Fix a NULL pointer dereference in src/handle_wrap.cc which is really a
use-after-close bug.
The test checks that unref() after close() works on process.stdout but
this bug affects everything that derives from HandleWrap. I discovered
it because child processes would sometimes quit for no reason (that is,
no reason until I turned on core dumps.)
When LD_LIBRARY_PATH is overriden for custom builds we need to preserve
it for child processes. To be sure we preserve whole environment of
parent process and just add TEST_INIT variable to it.
When LD_LIBRARY_PATH is overriden for custom builds we need to preserve
it for forked process. There are possibly other environment variables
that could cause test failures so we preserve whole environment of
parent process.
Fix a (rather academic) buffer overflow. MAXHOSTNAMELEN is 256 on most
platforms, which means the buffer wasn't big enough to hold the
trailing nul byte on a system with a maximum length hostname.
Make http.request() and friends escape unsafe characters in the request
path. That is, a request for '/foo bar' is now escaped as '/foo%20bar'.
Before this commit, the path was used as-is in the request status line,
creating an invalid HTTP request ("GET /foo bar HTTP/1.1").
Fixes#4381.
Fix#5272
The consumption of a readable stream is a dance with 3 partners.
1. The specific stream Author (A)
2. The Stream Base class (B), and
3. The Consumer of the stream (C)
When B calls the _read() method that A implements, it sets a 'reading'
flag, so that parallel calls to _read() can be avoided. When A calls
stream.push(), B knows that it's safe to start calling _read() again.
If the consumer C is some kind of parser that wants in some cases to
pass the source stream off to some other party, but not before "putting
back" some bit of previously consumed data (as in the case of Node's
websocket http upgrade implementation). So, stream.unshift() will
generally *never* be called by A, but *only* called by C.
Prior to this patch, stream.unshift() *also* unset the state.reading
flag, meaning that C could indicate the end of a read, and B would
dutifully fire off another _read() call to A. This is inappropriate.
In the case of fs streams, and other variably-laggy streams that don't
tolerate overlapped _read() calls, this causes big problems.
Also, calling stream.shift() after the 'end' event did not raise any
kind of error, but would cause very strange behavior indeed. Calling it
after the EOF chunk was seen, but before the 'end' event was fired would
also cause weird behavior, and could lead to data being lost, since it
would not emit another 'readable' event.
This change makes it so that:
1. stream.unshift() does *not* set state.reading = false
2. stream.unshift() is allowed up until the 'end' event.
3. unshifting onto a EOF-encountered and zero-length (but not yet
end-emitted) stream will defer the 'end' event until the new data is
consumed.
4. pushing onto a EOF-encountered stream is now an error.
So, if you read(), you have that single tick to safely unshift() data
back into the stream, even if the null chunk was pushed, and the length
was 0.
Don't scan the whole string for a "NODE_" substring, just check that
the string starts with the expected prefix.
This is a reprise of dbbfbe7 but this time for the child_process
module.
Don't scan the whole string for a "NODE_CLUSTER_" substring, just check
that the string starts with the expected prefix. The linear scan was
causing a noticeable (but unsurprising) slowdown on messages with a
large .cmd string property.
Call SetPointerInInternalField(0, NULL) rather than
SetInternalField(0, Undefined()).
Fixes the following spurious NULL pointer dereference in debug builds:
#0 0x03ad2821 in v8::internal::FixedArrayBase::length ()
#1 0x03ad1dfc in v8::internal::FixedArray::get ()
#2 0x03ae05dd in v8::internal::Context::global_object ()
#3 0x03b6b87d in v8::internal::Context::builtins ()
#4 0x03ae1871 in v8::internal::Isolate::js_builtins_object ()
#5 0x03ab4fab in v8::CallV8HeapFunction ()
#6 0x03ab4d4a in v8::Value::Equals ()
#7 0x03b4f38b in CheckEqualsHelper ()
#8 0x03ac0f4b in v8::Object::SetInternalField ()
#9 0x06a99ddd in node::ObjectWrap::~ObjectWrap ()
#10 0x06a8b051 in node::Buffer::~Buffer ()
#11 0x06a8afbb in node::Buffer::~Buffer ()
#12 0x06a8af5e in node::Buffer::~Buffer ()
#13 0x06a9e569 in node::ObjectWrap::WeakCallback ()
We should go to next buffer if *current* one is full, not the next one.
Otherwise we may hop through buffers and written data will become
interleaved, which will lead to failure.
This change shouldn't have landed in the stable branch. It's a feature,
not a bug fix.
This reverts commit 58f93ffc4a.
This reverts commit 8c8ebe49b6.
This reverts commit ba0f7b8066.
This reverts commit 21f3c5c367.
Buffer.byteLength() works only for string inputs. Thus, when connection
has pending Buffer to write, it should just use it's length instead of
throwing exception.
Since 049903e, an end callback could be called before a write
callback if end() is called before the write is done. This patch
resolves the issue.
In collaboration with @gne
Fixes felixge/node-formidable#209
Fixes#5215