After the upgrade from 3.20.17.7 to 3.20.17.11, we've begun hitting
random assertions in V8 in memory-constrained / GC-heavy situations.
The assertions all seem to be related to heap allocations and garbage
collection but apart from that, they're all over the place.
This reverts commit 970bdccc38.
The default entropy source is /dev/urandom on UNIX platforms, which is
okay but we can do better by seeding it from OpenSSL's entropy pool.
On Windows we can certainly do better; on that platform, V8 seeds the
random number generator using only the current system time.
Fixes#6250.
The test case from the previous commit exposed a regression in the way
that c-ares errors are reported to JS land. Said regression was
introduced in commit 756b622 ("src: add multi-context support").
Fixes the following test failure:
$ out/Release/node test/simple/test-dns-regress-6244
util.js:675
var errname = uv.errname(err);
^
Error: err >= 0
at Object.exports._errnoException (util.js:675:20)
at errnoException (dns.js:43:15)
at Object.onresolve [as oncomplete] (dns.js:145:19)
lib/dns.js erroneously assumed that the error code was a libuv error
code when it's really a c-ares status code. Libuv handles getaddrinfo()
style lookups (which is by far the most common type of lookup), that's
why this bug wasn't discovered earlier.
Don't forget to initialize the c-ares task tree head when creating a
new Environment. Oversight from the multi-context work that landed
in commit 756b622.
Fixes#6244.
Fix "Assertion failed" when trying to connect to non-int ports:
Assertion failed: (args[2]->Uint32Value()), function Connect,
file ../src/tcp_wrap.cc, line 379.
Abort trap: 6
Apparently, context->Global() won't be destroyed if the context itself
isn't marked as weak and independent.
Also, the weakness flag should be cleared once the weak callback is
executed, otherwise we'll get crashes in Debug builds.
fix#6115 and #6201
The `options` that were being passed in before here are specific to a
single request, which kinda defeats the purpose of using an Agent in the
first place.
On a worse note, these `options` have not yet been "processed" by the
`http.ClientRequest` class, so if `port: null` is set (like it is as the
result of a `url.parse()` call), then they take preference over the
processed values since the agent's "options" get mixed in last in the
`createSocket()` function.
Fixes#6197.
Fixes#6199.
Closes#6231.
Otherwise the data ends up "on the wire" twice, and
switching between consuming the stream using `ondata`
vs. `read()` would yield duplicate data, which was bad.
Apparently Joyent decommissioned joyeur.com but at least they saved the
contents of the blog. Update the links in the README and the nodejs.org
blog posts.
Hat tip to Eugen Pirogoff (@eugenpirogoff) for pointing it out.
Fixes#6224.
Functions created using: `vm.runInNewContext('(function() { })')` will
reference only `proxy_global_` object and not `sandbox_`. Thus in case,
where there're no references to sandbox (such as in example above),
`ContextifyContext` will be destroyed and use-after-free might happen.
String#toLowerCase() is incredibly slow and was costing a 15-30%
performance hit for Buffers less than 1KB. Now instead it'll attempt to
find the correct encoding directly from the passed encoding, only then
afterwards it'll lowercase.
The optimization for not passing any encoding at all is still at the top
of the method.
At most this may add 10% performance hit for passing a mixed case
encoding.
The NPN protocols was set on `require('tls')` or `global` object instead
of being a local property. This fact lead to strange persistence of NPN
protocols, and sometimes incorrect protocol selection (when no NPN
protocols were passed in client options).
fix#6168
Slowness being somewhat subjective but determined by running the
test suite a few times and picking off everything that consistently
clocks in at 2 seconds or more.
Honorable mention for simple/test-tls-server-large-request, it often
runs for 10 (!) seconds or more.
Since it is Unix tradition to use exit code 1 for general-purpose script
bail-out, and the way of doing that in Node is to throw an exception and
not catch it, it makes the most sense to exit with 1 when an exception
goes uncaught.
Move the `Invalid Argument` exit to 9, so that it's something specific,
and clear that it's a node internal error.
Also, document the exit codes that we use.
Fix pointer unwrapping when T is a class with more than one base class.
Before this commit, the wrapped void* pointer was cast directly to T*
without going through ObjectWrap* first, possibly leading to a class
instance pointer that points to the wrong vtable.
This change required some cleanup in various files; some classes
used private rather than public inheritance, others didn't derive
from ObjectWrap at all...
Fixes#6188.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
From commit 756ae2c all the WRAP/UNWRAP were moved to a single location
for ease of use. In a single location NO_ABORT should have been used but
wasn't. This caused HandleWrap::Close to abort. Below is the applicable
code change as demonstration there was no abort specified when
unwrapping the object.
void HandleWrap::Close(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
- HandleWrap *wrap = static_cast<HandleWrap*>(
- args.This()->GetAlignedPointerFromInternalField(0));
+ HandleWrap* wrap;
+ UNWRAP(args.This(), HandleWrap, wrap);
Also included a test that will reproduce the abort.
Stop gcc from getting confused, explicitly cast the return value from
getuid() and getgid() to uint32_t. Fixes the following build error:
../src/node.cc: In function 'void node::GetUid(const
v8::FunctionCallbackInfo<v8::Value>&)':
../src/node.cc:1552:37: error: call of overloaded 'Set(uid_t)' is
ambiguous
../src/node.cc:1552:37: note: candidates are:
../deps/v8/include/v8.h:5939:6: note: void
v8::ReturnValue<T>::Set(bool) [with T = v8::Value]
../deps/v8/include/v8.h:5909:6: note: void
v8::ReturnValue<T>::Set(double) [with T = v8::Value]
../deps/v8/include/v8.h:5915:6: note: void
v8::ReturnValue<T>::Set(int32_t) [with T = v8::Value, int32_t = int]
../deps/v8/include/v8.h:5926:6: note: void
v8::ReturnValue<T>::Set(uint32_t) [with T = v8::Value, uint32_t =
unsigned int]
Fixes#6182.
In cases where the Agent has maxSockets=Infinity, and
keepAlive=false, there's no case where we won't immediately close the
connection after the response is completed.
Since we're going to close it anyway, send a `connection:close` header
rather than a `connection:keep-alive` header. Still send the
`connection:keep-alive` if the agent will actually reuse the socket,
however.
Closes#5838