While the new Buffer implementation is much faster we still have the
necessity of using Buffer pools. This is undesirable because it may
still lead to unwanted memory retention, but for the time being this is
the best solution.
Because of this re-introduction, and since there is no more SlowBuffer
type, the SlowBuffer method has been re-purposed to return a non-pooled
Buffer instance. This will be helpful for developers to store data for
indeterminate lengths of time without introducing a memory leak.
Another change to Buffer pools was that they are only allocated if the
requested chunk is < poolSize / 2. This was done because allocations are
much quicker now, and it's a better use of the pool.
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
The console module has always been called 'stdio' in the
table-of-contents, but nowhere else, since its name is
'console'. This makes it difficult to find.
This is a back-port of commit 226a20d from the master branch.
The console module has always been called 'stdio' in the
table-of-contents, but nowhere else, since its name is
'console'. This makes it difficult to find.
Resolves minor discrepancies between android and standard POSIX systems.
In addition, some configure parameters were added, and a helper-script
for android configuration. Ideally, this script should be merged into
the standard configure script.
To build for android, source the android-configure script with an NDK
path:
source ./android-configure ~/android-ndk-r8d
This will create an android standalone toolchain and export the
necessary environment parameters.
After that, build as normal:
make -j8
After the build, you should now have android-compatible NodeJS binaries.
Split `tls.js` into `_tls_legacy.js`, containing legacy
`createSecurePair` API, and `_tls_wrap.js` containing new code based on
`tls_wrap` binding.
Remove tests that are no longer useful/valid.
This reverts commit a40133d10c.
Unfortunately, this breaks socket.io. Even though it's not strictly an
API change, it is too subtle and in too brittle an area of node, to be
done in a stable branch.
Conflicts:
doc/api/http.markdown
Add localAddress and localPort properties to tls.CleartextStream.
Like remoteAddress and localPort, delegate to the backing net.Socket
object.
Refs #5502.
Commit 38149bb changes http.get() and http.request() to escape unsafe
characters. However, that creates an incompatibility with v0.10 that
is difficult to work around: if you escape the path manually, then in
v0.11 it gets escaped twice. Change lib/http.js so it no longer tries
to fix up bad request paths, simply reject them with an exception.
The actual check is rather basic right now. The full check for illegal
characters is difficult to implement efficiently because it requires a
few characters of lookahead. That's why it currently only checks for
spaces because those are guaranteed to create an invalid request.
Fixes#5474.
getServers returns an array of ips that are currently being used for
resolution
setServers takes an array of ips that are to be used for resolution,
this will throw if there's invalid input but preserve the original
configuration
If there is an encoding, and we do 'stream.push(chunk, enc)', and the
encoding argument matches the stated encoding, then we're converting from
a string, to a buffer, and then back to a string. Of course, this is a
completely pointless bit of work, so it's best to avoid it when we know
that we can do so safely.