Previously, a command with a short stdio array would result in the child's
stdout and stderr objects set to null. For example:
var c = child_process.spawn(cmd, args, {stdio: ['pipe']});
// results in c.stdout === null.
The expected behavior is the above line functioning the same as this one:
var c = child_process.spawn(cmd, args, {stdio: ['pipe', null, null]});
// provides correct (non-null) c.stdout; as does the above, after this fix.
This fixes the problem that calling pause() on a socket would not
actually prevent 'data' events from being emitted. It also replaces
the existing test by a more elaborate one.
Ref: #3118
Problem: calling `server.listen()` (no port) on a net.Server triggered the
following libuv assertion:
node: ../deps/uv/src/unix/stream.c:406: uv__write: Assertion `fd_to_send >= 0'
failed.
Cause: uv_tcp_t handles are lazily initialized. Omitting the port made the
handle get initialized even more lazily. Too lazily - it wasn't initialized
when the handle was sent over to the child process.
Solution: implicitly bind to a random port in listen() when the port number
is omitted, it forces the handle to initialize. This is not a change in
behavior, listen() has always been identical to listen(0).
Fixes#3325.
When there is an error that is thrown in a nextTick function, which is
then handled by a domain or other process.on('uncaughtException')
handler, if the error handler *also* adds a nextTick and triggers
multiple MakeCallback events (ie, by doing some I/O), then it would
skip over the tickDepth check, resulting in an infinite spin.
Solution: Check the tickDepth at the start of the tick processing, and
preserve it when we are cleaning up in the error case or exiting early
in the re-entry case.
In order to make sure that tick callbacks are *eventually* handled, any
callback triggered by the underlying spinner in libuv will be processed
as if starting from a tick depth of 0.
This is rewrite of #3701 and #3603 before.
This patch introduce `util.inspect.styles`
and `util.inspect.colors` objects, which enables customization
of color sequences.
This reverts commit 928ea564d1.
Keeping the original Array instance in-place essentially causes a memory leak
on EventEmitters that use an infinite number of event names (an incrementing
counter, for example), which isn't an unreasonable thing to want to do.
Fixes#3702.
Don't use the double-negate trick to coalesce the timeout argument into a
number, it produces the wrong result for very large timeouts.
Example:
setTimeout(cb, 1e10); // doesn't work, ~~1e10 == 1410065408
Wrong order of operands was causing problems while trying to use command
buffering:
> {
... a: 3,
...
repl.js:284
if (cmd.trim().match(/^npm /) && !self.bufferedCommand) {
^
TypeError: Cannot call method 'trim' of undefined
at finish (repl.js:284:17)
at REPLServer.self.eval (repl.js:118:5)
at rli.on.e (repl.js:260:20)
at REPLServer.self.eval (repl.js:118:5)
at Interface.<anonymous> (repl.js:250:12)
at Interface.EventEmitter.emit (events.js:88:17)
at Interface._onLine (readline.js:183:10)
at Interface._line (readline.js:502:8)
at Interface._ttyWrite (readline.js:720:14)
at ReadStream.<anonymous> (readline.js:105:12)
Test included.
Closes#3515.
Closes#3517.
Closes#3621.
For some reason, though, it looks like EnvGetter is not called for the
key `__proto__`, so I can't make the info->Data() accessible. However,
putting the Object.prototype keys there, in such a way that they are not
OwnProperties, and are supersceded by environs, makes process.env much
less weird.