: https://github.com/nodejs/node/pull/3534
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: James M Snell <jasnell@gmail.com>
This commit fixes some error messages that are not consistent with
some general rules which most of the error messages follow.
PR-URL: https://github.com/nodejs/node/pull/3374
Reviewed-By: Roman Reiss <me@silverwind.io>
Starting in V8 v4.3 the maximum array index of a typed array is the same
as the largest Smi supported on a given architecture. To compensate for
these differences export kMaxLength from the buffer module with the
correct size for the given architecture.
PR-URL: https://github.com/nodejs/io.js/pull/2003
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
If the accumulation of data for the final Buffer is greater than
kMaxLength it will throw an un-catchable RangeError. Instead now pass
the generated error to the callback.
PR-URL: https://github.com/nodejs/io.js/pull/1811
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
In zlib module, a dozen constants were exported to user land,
If user change the constant, maybe lead unexcepted error.
Make them readonly and freezon.
PR-URL: https://github.com/iojs/io.js/pull/1361
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Johan Bergström <bugs@bergstroem.nu>
Reviewed-By: Shigeki Ohtsu <ohtsu@iij.ad.jp>
Many of the util.is*() methods used to check data types
simply compare against a single value or the result of
typeof. This commit replaces calls to these methods with
equivalent checks. This commit does not touch calls to the
more complex methods (isRegExp(), isDate(), etc.).
Fixes: https://github.com/iojs/io.js/issues/607
PR-URL: https://github.com/iojs/io.js/pull/647
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
This commit replaces a number of var statements throughout
the lib code with const statements.
PR-URL: https://github.com/iojs/io.js/pull/541
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Turn on strict mode for the files in the lib/ directory. It helps
catch bugs and can have a positive effect on performance.
PR-URL: https://github.com/node-forward/node/pull/64
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Fedor Indutny <fedor@indutny.com>
If you call z.flush();z.write('foo'); then it would try to write 'foo'
before the flush was done, triggering an assertion in the zlib binding.
Closes#4950
It seems like a good idea on the face of it, but lowWaterMarks are
actually not useful, and in practice should always be set to zero.
It would be worthwhile for writers if we actually did some kind of
writev() type of thing, but actually this just delays calling write()
and the overhead of doing a bunch of Buffer copies is not worth the
slight benefit of calling write() fewer times.
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes#4172.
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes#4172.